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Stellaris Dev Diary #340 - A New Crisis, A Release Date, and Announcing the Stellaris: Season 08

Hi everyone!

I wanted you to be the first to be introduced to the new End-Game Crisis coming in The Machine Age, but it seems that a Fallen Empire’s fleet beat us to it, let’s see how they’re doing…



Well… I suppose that could have gone better for them.

The Machine Age is Nearly Here - Announcing Stellaris: Season 08

As mentioned at the end of the video, The Machine Age will be arriving on Tuesday, May 7th.

It is now available for pre-purchase for $24.99 or regional equivalents.

But there’s more - based on the popularity of Crusader Kings’ Chapter III, we’ve decided to celebrate our eighth anniversary by offering a similar expansion pass including all of the major Stellaris releases of the year for $39.99, which comes out to over a 20% discount.

There’s a chance that we might experiment with some other ideas that might or might not come out later this year, but Stellaris: Season 08 will include all of the major releases of 2024.

Players that have a Stellaris: Expansion Subscription will have access to Rick the Cube and the rest of Stellaris: Season 08 (as they release), while their subscription is running. (As with all DLC purchases, remember that while your subscription is running you count as owning everything so storefronts will block your purchase. If you are a subscriber that wants to buy Season 08, you will need to let your subscription lapse to make the purchase, after which you can re-subscribe.)

Rick the Cube is a Machine portrait. Creating an empire using this portrait will require the Synthetic Dawn Story Pack (or The Machine Age, when it releases). Synthetically ascending (requires Utopia) will allow you to choose the Rick the Cube portrait without Synthetic Dawn, or without any DLC it can be used by researching and building robots and robomodding.


Stellaris: Season 08

Stellaris: Season 08 includes the following content:​

Day 1 Unlock: Rick The Cube Species Portrait​

Initially announced in Stellaris Dev Diary ∛338, Rick the Cube is no joke.

Unlocked immediately with the purchase of Stellaris: Season 08, this Machine species portrait is a cube and definitely not a human. Behold those lines, those flat sides, those runes, and tremble before their ineffable polygonal nature.

Stellaris: The Machine Age (Major Expansion - coming May 7 2024 - $24.99)​

You’ve all been reading these dev diaries and thus should have a good understanding of what The Machine Age includes, but they’re making me write it again.

The Machine Age is the heart of the Stellaris: Season 08. This major expansion allows you to explore cyberpunk fantasies of technological augmentation and digitalization of consciousness, expanding the possibilities offered in game by the Cybernetic and Synthetic Ascension Paths. You can address the moral and social challenges that communing with the machine brings to your space-faring empire, and face a new threat looming over the galaxy… or become a new threat yourself, as you tear through time and space to shape reality to your image. (OMG spoilers for next week’s dev diary!)

The Machine Age expansion includes:
  • Individualistic Non-Gestalt Machine Empires
  • Gestalt Machine Intelligence Empires (also unlocked by the Synthetic Dawn Story Pack)
  • Three new Origins
    • Cybernetic Creed
    • Synthetic Fertility
    • Arc Welders
  • Civics
    • Guided Sapience
    • Natural Design
    • Obsessional Directive
    • Protocol Droids
    • Tactical Cogitators
    • Augmentation Bazaars (Requires Megacorp)
  • Two Mid-Game Structures
    • Arc Furnace
    • Dyson Swarms
  • Three New Machine Ascension Paths
    • Modularity
    • Nanotech
    • Virtuality
  • Cybernetic and Synthetic Ascension (also unlocked by Utopia)
  • Exploration of the effects of the cyberization or synthesization of society, with Advanced Government Forms for those who complete it.
  • New Species Traits for Cyborgs, Machines and Robots
  • Cybernetic portraits that change based on advancement through cyberization
  • Synthetic portraits with both organic and synthetic variants that changed based on synthesization, usable by either organics or machines
  • Two new Shipsets, Diplomatic Rooms, and City Sets
  • 7 new synthetic and cybernetic inspired music tracks
  • A new Become the Crisis Path - Cosmogenesis
  • …And the Synthetic Queen, a new End-Game Crisis

Stellaris: Cosmic Storms (Mechanical Expansion - coming Q3 2024 - $12.99)​

A strange galactic phenomenon has been observed in the galaxy, Cosmic Storms have begun sweeping through the systems of the galaxy. Check the forecast, prepare your Empire to weather this new threat, and leverage the possibilities these storms give you as they weaken your enemies.

Discover multiple types of Cosmic Storms that travel from system to system in the galaxy, wrecking havoc (or bringing powerful bonuses) on empires throughout the galaxy. Discover new technologies allowing you to forecast, and influence the direction of these storms, and play with new civics and a new origin featured around taking advantage of this mysterious galactic phenomenon.

Cosmic Storms includes:
  • 8 Galactic Storms with unique visual effects
  • 1 Origin
  • 3 new Civics
  • 2 new Relics
  • 2 new precursor story arcs

Stellaris: The Grand Archive (Story Pack - coming Q4 2024 - $14.99)​

The Grand Archive is vast and full of wonders, and it's up to you to fill its halls with the records of the unique lifeforms and marvels you meet in the galaxy. Construct a new megastructure, and collect exotic specimens from your space-faring adventures, what military applications might await you, and what unique life forms might you construct from the specimens you find is up to you.

In the Grand Archive Story Pack you will collect specimens from throughout the galaxy, and discover technologies allowing you to genetically modify the galaxy’s indigenous space fauna, and then breed these creatures to further your own agenda.

The Grand Archive includes:
  • A new Megastructure: “The Grand Archive”
    • 200 specimens to collect
    • A vivarium with space fauna capturing mechanics
    • Hatchery starbase and cloning facilities to alter space fauna and use them as fleets
  • 2 new types of spaceborne fauna - Voidworms and Cutholoids
  • A new Mid-Game Crisis - the Voidworm Plague
  • 2 Origins
  • 2 Tradition trees




Inspiration Behind the Crisis​

Not every existential threat is overtly hostile, or even desires you harm.

In house, we’ve always loved our Rogue Servitors - the idea of a powerful AI that somehow turns on its creators, not in a violent or destructive way, but out of a misguided sense of purpose. We wanted to do something that felt both apocalyptic but not inherently militant, a crisis that wasn’t exclusively about shooting something on first contact. The first phases of this Crisis are decidedly non-combat.

How might an all-powerful being react to the directive to 'eliminate suffering?' Obviously, because this is Stellaris, our antagonist is going to take her answer way, way too far. What happens next is up to the player. Will you try to oppose her directly, or play the part of a loyal pupil?

This all came together as a terrifying, driven entity. There are some very obvious spiritual and historical influences in her design, and philosophical ideas regarding the nature of suffering and awareness are woven through her narrative.

Expanding upon some of the interactions originally created in Galactic Paragon, all of your conversations with the Synthetic Queen will have full, generated audio voice-overs.

Our Audio Director, Ernesto López, has a bit to say about how we went about it:

Designing the voice for the Synth Queen was an entertaining adventure. While we had access before to use Advanced Text to Speech to do prototypes and characters, this time, we tried to use the tool like a music synthesizer. We created multiple takes, arranged them, and compiled them, creating a good result. We were excited to create an AI character with an AI voice since this would allow some creative leeway. If the result felt odd or non-human, that could fit the character perfectly, but also when the results had specific emotion, that helped us to create what we believe is a fantastic character and an enjoyable and exciting narrative arc for players that have been waiting for a new and exotic crisis.

We’re extremely happy with how this all came out, it takes encounters with her to another level.

The Synthetic Queen gave us an opportunity to build upon existing stories of the Fallen Empires, answering some more questions about the ancient past.

We don’t want to spoil too much about the story, but we’re really looking forward to seeing you meet her.

The Synth Queen's Ships

The Synthetic Queen’s ships.

Next Week​

In next week’s dev diary we’ll be looking at the Become the Crisis path in The Machine Age, Cosmogenesis.

See you then!
 
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Anyone else concerned the new Crisis is going to be made with 2024 Stellaris production values and clash horrifically with the other Crises that were made with 2016 Stellaris production values?
 
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I love the season pass format, and am glad it’s coming to Stellaris. It’s a nice discount for early adopters, and it’s fun to know what’s coming this year. Both Stellar Storms and the Grand Archive sound super fun and add on to the science theme coming with the Machine Age.
 
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Interesting, a Rogue Servitor crisis. However...

"answering some more questions about the ancient past."

... it seems like it'd be better to leave those questions as questions, doesn't it? Preserve the mystery. You just keep taking from the grandeur of Fallen Empires but give them nothing in return.
Taking into account the fact that the decadence yet survival of Fallen Empires is mostly unexplained (with the exception of the Synthetic FE) I feel like the idea that they became so conservative as a result of a cyclical end-crisis, instead of the existential ones (Prethoryn, Unbidden) that we face so far, is not too far-fetched.
 
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I hope the Rogue Servitor crisis has some fun interactions with actual RS empires.

Synthetic Queen: “I am here to liberate the primitive organics from suffering.”

Earth Custodianship: “Go on. Tell us more.”
 
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Ahh, the trailers are so, so good. Please consider making a small series, "Stories of a Galaxy" and then short 10min stand-alone episodes. There is so much potential in those trailers.

I accept the Momnissiah as our new Galactic Overlord
 
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I absolutely love the Synthetic Queen ships. Also I'm interested in hearing her.

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Love the Rick the Cube DLC. C6 when?

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I am not sure about Season Pass. On the one hand I absolutely love Stellaris. But I am more afraid about several things:
- all DLCs are announced immediately and with specific timetable which might be an issue. Victoria 3 Royal Edition did not meet the timetables because it had a lot of post-release support.
- It also feels kinda limiting having all the releases "spoiled" all at once. I guess I enjoy mystery and Dev diaries showing stuff unveiling stuff week after week;
- going by CK3 example - their DLCs... aren't great. Their work feels like building frameworks for mods, rather than building good game. And despite my confidence in Stellaris Teams, I am afraid the Chapter-ish release could also have similar effect;

That being said I will wait and see;

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Now for the questions regarding Chapter 8:

- will it be available to be bought up till the release of the last DLC in a pack? Will it disappear like 'CK3 Chapter 2" and we will have to buy them individually after some time?
- will it be only sold on Steam and Paradox Plaza? Or will it be also sold on GOG and official and legal third party sites? I admit I am not keen on buying stuff on Steam, third party resellers often offer better deals.

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Grand Archive - Breeding galaxy species! Yay! That sounds fun.
 
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I really appreciate that this Season thingimajiggie is giving us a Roadmap to a) let us know ahead of time what will come, therefore letting us start building hype and discuss the upcoming content with knowledge of the themes it will have, and b) lets each DLC release not feel like it comes out of left field (Astral Planes was very much a sidewinder for me) as well as making sure that expectations don't fly out into the stratosphere during each period before a new unnanounced DLC is approaching (like how every unnanounced DLC has been a potential Internal Politics rework).
 
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FE getting spanked by the crisis would be fifty percent scarier if the FE haven't become food for normal AI empires at mid game at higher difficulty for years now.
We're overdue for a FE overhaul!
 
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It's not AI generated, it's spliced together from in-house recorded clips. AI had a meaning before the plagiarism engines got a hold of it.

Though this wasn't made with the old definition either!

edit: That said yeah, they should probably be super careful with the term these days
I liked the results. I would like to have the Queen as one of the Advisor voices.
 
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It's not AI generated, it's spliced together from in-house recorded clips. AI had a meaning before the plagiarism engines got a hold of it.

Though this wasn't made with the old definition either!

edit: That said yeah, they should probably be super careful with the term these days
Are you sure about that, because the way it reads to me is that they used an AI voice generator, and then spliced those clips together, not spliced from a recorded voice actor.
 
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