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Stellaris Dev Diary #296 - Announcing Galactic Paragons

Over the past year we’ve been working on several things in parallel. While PDS Green in Stockholm was building the First Contact Story Pack, our colleagues at PDS Arctic in Umeå were working on a major project as well.


I’m extremely pleased to announce that Galactic Paragons, an expansion focusing on leaders and their impact on your empire, will be released alongside Stellaris’ seventh anniversary on May 9th.

Galactic Paragons Logo

Galactic Paragons is now available to wishlist.

I’m turning the diary over to Petter Nallo, who directed the development of Galactic Paragons, to explain their vision and provide a list of features.

The Vision of Galactic Paragons​

Amidst the great empires of the galaxy, there are luminaries who rise above the masses. They take on many forms: cunning rulers, ruthless warlords, devout prophets, bold explorers, and visionary scientists. These leaders leave indelible imprints on their empires, etching their names into the annals of history and the collective consciousness of the people they ruled.

The Galactic Paragons expansion focuses on these extraordinary individuals, seeking to capture the essence of their epochal reigns.

Event Image from Galactic Paragons

Tell us their stories​

The new level up system will allow you to shape your leaders in a whole new way. Pick traits, select between Veteran Classes and find them positions where they may excel. They are also tied to the galaxy in a new way with a home planet, a previous profession and their own ethics. Follow their journeys and witness their unique destinies unfold.

Leveling up Dolores Muwanga

The Council​

A new ruling council is introduced, where characters in the highest positions of your empire may take their place. Powerful traits have immense influence over all that lies within your empire's borders. And from here, you can unleash political agendas.

The UNE Council

Legendary leaders​

Out there in the void you may discover powerful paragons. These may seek to join your empire depending on your ethics. Here, may be approached by greedy governors who grovel in the dust, cunning spymasters, prophets who disseminate knowledge of the Shroud and so on. But as you explore the galaxy you may also encounter truly legendary beings that may change the core of your empire.


And then the rest…​

There will be a new origin, several new civics, tradition trees, agendas, council positions and much more.

More will be revealed in the near future.

Galactic Paragons

What’s Next​

You may notice that May 9th isn’t very far away, so we’ll be continuing a twice-a-week dev diary schedule until the anniversary and Galactic Paragon’s release. There are a lot of features to get through, so be prepared for some longer than usual diaries.

This Thursday we’ll explore the Council, Leaders, and Agendas.

See you then!

Wishlist now!
 

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Not to dig up bodys here, but "PDS Arctic in Umeå were working on a major project as well.", is this the team that seems to be getting - (must move on because of centralization and closer of the Office in Umeå)? Feels bad that they seem to have done great work and due to questionable decisions the studio gets closed. Seems even more unnecessary now.
Yes, that is sad.

And hopefully this doesnt result in a rushed dlc
 
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Please tell me that the council positions have different names depending on the governement/or even better thay i can name them! I always wanted a High Inquisition council!
 
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Looks very neat!
But I do have to wonder how gestalts are gonna work with this? On one hand it doesn't make sense for them to have important individuals, that's kind of their whole deal after all, but I hope they at least get to enjoy some of the features.
 
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Looks very neat!
But I do have to wonder how gestalts are gonna work with this? On one hand it doesn't make sense for them to have important individuals, that's kind of their whole deal after all, but I hope they at least get to enjoy some of the features.
Guess you'll have to wait and see ;)
 
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Not to dig up bodys here, but "PDS Arctic in Umeå were working on a major project as well.", is this the team that seems to be getting - (must move on because of centralization and closer of the Office in Umeå)? Feels bad that they seem to have done great work and due to questionable decisions the studio gets closed. Seems even more unnecessary now.
Don't believe everything you read (or in this case, watch) on the internet...
 
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No, we considered limiting interactions for Coop, but very quickly we found out that it was possible to assign duties, have someone leave the game, and then you're stuck unable to control part of your empire and have to rehost. So we figured that it would be better to just have an agreement between players, if they want that.

With the message settings coming in 3.8, you'll also be able to customize a lot of these so you won't be bothered by petty things like research if you're playing the "Fleet Admiral" role in a coop game.
 
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Guess you'll have to wait and see ;)
I really still hope to see the hive mind behind the hive in those portraits. Like the computer core for the contengency crisis used for machine hive minds or a huge queen/altered portrait of the race you selected. That was long time since i wasn't excited for a Stellaris expansion! Looking forward this one and hope internal politics will follow.
 
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Will Envoys will finally be divided into Spies and Diplomats with full set of unique traits etc.?

Also can you just ignore council and not have anyone on it? :p
 
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I see speculation that this will be the first steps towards internal politics.

I would love that to be accurate.
 
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Hopefully it will rework the whole thing. I was complaining here that you can just get rid of any leader without consequences, that your leader is always loyal no matter what your politics is and his agenda is, and is nothing but a glorified bonus card.
 
Wow, this looks amazing. A really interesting way of making the galaxy feel more alive. I hope the council system will make different empire types feel more unique. It will be interesting to see how factions, edicts, policies, and species rights work with this.
 
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Really hope custom name lists get added alongside this DLC, would be really unfortunate to give so much focus to leaders and still disable achievements if someone wants to use name lists other than the default.
 
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