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Stellaris Dev Diary #293 - Introducing Coop

Hello everyone!

One of the major Custodian features planned for the 3.8 ‘Gemini’ update is the addition of two cooperative gameplay modes. Up to five players will be able to control the same empire and work together to play the game as a team.

Two Modes of Play​

Surveys suggested that there are two distinctly different reasons people want to play together.

  • I want to play a PvE game of Stellaris with my friends, either to teach them how to play the game or to have a more relaxed game where we can share the duties of empire management.

Stellaris is a complex game, and learning to play can be difficult without a guiding hand. While some people learn well by watching informative videos created by the community, others might do better playing alongside a friend.

  • I want to play a multiplayer PvP game of Stellaris where teams of players go up against each other.

The cognitive load when playing competitive multiplayer can be at times overwhelming, especially during wars. Being able to split duties with other players on the same team could provide an enjoyable experience.

We’ve tried to support both goals through two different modes of play, with slightly different game rules.

Cooperative PvE​

A new main menu entry exists for starting a Cooperative PvE game where all human players control the same empire.

Main Menu Bar now includes Cooperative mode

This will bring them to the Game Browser screen, where one of them can choose to Host a New Game, just like the regular Multiplayer flow.

The hosting player will go directly to Empire Selection, where they can create a new empire or select one they’ve already created as normal, select the Galaxy Settings for the game, and then begin the session.

Unlike regular Multiplayer, the Cooperative PvE flow bypasses the Game Lobby, and the coop players will not need to select an empire. These players hotjoin directly into the hosting player’s empire once the game has begun.

For most purposes, Cooperative PvE is treated the same way as single player PvE is.

Competitive PvP​

The flow for creating a competitive multiplayer coop game is similar to the normal multiplayer flow. One player will host the server, ticking the “Allow Coop” checkbox.

Host Server window with Allow Coop toggle

Other players can join the Game Lobby and open their empires up for additional players.

Game Lobby with slots open for Coop

pdx_eladrin has opened his empire up for cooperative play.

Example of someone joining a coop empire

After Loner has joined the empire.

Empires that have been opened for cooperative play add an “inspect” icon to the portrait so prospective players can see the details on the empire before deciding to join.

Inspecting the Roccan Resistance

Inspect a coop empire.

For more competitive players, the primary player of the empire will be able to lock their empire, which will add a password requirement to joining or inspection.

New Coop Features​

It’s often useful to know what your teammates are up to. To make it a little easier to understand what’s going on, we’ve added Presence Markers to the UI to show which tabs your teammates are currently using.

Presence Markers and the Goto buttons

pdx_eladrin is currently taking care of our research issues, so Loner can worry about something else.

We're currently exploring the addition of Goto buttons in the top right corner that will allow you to bring your camera to your teammate’s location, but this isn't fully functional yet. (And is unlikely to be during the Open Beta.)

Events will be shown to all members of a coop team, and any of the players can select a response. The window will remain in place with the selected option marked with the icon of the player that made a choice.

Event with an already selected response

Only one option for this one, but it’s nice to know it’s already been selected.

What’s Next?​

Next week we’ll be talking about the 3.8 ‘Gemini’ Open Beta.

As the Coop game modes touch a lot of moving parts, we’d like to gain feedback on your thoughts of how it plays as well as find where desyncs and other bugs crop up before the actual release.
 
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Finally, my sector governors can be relied upon.

To mess up in spectacular new ways.
"I want this to be a mining world"

"Oh boy, this world is huge! Ecunomopolis it is!"

"REEEEEEEEEE"
 
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Honestly? The fact that things such as Internal Politics, Espionage Rebalance or Trade/Piracy rework are being postponed once again it's really... sad. Nothing against the custodians. They have done a great work with the last patches but, to be honest, there are already many ways to cooperate during multiplayer games (Federations, Overlord/vassals contracts, diplomacy in general, istantaneous and logistic-free Trade Deals, Galcom lobbying but also settings like Clustered Players and so on) while:

- Internal Politics is basically non-existent (and 1/3 of discussion and suggestion threads are on how to rework it)

- Espionage, after 2 years and many rightful complaints, aside from intel gathering is still basically waste of resources (even worse than beforse because of influence instead of ECs)

I really hope to be wrong and that there will be something else for this patch.
 
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i might prefer the option to vote on event actions since it might be useful if the players coop running an empire are experienced with the game but if ur doing this to teach someone u wanna just.

i probably worded this badly but u get the idea
 
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This update will allow in single player to give to the AI the war management? I've never been to much into multiplayer, but I would like to have some help with the fleets.
 
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I absolutely love this.
I hope i can finally convince some of my friends to try it out. I love this game so much, but it's really hard to get people into it, because of it's grand nature.

So far i hadn't convinced a single one of them to try .__.
 
Wait a second, so 2 players will be jointly controlling the same empire?
Jesus, we are going to get the amount of bugs never before seen.

If this is an effort for onboarding new players, I have forced many of my friends to try Stellaris(none of them stayed). You would be better off improving and simplifying needlessly complex systems of the game and improving the UI. That would benefit not only new players but the current ones.

Just seems like a massive undertaking with dubious profit, but that's just my take.
 
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Now if only my friend who I used to play with would be able to play with me again. Opposite work schedules is no fun.

I would also like to point out that we have always technically been able to play PvE, just not as the same empire. I enjoyed being a Megacorp in a federation with my friend as they would conquer worlds for me to open branch offices on.
 
Honestly? The fact that things such as Internal Politics, Espionage Rebalance or Trade/Piracy rework are being postponed once again it's really... sad.
[…]
I really hope to be wrong and that there will be something else for this patch.

To be fair the dev diary opens by saying this is one of the major changes coming. It doesn’t look like MP updates are the only feature of 3.8.
 
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Wait a second, so 2 players will be jointly controlling the same empire?
Jesus, we are going to get the amount of bugs never before seen.

If this is an effort for onboarding new players, I have forced many of my friends to try Stellaris(none of them stayed). You would be better off improving and simplifying needlessly complex systems of the game and improving the UI. That would benefit not only new players but the current ones.

Just seems like a massive undertaking with dubious profit, but that's just my take.
Did you read the original post? Plenty of people have being asking for this feature. This isn't "a massive undertaking with dubious profit".
 
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are we still the 1st of April? I migth have get backward in time :mad:
If you don't like of this new feature, then please, by all means, don't use it in any way! Simple, no?
 
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Question:
When a coop-empire gets an empire split event (ai uprising, releasing a vassal, etc.) can the players pick different empires to continue as each and thus be separated?
 
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This is pretty exciting. I will definitely make use out of this to help a few of my friends that get overwhelmed with all of the mechanics.

Events will be shown to all members of a coop team, and any of the players can select a response. The window will remain in place with the selected option marked with the icon of the player that made a choice.

View attachment 964361
Only one option for this one, but it’s nice to know it’s already been selected.
I do think having some options for more fine control on event selection would be nice. It could be pretty annoying if someone accidentally or without thinking clicks the wrong option on an event (out of muscle memory). Having built-in alternatives to help decide options in case of fractured opinions in case there's no VC being used or without having to type everything out would also be nice. Also, since events don't pause in multiplayer that would reduce having to pause for every event.

I think in addition to the first come, first served selection for events having these options selected on galaxy generation would be:
1) A majority vote system where the option with the most players choosing it gets decided would be nice. In case of tie, let the 'host' player of that empire (the one who got to make the empire) be the deciding factor.
2) Host decides. Host gets unilateral decisions over event selections. Other people can still choose options so the host player knows where the other players stand, but only the host's decision determines the actual pick.
 
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