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Stellaris Dev Diary #318 - Announcing Astral Planes

A nearly infinite number of universes connect to our own.​

Ours is not the only one that is full of wonder…​



It's my great pleasure to announce that Astral Planes will be released alongside the Stellaris 3.10 ‘Pyxis’ update.

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Every adventure requires a step into the unknown.​


Astral Planes is a narrative-focused expansion that adds mid to late game exploration content with over 30 Astral Rifts with widely branching storylines.

Unlike the relative safety of Archaeology sites, the Rifts you explore will lead to completely different realms of existence, where fundamentals that were certain at home may not always be true.

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Astral Planes includes:
  • Over 30 Astral Rifts to explore
  • 8 new Relics
  • 4 Civics
  • 1 Origin
  • Astral Threads and Astral Actions
  • 3 new music tracks composed by Andreas Waldetoft

…as well as some insights into some old friends and enemies.

The Stellaris team has been working with Abrakam Entertainment since October 2022, and they've been working on Astral Planes in close collaboration with the rest of the Stellaris team. Over the next few weeks, I’ll be turning the dev diaries over to them so they can get to know you better, so you can feel some of the love they share for Stellaris, and so you can see why we trusted them to help with this release.

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Wishlist now on Steam!
 
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Next species pack SURELY has the organic shipset(!), so they might be taking a bit longer with it.
I've been a bit out of the loop for Stellaris. Is that actually something that has been hinted at, or just something people want?

Other than that. I'm just starved for a new Species Pack. Since I didn't like the Toxoids (there is no way I'm letting that Adeptus Mechanicus looking portrait into my game) I'm really anxious to see what the next Species Pack might be.
I meant he new portraits for Humanoids, Plantoids, and Lithoids were awesome, but I want a whole new pack.
 
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I've been a bit out of the loop for Stellaris. Is that actually something that has been hinted at, or just something people want?

Other than that. I'm just starved for a new Species Pack. Since I didn't like the Toxoids (there is no way I'm letting that Adeptus Mechanicus looking portrait into my game) I'm really anxious to see what the next Species Pack might be.
I meant he new portraits for Humanoids, Plantoids, and Lithoids were awesome, but I want a whole new pack.
...what's wrong with the adeptus mechanicus? they're quirky little guys from a pretty well-liked sci-fi setting
 
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Fix the leader cap by removing it not another garbage rework with 3 classes. Just remove the cap so we can have admirals in all fleets.


p.s. i couldn't care less about balance.
 
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Double No. You can even find yourself about this by checking store page in 10 seconds.
It might have a species pack price, but it is listed as an expansion in the wiki, and has as much content as an expansion. Try to tell me that this doesn't as much content and mechanics as apocalypse.
An expansion is DLC that alters the way you play permanently with the paid content, and the free patch. You no longer hire a governor for every planet, nor an admiral for every fleet. Gone are the days when you are running 20+ science ships.

As a reminder...

I’m extremely pleased to announce that Galactic Paragons, an expansion focusing on leaders and their impact on your empire, will be released alongside Stellaris’ seventh anniversary on May 9th.
Below the youtube link on the dev diary announcement page. Emphasis via, bolding, italicizing, and underlining is mine.
Literally says that GP is an expansion.
 
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We've categorized this as a Narrative Expansion due to the amount of content within the rifts. Bigger than a normal Story Pack, but not a Full Expansion.
Love that we get a bigger story pack and branching events and more relics. Hope we see more of this (more events mod does a fantastic job in that area) and that I get to play this during Christmas vacations. Any chance this would include also a new crisis?
 
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Hope, 4 New Civics is not the same, just a copy of the two Gestalts and MegaCorp
I'm pretty sure they answered someone else with the same question that variants of civics are not counted as "new".
 
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Love the concept. While I'd love that every rift opens up a small cluster of stars, I can accept that the rifts are just buffed archaeology sites, especially if theres a lot of content and interesting stuff in them. Just the prospect of having something to explore in the mid-late game is cool.
 
Is there a summary of all the rift-related lore in the game somewhere? I remember one rift event in one's home system where picking 'Nihilistic Acquisition' would lock your choices concerning the other side of the rift.
 
Semi related to the incoming Leader Overhaul 2 Paragon Boogaloo, but I'd like to propose something to make democracies less disadvantageous compared to dictatorships or imperials:

The major strength of the authoritarian gov types is being able to keep your leaders throughout their lifetime. The problem with democracies is that you cycle them repeatedly, throwing their growth away unless you spend lots of unity to keep them in office perpetually (essentially running a dictatorship with extra steps.) This puts authoritarians at a major advantage (on top of the ones they already have). However, I think I have a simple offset for this:

  • If an election causes your ruler to get replaced, newly elected rulers and outgoing incumbents both gain one free level upon election completion. Rulers also gain +1 max trait picks every 4 elections. Elections caused by leader deaths don't cause this increase.
  • If an election causes your ruler to remain the same, they gain a temporary modifier that increases their XP gain for the first two years.

Authos still have an advantage, but this proposal makes that advantage less one-sided.
 
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Semi related to the incoming Leader Overhaul 2 Paragon Boogaloo, but I'd like to propose something to make democracies less disadvantageous compared to dictatorships or imperials:

The major strength of the authoritarian gov types is being able to keep your leaders throughout their lifetime. The problem with democracies is that you cycle them repeatedly, throwing their growth away unless you spend lots of unity to keep them in office perpetually (essentially running a dictatorship with extra steps.) This puts authoritarians at a major advantage (on top of the ones they already have). However, I think I have a simple offset for this:

  • If an election causes your ruler to get replaced, newly elected rulers and outgoing incumbents both gain one free level upon election completion. Rulers also gain +1 max trait picks every 4 elections. Elections caused by leader deaths don't cause this increase.
  • If an election causes your ruler to remain the same, they gain a temporary modifier that increases their XP gain for the first two years.

Authos still have an advantage, but this proposal makes that advantage less one-sided.
i mean, you can always attach your founder to another office
between head scientist, defense whatever and the civic options it shouldn't be too hard to keep them in a office rather than having to keep them in the office

that's what I have been doing in my current oligarchy
 
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