• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

Stellaris Dev Diary #305 - Midsummer Festivities

Hello everyone!

Midsummer approaches, and with it, holidays.

Stellaris: Free to Play​

We want you and your friends to have a reason to celebrate too. As we announced last week, Stellaris will be free to play on Steam from the 22nd to the 26th.

With the addition of Co-op (that is, up to five players playing as the same empire), there’s never been a better time to introduce your friends to Stellaris!

Remember, as host, your friends will have access to all of your DLC.

Stellaris Free to Play June 22nd to June 26th

Stay tuned to our social media channels during the Free to Play event - they have plans.

Stellaris Nexus​

Stellaris Nexus is a simultaneous turn-based multiplayer 4X game offering the full spectrum of a thrilling, strategic 4X experience. Choose a unique faction and leader and challenge up to 5 other players, plotting and battling your way to galactic dominance; all in about 1 hour.

As part of Steam Next Fest, it’s also playable for free until the 26th!

Stellaris Nexus demo available during Steam Next Fest, June 19th to 26th

Community Designed Starter Pack

Hello! This is MordredViking, the Community Manager for Stellaris. We recently asked the community for their input on what DLCs to recommend to new players, and we thought we should share some of our findings.

We got 420 responses from you all, and among the questions we asked was, for how many hours had you played Stellaris? The answers ranged from a couple of hundred to a whopping 13,000! This came out to an average of 855 hours among all respondents. A pretty hardcore group!

The core of the questionnaire however, was of course which DLCs to recommend to a new Stellaris player, and here’s the top 10:

Which DLCs would you recommend to new players?

From these results, we wanted to have a bundle that provided a representative selection of available content, catering to a range of different play styles and fantasies. With this criteria and the survey results in mind, we settled on Utopia, Federations, Distant Stars and Synthetic Dawn.

Utopia allows for a broader range of empire choices, by providing new tools to develop the empire and ultimately allowing players to transform their nation into a paradise. Federations taps into a more diplomatic playstyle, and really ramps up the potential for in-game alliances and also enables power projection through bodies like the Galactic Council. Distant Stars entices eager explorers with new discoveries throughout the galaxy. Then finally, Synthetic Dawn brings those robot dreams to life with expanded robotic gameplay options.

What’s Next?​


We will return with dev diaries on July 27th with Habitat discussions, and start going into detail regarding what’s planned for the 3.9 Caelum update.

Like 3.1 Lem, 3.3 Libra, and 3.6 Orion, Caelum will be a Custodian update focused on revisiting old packs, catching up on technical debt, and generally improving the game.

Calamitous Birth tooltip

The newly clarified Calamitous Birth tooltip.

Massive Crater: Now with bonuses to Lithoid Traits.

The home crater gets a bit of a boost.

Lithoid Craters now only reduce habitability for non-Lithoid pops.

A minor tweak to the craters makes a big difference.

Consume World now starts a situation that auto-consumes the planet.

What do Lithoids eat?

Consumption Situation progress bar.

Pom-a-granites!

Details on the Consumption situation. Produces Minerals, Alloys, or Pops every six months.

Placeholder icons on the approaches.

The Restraint approach ends the situation, but is very expensive Unity-wise as it is not in a Terravore's nature to save some for later.

Once you start feasting, it's really hard to stop.
Om nom nom.
 
Last edited by a moderator:
  • 78Like
  • 13Love
  • 7
Reactions:
My guess is that it's primarily due to the strength of the Colossus player fantasy, and the mechanical benefit of having a relatively easily accessible Total War. That frees up Influence for other stuff.
Who doesn't want a Death Star? Even the non-cracker ones are often a lot of fun for roleplay purposes. The hydrocentric one where we can instantly terraform worlds into new swimming pools is probably one of my favorites.
 
It's a very low priority issue, but would someone look into fixing the map border fill colors? The new colors that were added to the flag screen will leave your empire gray if you choose them for your secondary color. I want some vibrancy back in the galaxy!
 
  • 2
Reactions:
Legitimately confused why Apocalypse is so high, given the absolute F-all it comes with.
My favorite feature from Apocalypse is the Khan, which adds something to an otherwise slow and dull midgame. Of course, I enjoy the galaxy vs existential threat of the crises far more than empire vs empire gameplay.
 
  • 5
Reactions:
To be honest Overlord did more damage than good for the game. It really came off as a DLC to push out really cool artwork that was laying around and not monetized.

That the subjugation war terms should never ever been a policy level decision and should have been made as part of the war goals impacting the cost to resolve the war. worse are the fixed costs assigned to changing the terms of subjugation which have zero relation to size and power differences of the empires involved. it was just dreadfully lazy, had a plethora of hilarious bugs (everyone is a vassal is what it felt like - and woe to anyone dumb enough to accept a bulwark subject who had any size), and took an otherwise interesting reason to go to war and made it cumbersome.

oh... and outside the list... how is espionage still so bad when a game over twenty years old (Master of Orion series) did it better?
 
  • 2Like
Reactions:
While it may be late to make wishes for tweaks in 3.9, here are some nevertheless:

A lot of those are opinions about balance changes, rather than bugfixes.

However, all of that could be implemented through modding if you want. Including the new slavery type (species_rights became moddable in 3.6, I think it was).

Some things, like habitability/upkeep affecting job weights, might require some fancy footwork with a script_value but it seems doable.
 
  • 1Like
Reactions:
Like 3.1 Lem, 3.3 Libra, and 3.6 Orion, Caelum will be a Custodian update focused on revisiting old packs, catching up on technical debt, and generally improving the game.
Since origins are revisited - how about making Life-Seeded a viable tall origin? Something to compensate for the fact that (with intended playstyle, not some meme builds like slaver Gaia world empire) you're basically coffined to that one planet for quite long. Also I think that including it in primitive origin pool with First Contact update, while interesting from a variety perspective, from a balance perspective was an indirect nerf of that origin - it's one thing if you have to wage a war against empire with Life-Seeded origin in order to capture their homeworld, but when some stone age pre-FTL species spawns with Life-Seeded origin then it's basically a free size 30 Gaia planet without any of the Life-Seeded drawbacks like Gaia world preference, so now there's even less incentive to pick it.
 
So what is the worsed DLC?
I think Nemesis.

I love the plantoid portraits dearly, but I think Plantoids Species Pack is still a fairly weak DLC. It's easy to skip for people just getting into the game.
 
I believe you should be able to throw meteorites on enemies too, maybe with a Colossus weapon, a Meteor Shower.
Possible effect:

- Kills all organic non-Lithoid/non-Radiotrophic/non-Survivor pops and terraforms into Tomb World. If the world is depopulated, you can always colonize it with the meteorite ship.
- Using on your own world just terraforms it for free (probably with some collateral devastation damage).
-Available for every type of empire, not just Lithoids.

Since Aquatics has a proper Colossus weapon, this is quite justified for the Lithoids Pack. Plus Radio-Plantoids can get something from it, which is nice, and also Radiotrophic Hives as they can't be Relentless Industrialist.
 
Last edited:
We will return with dev diaries on July 27th with Habitat discussions, and start going into detail regarding what’s planned for the 3.9 Caelum update.

Like 3.1 Lem, 3.3 Libra, and 3.6 Orion, Caelum will be a Custodian update focused on revisiting old packs, catching up on technical debt, and generally improving the game.

View attachment 998024
The newly clarified Calamitous Birth tooltip.

View attachment 998025
The home crater gets a bit of a boost.

View attachment 998026
A minor tweak to the craters makes a big difference.

View attachment 998027
What do Lithoids eat?

View attachment 998028
Pom-a-granites!

View attachment 998029
Placeholder icons on the approaches.

View attachment 998031
Once you start feasting, it's really hard to stop.
Om nom nom.
Will these two issues be handled?

 
  • 4Like
Reactions:
As for things that I would like to see revisited by the custodian team at some point (because wishlists are free of charge):

Difficulty: Low

- Older origins like Life-seeded or Lost Colony
- Ethics bonuses, and the recently added boogaloo of even more penalties against fanatic ethics
- Ascension Perk balance pass
- Megastructures (related to the previous point)
- Philosopher King still sucking despite a whole leader overhaul
- Racial traits not mattering at all
- Resources generated by space sources (research stations, mining stations, etc)

Difficulty: Medium

- Lack of a starbase designer
- Faction demands
- Federations VS vassal swarms, and the obsolescence of hegemonies and all-around weakness of Federations compared to specialized vassalage
- Heck, the vassal tribute and loyalty system in its totality

Difficulty: High

- Espionage in general
- Pop growth & the economy at large
- How revolts work in general
- Pacifism still sucking
 
  • 8Like
Reactions:
I love the plantoid portraits dearly, but I think Plantoids Species Pack is still a fairly weak DLC. It's easy to skip for people just getting into the game.
I do think Plantoid is a good dlc compared to the other species dlc's.
The plant traits are good and using food instead of minerals for alloy production can be useful with the right civics and origins.
It's however the only species dlc without a new adivsior voice. That would be a nice addition.
 
This is the top ten list, anything on it is pretty high overall.

Not to be a killjoy, but this ought to be pretty concerning. There are seven major expansions (Utopia, Apocalypse, Mega Corp, Federations, Nemesis, Overlord, and Galactic Paragons). There are 5 story packs and 5 species packs. It's not surprising to see species packs left off a list of must-haves. So we can actually infer a lot from a top ten list when there's really only twelve items total.

Here's the thing I see: three of the seven expansions were less well rated than four of the five story packs. That's already pretty telling. It's not a steady decline, so we can't just say it's only people liking what they've gotten the most used to— the opposite seems to be true for Apocalypse, Mega Corp, and Federations, for example. Galactic Paragons is clearly preferred over Overlords and everything is preferred over Nemesis and First Contact.

But it's not random, either. If it was random, it might already be a little concerning to have story packs outperform major expansions but consider this: the three worst-rated expansions and the one story pack left off the list are the most recent ones.
 
  • 9
  • 1
Reactions:
Thanks devs. Can you make it so that it's worthwhile eating planets for Terravores? Devouring swarms, including terravores are having a bit of a rough time balance wise and could really use a boost. For anyone that has played the Vasari in Sins of A Solar Empire, the amount of resources you get for eating worlds seems rather low (not currently worth it) in comparison. Planets are so important in Stellaris, so you need a good incentive to consider destroying them. Also, destroying a world seems like it should produce lots of resources. Maybe a giant asteroid field also after the planet breaks apart?

*Edit* also their total lack of hive worlds is a big problem late game. They need something else to make up for that. Also, devouring swarms with progenitor hive origin should be able to have vassals like regular hives. Being a swarm mind gets lonely sometimes :(
 
Last edited:
  • 2Like
  • 1
Reactions:
Not to be a killjoy, but this ought to be pretty concerning. There are seven major expansions (Utopia, Apocalypse, Mega Corp, Federations, Nemesis, Overlord, and Galactic Paragons). There are 5 story packs and 5 species packs. It's not surprising to see species packs left off a list of must-haves. So we can actually infer a lot from a top ten list when there's really only twelve items total.

Here's the thing I see: three of the seven expansions were less well rated than four of the five story packs. That's already pretty telling. It's not a steady decline, so we can't just say it's only people liking what they've gotten the most used to— the opposite seems to be true for Apocalypse, Mega Corp, and Federations, for example. Galactic Paragons is clearly preferred over Overlords and everything is preferred over Nemesis and First Contact.

But it's not random, either. If it was random, it might already be a little concerning to have story packs outperform major expansions but consider this: the three worst-rated expansions and the one story pack left off the list are the most recent ones.
Biggest Issue for First Contact: I started three new games and could not find any pre-FTL planet in my potential territroy , but I also don't want to tweak the setting bar to let indigenous take over every habitable planet. Actually I pretty love FC's back story and new origins, but also sure many people like me don't have chance to touch the content after purchasing the dlc.