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Stellaris Dev Diary #296 - Announcing Galactic Paragons

Over the past year we’ve been working on several things in parallel. While PDS Green in Stockholm was building the First Contact Story Pack, our colleagues at PDS Arctic in Umeå were working on a major project as well.


I’m extremely pleased to announce that Galactic Paragons, an expansion focusing on leaders and their impact on your empire, will be released alongside Stellaris’ seventh anniversary on May 9th.

Galactic Paragons Logo

Galactic Paragons is now available to wishlist.

I’m turning the diary over to Petter Nallo, who directed the development of Galactic Paragons, to explain their vision and provide a list of features.

The Vision of Galactic Paragons​

Amidst the great empires of the galaxy, there are luminaries who rise above the masses. They take on many forms: cunning rulers, ruthless warlords, devout prophets, bold explorers, and visionary scientists. These leaders leave indelible imprints on their empires, etching their names into the annals of history and the collective consciousness of the people they ruled.

The Galactic Paragons expansion focuses on these extraordinary individuals, seeking to capture the essence of their epochal reigns.

Event Image from Galactic Paragons

Tell us their stories​

The new level up system will allow you to shape your leaders in a whole new way. Pick traits, select between Veteran Classes and find them positions where they may excel. They are also tied to the galaxy in a new way with a home planet, a previous profession and their own ethics. Follow their journeys and witness their unique destinies unfold.

Leveling up Dolores Muwanga

The Council​

A new ruling council is introduced, where characters in the highest positions of your empire may take their place. Powerful traits have immense influence over all that lies within your empire's borders. And from here, you can unleash political agendas.

The UNE Council

Legendary leaders​

Out there in the void you may discover powerful paragons. These may seek to join your empire depending on your ethics. Here, may be approached by greedy governors who grovel in the dust, cunning spymasters, prophets who disseminate knowledge of the Shroud and so on. But as you explore the galaxy you may also encounter truly legendary beings that may change the core of your empire.


And then the rest…​

There will be a new origin, several new civics, tradition trees, agendas, council positions and much more.

More will be revealed in the near future.

Galactic Paragons

What’s Next​

You may notice that May 9th isn’t very far away, so we’ll be continuing a twice-a-week dev diary schedule until the anniversary and Galactic Paragon’s release. There are a lot of features to get through, so be prepared for some longer than usual diaries.

This Thursday we’ll explore the Council, Leaders, and Agendas.

See you then!

Wishlist now!
 

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Finally, internal politics hope all government types are reworked.
Making unity important as science is good because all that matters in Stellaris, is the research output.
 
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Would be a nice opportunity to bump envoys up to proper leaders, says he controversially.
Yesplsthankyou.

Would be great if they were also members of factions.
Also Yesplsthankyou.

But, like, this looks like it has some serious potential for internal politics between leaders.

It could also be an absolute flop. Not enough information presently exists to tell, so here's looking forward to the next dev diary.
 
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Finally, internal politics hope all government types are reworked.
Making unity important as science is good because all that matters in Stellaris, is the research output.
Just to be clear, this is not an internal politics rework. :)
 
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Maybe the venerable trait now becomes more worthwhile.
I hope this DLC will introduce a lot of differences between the government types so that they do not play the same.
 
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I'm curious if this is a first approach at more internal politics (council seems to suggest this may be the case), otherwise... eagerly waiting for the upcoming dev diaries for more information.
 
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Oh, wow! I saw that the video the other day mentioned "free content" so I wondered if there was paid as well! Looks promising! I really hope the council's mechanics are flavored towards your government type; I do see that they include your civics so I hope they lean into your government too!

Will the "New ships" mentioned on the steam page be a new shipset, or new ship types?
 
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Yes yes yes.
A cabinet for my empire.
I hope I can replace those weirdos on the far left and far right.
I don't need a tribune of rights or a protector of liberty.
I need an enforcer of divine will and a herder of the lifestock
 
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Will the new bonuses come with drawbacks, or be balanced in another fashion, to avoid power creep?

Will empire customization also allow us to design the starting ruler more thoroughly (traits, ethics, profession, et cetera)?
(the randomness of starting ruler characteristics is sometimes a source of restart-scumming)

Will species traits of leaders be made more visible?
(Talented, lifespan, learning speed...)

Any chance that the low value of leader level cap bonuses being addressed?
(there are far too many, and they soon become pointless for organics without significant life extensions)

Will colonies and ships sometimes get names relating to (previous) leaders?
(Bob's World, and such.)

What happens if a leader's homeworld is destroyed?
What does that mean for the Doomsday origin?

Edit:
Any chance of Aristocratic Elite leaders spawning dynastic lineages?
Cryogenic storage for leaders until lifespan extensions become available?
 
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Really Cool looking and neat idea.
But i hope we will see more influences from HoI put into Stellaris in the furture and less CK3.
What exactly does Hoi4 have to even offer Stellaris? We're never going to get that scale for land battles in Stellaris, I like WH40k as much as the next guy, but wanting Space Marines landing on a planet that you can then direct is kinda fruitless for this game.
 
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