• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

Stellaris Dev Diary #336 - The Origins and Situations of The Machine Age

Hello everybody!

Today, we’ll go through the three Origins, Ascension Situations, and advanced government Authorities in The Machine Age expansion.

The Cybernetic Creed​

Rejoice, for the The Machine Age beckons!

It's your digital prophet, Gatekeeper, dialing in to decode the mysteries of The Machine Age's upcoming Origins.

Embarking first on our divine odyssey of silicon and the soul, I will introduce you to Cybernetic Creed, a spiritualist fast track to Cybernetics. Your spiritualist pops and leaders will start with the Ritualist Cybernetics Trait, representing your people's long dedication to attempting the perfect fusion of flesh and steel.

The Cybernetic Creed start screen
Cybernetic Creed origin tooltip


Cybernetic Creed traits

Eschew the mundane traditionalist factions of more standard empires for a quartet of Creeds, each a pillar of your economy and spiritual ethos.

The actual Cybernetic Creeds (factions)

Though united in their quest for divine fusion, harmony is a rare commodity among the Creeds. Dissonance and debate fuel their fiery passion for transcendence, and often, you will be asked to make choices that will make one Creed joyous at the expense of the others.

Fix history to please the Templars of Steel?

The Conclave of Fusion Situation will unfold after you embrace your sacred mission and interface with the Cybernetics Tradition Tree.

The Conclave of Fusion situation

Here, you must guide your faith, defining its doctrine and the final form of your physical vessel.

Will you elevate a single Creed to celestial prominence or attempt to weave a tapestry of unity among them?
The fuse is divine. Augmentation is worship.

Synthetic Fertility​

Next, we delve into the bittersweet digital saga of Synthetic Fertility, our fast track to the Synthetics Tradition Tree.

Synthetic Fertility Origin tooltip

Boosted by a deep understanding of artificial intelligence and advanced virtual reality, your empire starts the game with 37 Pops. But despite your success, your people are on the brink of extinction. An incurable genetic affliction ravages your species, stopping them from being able to produce offspring.

Pathogenic Genes tooltip. It's not good.

In a daring leap of innovation, your civilization constructs the Identity Repository. It's a race against time as minds are uploaded, seeking refuge in the digital expanse before death takes them.

The Identity Repository

Parallel to this digital exodus, you're thrust into the urgent quest for the pinnacle of synthetic salvation - constructing robotic brains and bodies sophisticated enough to host your digital essences.

Rapid Identity Preservation Situation

The final version of this will not have that beautiful magenta image.

Will you seek aid? Will you engineer Synthetic Frames in time to reclaim your place among the stars? Or is this the dawn of an eternal digital slumber for your people?

Arc Welders​

It wouldn’t feel right not to have a Machine origin in The Machine Age. Arc Welders is available to any Machine empire - whether a Gestalt Consciousness or Individualistic Machines. In some ways, it is the opposite of Resource Consolidation. Rather than having an exceptional homeworld where all of the resources of your home system are gathered, these celestial architects hail from a small, resource-poor planet and set their eyes on the skies.

Arc Welders Origin tooltip

The Arc Welders began constructing an Arc Furnace on a molten world in their home system before achieving Faster-Than-Light travel. This “kilostructure” lets them exploit the rest of their system for minerals and, once complete, for alloy production. Expert engineers, it will only take a little more practice before they figure out the basics of Mega-Engineering. However, it may take a while before they can finish researching that technology.

More details on the molten world Arc Furnace will be revealed in the April 4th dev diary.

Arc Welders start screen. Oddly cropped for some reason.

Mechanists Update​

With all of the focus The Machine Age is giving to mechanical empires of all forms, it is appropriate to improve the Mechanist origin as well… Mechanist now grants +2 machine trait points as well as an extra trait pick, and fills that by starting your robots off with the Adaptive Frames trait, taking advantage of the new auto-modding system we’re introducing in 3.12 “Andromeda”. You’ll have to wait until April 4th for complete details on how that works.

Mechanist Origin Tooltip

Cyberization and Synthesization Situations​

I am Ferry, one of the Content Designers on The Machine Age, here to talk about the new narrative Ascension Situations. Utopia introduced the special projects to transform the population into cyborgs or synths. The Machine Age provides you with choices to shape the cyberization and synthesization process, as well as their ultimate effects.

When the Cybernetics tradition tree is adopted, the Cyberization Situation (the Cybernetic Creed Origin has its own version) kicks off with the question who will control the implants in society: the government, private corporations, or will the public be allowed to hack their own implants?

The Augmentation Center building, which is the focus for research and development during the Situation, stays after the situation to boost the cybernetics on the planet it’s on.

Augmentation Center

However, not everyone is excited about augmentation. Any Spiritualists will either have to be forced to become full cyborgs or be allowed to install the minimum amount of implants necessary to function in this new world according to the Cyberization Standards policy.

Cyberization Standards Policy

For Synthetics, in the Synthesization situation (the Synthetic Fertility origin has its own version), it’s not only Spiritualists who are wary of the planned changes. For some reason, even more people are concerned about scanning their mind to put into a mechanical body. Does your society allow those reluctant to stay around in quaint Old Towns or do they have to go into Biological Enclaves to escape becoming a part of the new machine species?

The Identity Complex building provides Identity Designer jobs across the empire, who boost mechanical assembly speed.

Identity Complex


Identity Designers

Empires that start as machines, Machine Intelligence or Individualist Machines, get their own ascension situation called Transformation. What this means will be explained in next week’s dev diary.

Advanced Government Authorities​

Advanced Government icons

After the Situation has concluded and the Tradition Tree has been filled, an event chain kicks off to shape society into a new Advanced Authority. Does the cybernetic society allow the individual to flourish, or are implants used to bring the population tighter together? Each of the four base Authorities and MegaCorp, as well as Gestalt Hives, can transform into a cybernetic version of the original Authority, or opt to stay the same.

Let’s have a look at the Imperial Authority. One path through the cybernetic societal shift ends with the Imperial Chipset Authority, where implants are inherited within families to carry strength and knowledge forward through the generations.

Imperial Chipset

The empire Ruler gets access to a new relic called the RulerChip, which contains the memories and experiences of previous rulers. As each ruler dies, their class of Official, Commander, or Scientist will grant different bonuses for the heir as they ascend the throne.

The RulerChip relic


The Cybernetic Creed Origin has its own set of advanced cyber governments, one for each Authority.

For Synthetics, the main question of the societal effects event chain is if the new machine society will put a focus on the physical or the virtual world. One example for the Democratic Authority is Democratic Surrogacy, which replaces soldiers and pilots with remote-controlled bodies.

Democratic Surrogacy

Next Week​

Next week we’ll look at Individualistic Machine Empires, gameplay changes we’re making to Machine empires, and go through the new Machine Ascension Paths and Transformation situation.

See you then!

 
  • 81Love
  • 72Like
  • 7
  • 6
  • 2
Reactions:
Will Cybernetic Creed Spiritualism still obligate you not to use AI? My gut feeling is that it won't change the underlying restrictions of the Spiritualist Ethic in that regard, but I could be wrong.
 
  • 1Like
  • 1
Reactions:
Now that we have individualistic machines we should have individualistic hives! ... Wait a minute ...

I'd actually like something reverse, like the ability to turn your regular empire into a gestalt one.
 
  • 1
Reactions:
And that's why it's silly as it fully rewards cheese and in many cases cheese is the only way to make it work.
Emmental, my dear Watson, you have a gouda point there. Perhaps the brielliant minds of the devs already thought that through and hopefully time will provolone us wrong. This is a grate addition nonetheless and I am very fondue of it.
 
  • 7Haha
  • 1Like
Reactions:
actually imperial rulers are pretty short lived, because the age gap between generations is low

you start with king and prince, then a few decades later the king dies, then a few years later the prince dies

and then the next king and prince will be similar in age again

if you play a whole game you should have have two deaths at minimum between ascension and beating the crisis

Also if you do the all crisis run you will be playing for a bit :3
 
  • 2
Reactions:
Will Cybernetic Creed Spiritualism still obligate you not to use AI? My gut feeling is that it won't change the underlying restrictions of the Spiritualist Ethic in that regard, but I could be wrong.
Making an Abominable Intelligence is heresy. The fusion of flesh and machine is blessed, but a mind without flesh is an abomination.
 
  • 2
Reactions:
Aw, synthetic fertility isn't quite what I was hoping for, but I suppose the virtualization government types probably will come close.

I just hope the ambiguity around whether synthetic ascension is successful at transferring consciousness remains in place, a few comments in the post led me to believe that it might be confirmed to be digital copies rather than an actual transfer. Until now the special project and such have all said there was an actual transfer, and the only doubt came from the fallen spiritualists.
Even If paradox would state anywhere that they are "just copies" or they are "the real transfered mind" it would only mean your civilization believes so - and honestly a civilization that basicly gave up on biological life should believe that it is truely them waking up in their new digital existence.

But even paradox can't solve the "Ship of Theseus"-paradox, so it doesn't matter eiter way
 
  • 3Like
Reactions:
Will megacorps have their own version of cybernetic creed priests?

Cybernetic televangelists trying to get you to buy endless implants (which then beam endless infomercials directly into your brain until you sign up for "premium membership") would be its own special blend of dystopia.
 
  • 9
  • 2Like
  • 2Haha
  • 1Love
Reactions:
Even If paradox would state anywhere that they are "just copies" or they are "the real transfered mind" it would only mean your civilization believes so - and honestly a civilization that basicly gave up on biological life should believe that it is truely them waking up in their new digital existence.

But even paradox can't solve the "Ship of Theseus"-paradox, so it doesn't matter eiter way
The spiritualists don't even think they are copies. The spiritualists think they don't have souls at all, as evidenced by the lack of Shroud connection.

Of course, a Determined Exterminator Empire would say the organics don't have souls due to the lack of internet connection.

Fun fact: The proteins, fats and so on in the brain all have half-lives much shorter than your life. YOUR BRAIN is a Ship of Theseus.
 
  • 2
Reactions:
actually imperial rulers are pretty short lived, because the age gap between generations is low

you start with king and prince, then a few decades later the king dies, then a few years later the prince dies

and then the next king and prince will be similar in age again

if you play a whole game you should have have two deaths at minimum between ascension and beating the crisis

Also if you do the all crisis run you will be playing for a bit :3
I think this was fixed in 3.8.4, but they split the difference by making the starting ruler 15 years older and the heir up to 10 years younger. So while your first imperial ruler should start closer to their end of life, the heir should be a couple decades younger.
 
I love Stellaris so much I dont care if I have to buy a DLC to the Synthetic Dawn DLC. I really hope there is soon a DLC to the Astral Planes DLC too, I love that DLC so much, just a passion project. Imagine a new passion DLC to an DLC thats is essential a beautiful reskin of Ancient Relics Story Pack, that would just make my day.
 
  • 7
Reactions:
I love Stellaris so much I dont care if I have to buy a DLC to the Synthetic Dawn DLC. I really hope there is soon a DLC to the Astral Planes DLC too, I love that DLC so much, just a passion project. Imagine a new passion DLC to an DLC thats is essential a beautiful reskin of Ancient Relics Story Pack, that would just make my day.

Thing is, there's way too much being added to even consider it for synthetic dawn. They could revisit older dlcs and add to them though, like they did with Plantoids which I think was a success.

[Post Edit] I guess you could still ask the question though, if Synthetic Dawn is the unlock to machines and gestalt, doesn't that make this DLC depend on that? Maybe Paradox could explain it a bit. Maybe there isn't a actual dependency on having Synthetic Dawn...
 
Last edited:
  • 2
  • 1Like
  • 1
  • 1
Reactions:
Thing is, there's way too much being added to even consider it for synthetic dawn. They could revisit older dlcs and add to them though, like they did with Plantoids which I think was a success.

[Post Edit] I guess you could still ask the question though, if Synthetic Dawn is the unlock to machines and gestalt, doesn't that make this DLC depend on that? Maybe Paradox could explain it a bit. Maybe there isn't a actual dependency on having Synthetic Dawn...
Machine age includes gestalt machines. According to eladrin on discord, Synthetic Dawn is still the only way to get this stuff:
Still has Machine Worlds, Rogue Servitor, Driven Assimilators, Determined Exterminators, portraits and advisor voices. And the uprising.
 
  • 2Like
  • 2
Reactions:
Machine age includes gestalt machines. According to eladrin on discord, Synthetic Dawn is still the only way to get this stuff:

It’s a shame it’s a dlc, on top of a dlc then that doesn’t seem ideal. I guess though logically it works out as :

Synthetic dawn: if you just want a bit of robots in general and a presence in the game.

Machine age: if you want to take them all to the next level and THEN SOME.

Maybe synthetic dawn will get a pass soon. Be a good time to.
 
Last edited:
It’s a shame it’s a dlc, on top of a dlc then that doesn’t seem ideal. I guess though logically it works out as :

Synthetic dawn: if you just want a bit of robots in general

Machine age: if you want to take them all to the next level and THEN SOME.

Maybe synthetic dawn will get a pass soon. Be a good time to.
Either one on its own unlocks gestalt machines, so I don't think it's accurate call it a dlc on top of a dlc. This kind of cross-unlocking is unusual and IMO it's very fair of the devs to do it.

Other than just unlocking machine play, the two dlcs seem to have different focuses, and it doesn't seem like there is any dependence of one on the other.

I'd characterize it like this, from what I've seen:

Synthetic Dawn: basically the machine species pack. Focused on gestalt machines and the different ways they can behave and come to be.

Machine Age: focused on fleshing out cybernetic and synthetic ascension paths and providing additional playstyles (spiritualist cyborgs, virtuality-dwelling synths, and individualist machines).

Yeah, you need both dlcs to be driven assimilator arc-welders, but you'd also need two dlcs to be a lithoid clone army.
 
  • 6Like
  • 5
Reactions: