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Stellaris Dev Diary #335 - Announcing The Machine Age

It is time to leave our flawed biological vessels behind.​


It’s my pleasure to announce that The Machine Age major expansion will be released alongside the Stellaris 3.12 ‘Andromeda’ update.

Focusing on cybernetic, synthetic, and machine themes, The Machine Age will begin during the second quarter of 2024.

In pursuing the divine calling, we shall achieve the fusion of the exalted body and sacred cybernetics.​


The Technophants and Haruspex of the Cybernetic Creed will guide their flock to the perfect union of flesh and machine.

Cybernetic Creed

Cybernetic augmentation is not solely the province of the materialists.

Playgrounds stand empty. In time, we will cease to be.​

For now, our salvation lies in the digital realm…​


A doomed species races against extinction to reach the virtual world in Synthetic Fertility.

Synthetic Fertility

Blur the lines between the physical and virtual worlds.

Our planet is barren, but our home system is a bounty of riches.​

To exploit them, we must build bigger than ever before.​


Originally designed to build mighty constructions in space, the Arc Welders must utilize that advantage to the fullest to overcome the deficiencies of their homeworld.

Arc Welders

These masters of Mega-Engineering began exploiting their home system before discovering faster-than-light travel.

The things that make me different​

are the things that make me, me.​


The creators may be gone, but society endures. Your chassis may have begun identical to trillions of others in your empire, but you are no drone - you are an individual.

With The Machine Age, you can explore the game as non-Gestalt, Individualist Machine Empires!

Individualistic Machines

Always remember that you are absolutely unique. Just like everyone else.

A transformative age is upon us,​

sparked by innovation and oiled by opportunity.​


The Machine Age explores how Cybernetic and Synthetic Ascension affect society within your empire.
Advanced government forms are available to empires that navigate the process.

Advanced Authorities

The Cybernetic Creed Origin has an additional variant for each standard Authority.

Become better than you are.​


Six new civics provide additional choices for your empires.

Civics

Corporate and Hive Mind civics require MegaCorp or Utopia respectively.

Filling out Form 42-A on a Bureaucratic World


Build a better future.​


Two mid-game structures are introduced in The Machine Age - exploit systems with the molten world Arc Furnace, and start your work towards a Dyson Sphere early by building the Dyson Swarm.

Dyson Swarm

And so we came forth and once again beheld the stars.

Ignorance shackles us, putting the universe’s secrets out of reach.​

No matter the price, we must break free.​


Building upon the system introduced in Nemesis, The Machine Age introduces a second player crisis path, focused on technological ascendancy at any cost.

Something Greater

The time has come to be part of something greater.

My children, at last I am returned to you.​


For the first time since the Contingency was introduced in the Stellaris 1.8 “Čapek” release, a new end-game crisis has been unleashed.

An ancient threat, sealed away for countless millennia, has returned.


The Machine Age logo

The Machine Age expansion includes:​

  • Individualistic Non-Gestalt Machine Empires​
  • Gestalt Machine Intelligence Empires (also unlocked by the Synthetic Dawn Story Pack)
  • Three new Origins​
    • Cybernetic Creed​
    • Synthetic Fertility​
    • Arc Welders​
  • Civics​
    • Guided Sapience​
    • Natural Design​
    • Obsessional Directive​
    • Protocol Droids​
    • Tactical Cogitators​
    • Augmentation Bazaars (Requires Megacorp)
  • Two Mid-Game Structures​
    • Arc Furnace​
    • Dyson Swarms​
  • New Ascension Paths for Machine Empires​
  • Cybernetic and Synthetic Ascension (also unlocked by Utopia)
  • Exploration of the effects of the cyberization or synthesization of society, with Advanced Government Forms for those who complete it.​
  • New Species Traits for Cyborgs, Machines and Robots​
  • Cybernetic portraits that change based on advancement through cyberization​
  • Synthetic portraits with both organic and synthetic variants that changed based on synthesization, usable by either organics or machines​
  • Two new Shipsets, Diplomatic Rooms, and City Sets​
  • 7 new music tracks synthetic and cybernetic inspired music tracks​
  • A new Player Crisis Path​
  • …And a new End-Game Crisis.

Dev Diary Schedule
Dev Diary Topic
March 14​
Announcing The Machine Age​
March 21​
The Origins and Situations of The Machine Age​
March 28​
Individualistic Machines and Machine Gameplay Updates​
April 4​
Civics and Structures of The Machine Age and Auto-Modding​
April 11​
The New End-Game Crisis​
April 18​
The New Player Crisis​
April 25​
The Art of The Machine Age - Ships and Reactive Portraits​

 
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The second player crisis path doesn't mean the second genocidal empire, even if those two things sound similar.
But that's just it, it does. Genocidal empires are meant to be a crisis empire. They function the same; beat them or they kill everyone. It's just remarketing something they've already done, putting it out as 'we haven't done this before'. It's dishonest marketing and I don't understand why so many people are willing to just swallow the lie.
 
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This looks extremely good for what it is, but I think I have to point out that biological and psionic ascension will be extremely underwhelming the second this goes live.

To be honest, doing a massive expansion of only half of the ascension options seems like a bad idea in the first place, just don't forget to do the rest next.
Mechanically, or narratively? Psionic ascension already has 5-10x the narrative content that every other ascension does. Mechanical balance can be fixed with number fiddling. And narratively, only biological will be left behind if cybernetic/synths get a ton of stuff.
 
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But that's just it, it does. Genocidal empires are meant to be a crisis empire. They function the same; beat them or they kill everyone. It's just remarketing something they've already done, putting it out as 'we haven't done this before'. It's dishonest marketing and I don't understand why so many people are willing to just swallow the lie.
I understand the feeling. I was the same when Apocalypse removed the bigger Defensive platform sizes at the same time as adding the shiny new Ion Cannon. Old content and new content being so similar in function can make it feel like you're being sold the same thing twice, but replacing something and adding to it are very different in my eyes.

Also for me, novelty comes from how these Genocidal empires function, their motives, art and flavour. All Genocidal empires want to kill everything, just like every weapon kills... but that doesn't mean progress stops with the invention of a rock or research stops at red lasers.

Obviously it would be great if the content was a free custodian project upgrading Nemesis, Synthetic Dawn and existing genocidal civics. But I think this sounds like it's worth buying.

Also after experiencing the custodian rework of habitats... it made my favourite playstyle much, much less fun and extra buggy (I feel like that rework still needs more quality of life fixes, basic things like the UI doesn't understand you can build orbitals on Stars so it's always off by 1, sometimes 3 with trinary systems and so much more micromanagement for me than before). So I would rather big changes being new DLC rather than modifying what we already have, it can't break old content that way.
 
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...Welp I'm going to need that folder update since the moment this comes out, my empire list will threathen to crash stellaris everytime I try to start new game once again :'D

Edit: Sidenote, realized I forgot to joke that there better not be event about generative ai usage :p Thats way too topical conversation in current climate x'D
 
Well a lot of things in here have been in the suggestion box for years now, so it's nice to see them coming, especially the "portrait evolution".
However we also see the limits of the age of the game. It would be nice to have an option to remove all the older, unupdated portraits from the game, because difference with modern portraits is night and day at this point.
Like many others I'm sure, I also hope that this isn't the kind of content we'll get for "several years". It's nice to see old suggestions being added to the game, but we need better planets, internal politics, more interesting warfare.

I couldn't disagree more with the comment that compares this with Utopia. Utopia revamped the dynamics of the game. This DLC adds a new set of civics.

I remain cautiously pessimistic. More of the same isn't what we need at this point. The DLC doesn't look bad, but it also doesn't look like something that changes the way we play the game. Synth ascension was already one of the best things in the game, now it's made even better and more interesting, meanwhile some parts of the core gameplay still feel bland. Planets are still boring production units, every empire on the map still fights with the same ships and in the same way.
 
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Well a lot of things in here have been in the suggestion box for years now, so it's nice to see them coming, especially the "portrait evolution".
However we also see the limits of the age of the game. It would be nice to have an option to remove all the older, unupdated portraits from the game, because difference with modern portraits is night and day at this point.
Like many others I'm sure, I also hope that this isn't the kind of content we'll get for "several years". It's nice to see old suggestions being added to the game, but we need better planets, internal politics, more interesting warfare.

I couldn't disagree more with the comment that compares this with Utopia. Utopia revamped the dynamics of the game. This DLC adds a new set of civics.

I remain cautiously pessimistic. More of the same isn't what we need at this point. The DLC doesn't look bad, but it also doesn't look like something that changes the way we play the game. Synth ascension was already one of the best things in the game, now it's made even better and more interesting, meanwhile some parts of the core gameplay still feel bland. Planets are still boring production units, every empire on the map still fights with the same ships and in the same way.

You should not expect that type of changes from a DLC, but in the free patches. We dont know the content of the free patch coming out with The Machine Age.

Anyway, I'm sad I cant buy the DLC right now.
 
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Why do I hear the Reaper sound in my head?

As a huge fan of machines and a hater of their nerfs, it is good that they finally will get some love.

It looks like the machines will finally have its ship set, is that right?
It's not often I come across a Stellaris post that I agree with every word.

Even a Reaper reference as well? Are you my soul mate?
 
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You should not expect that type of changes from a DLC, but in the free patches. We dont know the content of the free patch coming out with The Machine Age.
I really doubt that the free update that comes with revamped warfare wouldn't be accompanied by a DLC that adds even more "fighting styles" and thematically appropriate additional civics. Conversely, a DLC that expands on synth and machine mechanics won't have an update that expands on the core gameplay in a significant way.

The two go hand in hand most of the time.
 
I really doubt that the free update that comes with revamped warfare wouldn't be accompanied by a DLC that adds even more "fighting styles" and thematically appropriate additional civics. Conversely, a DLC that expands on synth and machine mechanics won't have an update that expands on the core gameplay in a significant way.

The two go hand in hand most of the time.
I dont know, they gave that rework of ascension paths in a free patch without DLC.

A lot of good stuff came in free patches without being linked to the DLC content or even without an accompanying DLC.
 
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My signature sais
"Flesh is weak thus mind is over matter. Let's all ascend and free our sparks from bodies."
Will there be something like that? (Aside front crisis)
 
Mechanically, or narratively? Psionic ascension already has 5-10x the narrative content that every other ascension does. Mechanical balance can be fixed with number fiddling. And narratively, only biological will be left behind if cybernetic/synths get a ton of stuff.

I still want a Shroud story pack anyway.

A good theme for genetic ascension content would be some type of "creator" stuff. In the end you just become the "Old Ones" of several fantasy setting out there, creating life and filling up the galaxy.

I was sad that First Contact did not have something like that, you just seeding life in empty planets to see their growth and somewhat learn from it.


Edit: In the end I think theres still hope for revisiting the other ascension paths. My dreamed Shroud Story Pack obvioulsy would come with more stuff for psionic ascension, while the hyped Organic Species/Ship DLC is a prime opportunity to bring more stuff for genetics.
 
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I propose "Synthetic Noon", leaving the door open for "Synthetic Dusk" down the way.
Or "Synthetic Twilight", with robotic vampires?

Also, there would still be room for a fourth DLC: "Synthetic Night".

Wonder if we'll get the psychics and bio's paired in a single expansion like this. That could be interesting. I know we've already got Prethoryn Scourge, but I think Tyranids are too much of a perfect pairing of Bio and Psychic concepts (their "Shadow in the Warp" thing) not to be utilised somehow. Another become-the-crisis option, maybe?

Alternatively, they may wish to split those into two more DLCs, allowing them to pair psychic with some kind of religion feature, and bio with features which improve/shake-up the species panel, army recruitment, and amenities.
A psi-oriented DLC could also include etheroid (energy) portraits. The Psionics field is basically a different kind of physics, in all ways except for its current research tree placement, after all - mostly reflecting / replacing different Physics technologies. Psionic ascension could unlock a new set of various psionic traits, as well as access to "energy being" portraits.

A genetics-oriented DLC could include biological polymorphism / amorphism (Umgah) / Cronenbergoid / bloboid / amoeboid and feature appropriate portraits. The DLC could also consider Blade Runner replicants, and the free update could also overhaul Xeno-Compatibility (unless the auto-modding change already addresses it).

Utopia revamped the dynamics of the game. This DLC adds a new set of civics.
The "Auto-Modding" part might change the dynamics of the game, depending on exactly what it is.
 
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Hmmm, a Flood-like (from Halo) swarm augmented by cybernetics/AI (ala Mendicant Bias)? Time will tell.

Ultima Vigilis must be playing a role...
They're kinda baking in a bit of a spiritualism thing into this as well with the digitization of species (if I'm understanding that right), so maybe this new Crisis will be a sort of amalgamation of the other 3? If so, I really hope we get an option to force them to be the last Crisis to spawn if you're using the All Crisis option. And what Relic will they drop, and how OP will it be?
 
I really hope that the old special machine civics are available for individualist robots. One of my favorite RP builds is a Mega Man-themed build where Reploids eventually develop space travel and head to the stars. Currently I have them set up as a rogue servitor with a very combat focused build, as the Maverick Hunters continue their mission to protect humanity, even though they've long been supplanted as Earth's dominant species. It's a lot of fun, but obviously the Reploids aren't a hive mind in the original lore. It was something I'd put up with, but I would really love it if I could be more accurate and be individualist rogue servitors.
 
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