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Stellaris Dev Diary #29 - Pop Factions & Elections

Greetings fellow Spacers!

Today’s dev diary is about Pop Factions and Elections, which might sound like two wildly different topics, but they actually have some common ground. Let’s start with the Pop Factions. Now, as you know, each individual unit of population (a.k.a. “Pop”), has its own race, ethos and possibly even genetic differences compared to its species of origin. People who live far from the capital world of an empire - especially those who live in Administrative Sectors - tend to diverge in their Ethics over time. When you combine this with alien immigration and the conquest of alien worlds, you will soon have to deal with a potentially explosive mix of cultural diversity. As your empire grows, it will get harder and harder to keep everyone happy and your core group of loyalists might eventually find itself a minority. Discontent can manifest in two ways; the happiness of an individual Pop, and the growth of “Factions”, a type of political movement.

stellaris_dev_diary_29_02_20160411_factions.jpg


Unhappy Pops will tend to join or start the most appropriate Faction, depending on the reasons for their discontent. The most basic (and probably most dangerous) type of Faction is the Separatists, who desire independence. There are actually three Separatist variations; some want freedom for a single planet, some want their Sector to secede, and some are integrated aliens who seek the restoration of their lost empire. Another important Faction is the Democracy Faction, whose member Pops might prefer a change of Government Form, or just the right to vote (for example in the case of alien Pops who are denied the vote through a Policy.) There are other Factions as well, but one thing they all have in common is that you can actually deal with them before things get violent. This is an important use for Influence (and sometimes Energy Credits.) For example, you could bribe the Faction leader to prevent a revolt for a time, or you could grant a Separatist Faction limited independence as a vassal state. There are different potential actions depending on which type of Faction it is.

This brings us to Elections and how they tie into the overall scheme. All of the Democratic Government Forms in the game have Elections, though the terms might vary. One difference between the various forms of democracy is which leader characters are the most valid and supported candidates for the chief executive office. In a Military Republic, for example, your Admirals and Generals tend to win the elections. However, all of the Faction leaders are also valid candidates; even the ones who seek independence for their species. If a Faction leader wins an election, that does not mean that their demands are immediately met, however. Instead, what happens is that the Faction becomes passive and will not revolt, which is great for you. Unfortunately, it also increases the attraction of the Faction, which means that it is likely to get far more member Pops…

stellaris_dev_diary_29_01_20160411_election.jpg


Does the player have any direct control over Election outcomes? Yes, you can spend Influence in order to campaign for the candidate of your choice, but it’s not a sure thing, and the cost can be prohibitive if the candidate enjoys little popular support.

The main point of the Faction system is that big empires should become unstable and challenging to keep together. You should see a lot of dynamism in the galaxy, with many big empires descending into civil wars and breaking up. Of course, a lot of this depends on your choice of Ethics and general play style (using slavery and purges, etc), which trades internal stability for increased external pressure…

That’s all for now folks! Stay tuned for next week...
 
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Why is everybody so fixated on genocide, mass murder, purging, and oppression? I mean it's cool that it is in the game, which makes it feel realistic given all the atrocities from human history, but hell it sounds like half the people here are gonna spend their free time with virtual genocide come 9th of may, which I find.. weird?

Because it is far less tedious than bribing/improving relations with the the 10 million factions that will form at the drop of a hat if CK2 is anything to go by.
 
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Because it is far less tedious than bribing/improving relations with the the 10 million factions that will form at the drop of a hat if CK2 is anything to go by.

Tedious? I once disbanded a huge faction by giving the leader a good tumble. Git gud.
 
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I wonder how enlightened Monarchies will deal with rebellious factions?

Well if they can do it through Edicts that will be to their advantage since that's the one thing that type does well..

Maybe the state park works like some of the other special buildings with a divergence penalty.

-------

On another note, if your society has a reduction do sources of ethic divergence matter in your empire?

ex: Lets say I conquer a planet that had a mausoleum or something that reduced ethics divergence to the pop on that planet. Does that apply to all ethics even if they're wildly different? Only the ethics of the original manufacturer? Only the ethics of the controlling species?

ex: 2 - lets complicate this further and say im Theocratic oligarchy (-10 ethics divergence) that conquered the planet above with the mausoleum and we have the Conformist trait. I assume the conformist trait only applies to my pops and not other pops we absorb into our empire correct ; and does this mean im less likely to become like the culture of someone who conquers me or does it mean im 20% more likely to become like the person that now owns me because we conform? Does my government type now apply to its new pop citizens and makes them harder to diverge from what they are to become more like what I am ; and am I to assume my government type divergence bonus no longer applies to my old pops if they become conquered?
 
I know this may be irrelevant in Stellaris' scale, but I'd love see some special rebellions, special in that, say, you cannot bribe the leader or cannot negotiate anything other than full independence. In the end there has been such tough guys&gals in the history. Adding a chance based faction dealing system might simulate that. Say you'd have base 95% chance to bribe, if that fails you cannot attempt to bribe again for 20-30 years (leadership change). The bigger the differences, like very strong ethical divisions, the higher the chance for stubborn rebels to emerge. OR better, make this moddable so we can fiddle with all these minor details :D
 
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I wonder how enlightened Monarchies will deal with rebellious factions?

I really hope that the game will generate few heirs, then when your monarch dies you have the possibility to let the elder take the throne, or to use influence to choose a more suitable heir, but by doing so increasing the risk of creating a rebellious faction. I would also love to see some governors more easily taking arms against the throne to overthrow your current leader.

If we’ve somewhat something like that, I’ll directly make an enlightened monarchy called Star Empire of Manticore.
 
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The US/UK aproach on having big think alike friends. Is it possible in game to be to big and part of your empire break of in a revolution but become your strongest ally because similair point of views, race etc? And one unrelated question: Can I play as the MULE from the Foundation trilogy with psionics and stuff?
 
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Accept that people have interests that differ from yours. Accept that others have better imaginations than you, and can play as an evil empire without being evil themselves. Accept that you have no right to say they shouldn't enjoy playing out a fantasy version of their favorite space operas.
(...)
Next thing you know people'll say everyone who goes on a murder spree in GTA actually have homicidal & maniacal tendencies.

I think no one has a problem accepting different interests, it's more about the repetition. I don't know what's going on in GTA forums but It's not fun reading the same phrases like a big copy & paste orgy again and again and I would find it as same as strange if every second comment would be about how they want to headshot and run over pedestrians. And none of the comments you quoted said anything near "you shouldn't enjoy playing out a fnatasy version of your favorite space opera".
 
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I too have concerns about people in this forum. People who think games should be played their way and no other, people who confuse reality and video games. People who find it 'worrying' what people do on their own, with their own money and time. People who find it disconcerting to read about people who are excited to Role Play as their favorite fictional empires.

Accept that people have interests that differ from yours. Accept that others have better imaginations than you, and can play as an evil empire without being evil themselves. Accept that you have no right to say they shouldn't enjoy playing out a fantasy version of their favorite space operas.

Although you have to admit, it's rather odd that everyone's favorite flavor of space opera on this forum is grimdark.

Cute, I approve :)
Honestly the Imperium is interesting because it cannot be judged by modern morals. It lives in a universe where it is quite literally possible for your thoughts to not only kill you, but damn you to eternal damnation. An open mind is easily manipulated by the powers of chaos, and someone with the best intentions can find themselves driven insane and become the very thing they once despised.
I don't think anyone would say the Imperium is 'good' by our standards, but it is 'good' by the standards of the universe in which it lives, which to me makes it a very interesting empire.

All of WH40k lore is also, basically, Imperial propaganda. The Tau Empire seem a perfectly good alternative the Fanatic Spiritualist space gulag.
 
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You said Monarchies and Oligarchies can turn into Democracies.... Is there a way for Democracies to turn into dictatorships? After all, the Greek philosophers hypothesized democracies eventually turn into dictatorships.
 
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I too have concerns about people in this forum. People who think games should be played their way and no other, people who confuse reality and video games. People who find it 'worrying' what people do on their own, with their own money and time. People who find it disconcerting to read about people who are excited to Role Play as their favorite fictional empires.

Accept that people have interests that differ from yours. Accept that others have better imaginations than you, and can play as an evil empire without being evil themselves. Accept that you have no right to say they shouldn't enjoy playing out a fantasy version of their favorite space operas.

Of course, no-one can role play anything, if someone makes a space slaver empire that must actually be their true hidden desires.
/s

Look, you can of course play the game every way you like, and I am pretty sure that all the genocidal quotes are meant as fun. I just don't really find it funny to see it below every topic. You're free to post whatever you want, but you'll have to accept that I might not like it.

Next thing you know people'll say everyone who goes on a murder spree in GTA actually have homicidal & maniacal tendencies.

We can agree that this is bullshit..
 
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I think no one has a problem accepting different interests, it's more about the repetition. I don't know what's going on in GTA forums but It's not fun reading the same phrases like a big copy & paste orgy again and again and I would find it as same as strange if every second comment would be about how they want to headshot and run over pedestrians. And none of the comments you quoted said anything near "you shouldn't enjoy playing out a fnatasy version of your favorite space opera".

I think you've said it perfectly.
 
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No grimdark empire for me
I will try to play the Banksian Culture. With probably a (very) active Special Contact. In some cases it will be morally right to stop an evil empire. You know, for the greater good :)
Ethos: Xenophile and Pacifist and some sort of an anarchist democracy, if such one exist in Stellaris
 
A good part of the appeal of crazy xenophobic humans is that sci-fi games often portray humanity as the ultimate galactic heroes, thanks to Star Trek. At the very least, they're great diplomats, whenever they're not busy being scrappy underdogs defending against an inscrutable alien foe. Just for that, I'll probably go full-on grimdark the first time too. Or, at the very least, my humans will be Space Victorians bringing civilization to the retrograde fungoids, and collecting martial races to fight for my Space Raj.
 
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No grimdark empire for me
I will try to play the Banksian Culture. With probably a (very) active Special Contact. In some cases it will be morally right to stop an evil empire. You know, for the greater good :)
Ethos: Xenophile and Pacifist and some sort of an anarchist democracy, if such one exist in Stellaris
> The Culture
> Not grimdark

You do realise that every single Culture novel is Banks criticising utopian hegemonic imperialism, right?
The author said it himself a billion times. He thought the Culture were the bad guys. They just had good PR.

I challenge anyone who reads Look To Windward to not want the smug bastards to get nuked.
 
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This whole 40K for the emperor forum spamming shit is very tiring but now this "friendship" is getting close too.
Out of interest, do you people hate fun, or would you characterise your humourless sanctimony more as some sort of involuntary allergic reaction?
 
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