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Stellaris Dev Diary #341 - Become the Crisis: Cosmogenesis

Hello again!

The Machine Age will be arriving on Tuesday, May 7th, and is available for pre-purchase on its own or as part of Stellaris: Season 08.

Stellaris: Season 08 includes all of this year’s major Stellaris releases at a 20% discount, plus includes the Rick the Cube machine portrait as an immediate unlock. I do a quick rundown of the things that are in it in this video:


Today we’re going to look at the new Become the Crisis path, Cosmogenesis.

Becoming the Crisis​

Back in Nemesis, we introduced the Become the Crisis Ascension Perk, which let an empire choose to embrace their darkest impulses, manipulating and concentrating fluctuations in the Shroud created by horrific acts in a bid to ascend to a higher existence.

That Crisis, now renamed Galactic Nemesis, accumulated a resource called Menace by committing evil deeds in order to advance through its crisis path.

Cosmogenesis has a bit of a different philosophy. Where the Galactic Nemesis operates through explicit malice, intentionally attempting to maximize the amount of suffering they can cause, an empire following the path of Cosmogenesis is more of a crisis to the galaxy due to callous indifference while pursuing what is theoretically a more noble cause.

Cosmogenesis Ascension Perk

Cosmogenesis can be selected as your fourth Ascension Perk. (In 3.12, Galactic Nemesis will also be moved to become available as a fourth perk.) Like Galactic Nemesis, you cannot take it if you are Custodian or Emperor, or are not independent. Unlike the previous crisis path, however, this one is not ethics locked. Even a Xenophile Pacifist can delude themselves into thinking that a small amount of possible, unintentional suffering now may be a worthwhile sacrifice for a better future.

Event image from Cosmogenesis

Your scientists were so preoccupied with whether or not they could, they didn't stop to think if they should.

Galactic Nemesis dealt with quantity over quality. Cosmogenesis empires are the opposite. They seek the secrets of the Fallen Empires, desiring to reach the power they had in their prime.

Cosmogenesis Crisis UI


Some Cosmogenesis Crisis Perks

Some of the Crisis Perks.

One of the shortcuts you can use to get there is the Synaptic Lathe. A powerful research facility, it harnesses the power of minds to compute and store data, with the slight downside of burning them out over time. It can be upgraded twice, and uses a simplified variant of the planet interface.

Synaptic Lathe

Yes, you can (and should) Ascend the Lathe

The districts unlock building slots, and either increase Research or Advanced Logic generated by the Neural Chips. The buildings can significantly modify many aspects of the Synaptic Lathe, whether it be Synaptic Preservers that reduce the burnout rate of Neural Chips, Neural Stabilizers that keep the Chips content and less rebellious, or even Synaptic Overclockers which will increase the effectiveness of the Neural Chips but burn them out much more quickly.

The more Neural Chips you have contained within the Lathe, the more effective it becomes, as every chip improves the output of every other chip, resulting in a nonlinear productivity growth curve but make sure that there is always pops for the lathe to process, or risk seeing it break down for lack of suitable components.

Synaptic Lathe Buildings and Districts

A brief overview of the Synaptic Lathe

To streamline the process of recruiting “volunteers” for the Synaptic Lathe, you can set species to use the Synaptic Service purge type, which will automatically resettle pops to the Lathe over time.

Synaptic Service Purge Type

Service Guarantees Citizensh... Actually, Never Mind.

At Rank 4, you’ll gain the ability to experiment upon reality through your Applied Infinity Theses. These allow you to attempt to make improvements on a stubborn reality, which can have galactic or localized effects. Sometimes these go well…

Examples of some Infinity Theses

For our next experiment, let’s round pi to 3. It’ll make calculations so much easier.


But other times things don’t go quite as planned, and the simple folk from other empires that just don’t understand may get upset.

A thesis did not go so well, but we still learned something.

At least we still learned something!

Frustratingly, reality is resilient, and does not take kindly to “adjustment”. But the Infinity Sphere has been nice enough to provide a potential solution. A new universe would be much more malleable than this ancient one that is stuck in its ways.

Event image from Cosmogenesis

Once the Horizon Needle is completed, the Exodus begins. It’s time to embark the people from your colonies onto the ship, and go into a bold new world.

Situation Entry from Cosmogenesis

Should you succeed, a perfect new universe will be created to your specifications, and your people will have endless and true understanding. Based on some of the choices you make during the Exodus, there are several endings to your journey.

We won the game!

Oh, what happens to this universe? That’s not really your problem anymore at that point, is it?

It doesn’t all explode, if that’s what you’re asking. That would be a terrible, senseless waste. (Okay, parts do, but that’s really just collateral damage.)

Every end is a new beginning.​


The aftereffects of your final experiment will ripple across the galaxy, causing significant problems for those that were left behind. A control group that elects to stay behind and observe from your former empire will protect itself well. The rest of the galaxy isn’t quite as prepared.

Event image from Cosmogenesis

Their grammar was also damaged in the time stop.

With the ability to select a new empire to continue the game after losing the game (or winning, in this case), we’ve chosen to let you continue to explore the fate of the universe after the Cosmogenesis empire completes its mad goal. Your old empire will remain in the game as a true Fallen Empire.

Our Empire as a Fallen Empire Remnant

Multiplayer Resync​

Another feature we’re adding in the 3.12 “Andromeda” release is a Multiplayer Resync button.

This button, as the name suggests, resyncs a game to hopefully allow you to continue if an Out of Sync error occurs. It won’t always solve the issues, but when it does, it’ll save you some time as you’ll no longer have to quit and rehost the game.

Out of Sync error

Normally a reason for the Out of Sync is listed, but I forced the desync so nothing is actually wrong.

1713264387954.png

Transferring data!

Next Week​

The Machine Age is getting close!

Next week will be the first Art of The Machine Age dev diary. The artists have so much to show that they’ll have another one post-release.

See you then!
 
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Wouldn't it be better to let them gtfo and then take their space and leftover resources?
These are the guys that have been messing with the fundamental laws of physics for the last few decades.

Their exodus will definitely leave problems in their wake for everyone else.
 
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These are the guys that have been messing with the fundamental laws of physics for the last few decades.

Their exodus will definitely leave problems in their wake for everyone else.

Do the problems involve conundrums of cyclical and terminative nature? Or maybe of nematode constituency?
 
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Hello again!

The Machine Age will be arriving on Tuesday, May 7th, and is available for pre-purchase on its own or as part of Stellaris: Season 08.

Stellaris: Season 08 includes all of this year’s major Stellaris releases at a 20% discount, plus includes the Rick the Cube machine portrait as an immediate unlock. I do a quick rundown of the things that are in it in this video:


Today we’re going to look at the new Become the Crisis path, Cosmogenesis.

Becoming the Crisis​

Back in Nemesis, we introduced the Become the Crisis Ascension Perk, which let an empire choose to embrace their darkest impulses, manipulating and concentrating fluctuations in the Shroud created by horrific acts in a bid to ascend to a higher existence.

That Crisis, now renamed Galactic Nemesis, accumulated a resource called Menace by committing evil deeds in order to advance through its crisis path.

Cosmogenesis has a bit of a different philosophy. Where the Galactic Nemesis operates through explicit malice, intentionally attempting to maximize the amount of suffering they can cause, an empire following the path of Cosmogenesis is more of a crisis to the galaxy due to callous indifference while pursuing what is theoretically a more noble cause.


Cosmogenesis can be selected as your fourth Ascension Perk. (In 3.12, Galactic Nemesis will also be moved to become available as a fourth perk.) Like Galactic Nemesis, you cannot take it if you are Custodian or Emperor, or are not independent. Unlike the previous crisis path, however, this one is not ethics locked. Even a Xenophile Pacifist can delude themselves into thinking that a small amount of possible, unintentional suffering now may be a worthwhile sacrifice for a better future.

View attachment 1117852
Your scientists were so preoccupied with whether or not they could, they didn't stop to think if they should.

Galactic Nemesis dealt with quantity over quality. Cosmogenesis empires are the opposite. They seek the secrets of the Fallen Empires, desiring to reach the power they had in their prime.


One of the shortcuts you can use to get there is the Synaptic Lathe. A powerful research facility, it harnesses the power of minds to compute and store data, with the slight downside of burning them out over time. It can be upgraded twice, and uses a simplified variant of the planet interface.

View attachment 1117835
Yes, you can (and should) Ascend the Lathe

The districts unlock building slots, and either increase Research or Advanced Logic generated by the Neural Chips. The buildings can significantly modify many aspects of the Synaptic Lathe, whether it be Synaptic Preservers that reduce the burnout rate of Neural Chips, Neural Stabilizers that keep the Chips content and less rebellious, or even Synaptic Overclockers which will increase the effectiveness of the Neural Chips but burn them out much more quickly.

The more Neural Chips you have contained within the Lathe, the more effective it becomes, as every chip improves the output of every other chip, resulting in a nonlinear productivity growth curve but make sure that there is always pops for the lathe to process, or risk seeing it break down for lack of suitable components.

View attachment 1117836
A brief overview of the Synaptic Lathe

To streamline the process of recruiting “volunteers” for the Synaptic Lathe, you can set species to use the Synaptic Service purge type, which will automatically resettle pops to the Lathe over time.

View attachment 1117837
Service Guarantees Citizensh... Actually, Never Mind.

At Rank 4, you’ll gain the ability to experiment upon reality through your Applied Infinity Theses. These allow you to attempt to make improvements on a stubborn reality, which can have galactic or localized effects. Sometimes these go well…

View attachment 1117839
For our next experiment, let’s round pi to 3. It’ll make calculations so much easier.


But other times things don’t go quite as planned, and the simple folk from other empires that just don’t understand may get upset.

View attachment 1117841
At least we still learned something!

Frustratingly, reality is resilient, and does not take kindly to “adjustment”. But the Infinity Sphere has been nice enough to provide a potential solution. A new universe would be much more malleable than this ancient one that is stuck in its ways.


Once the Horizon Needle is completed, the Exodus begins. It’s time to embark the people from your colonies onto the ship, and go into a bold new world.


Should you succeed, a perfect new universe will be created to your specifications, and your people will have endless and true understanding. Based on some of the choices you make during the Exodus, there are several endings to your journey.


Oh, what happens to this universe? That’s not really your problem anymore at that point, is it?

It doesn’t all explode, if that’s what you’re asking. That would be a terrible, senseless waste. (Okay, parts do, but that’s really just collateral damage.)

Every end is a new beginning.​


The aftereffects of your final experiment will ripple across the galaxy, causing significant problems for those that were left behind. A control group that elects to stay behind and observe from your former empire will protect itself well. The rest of the galaxy isn’t quite as prepared.

View attachment 1117845
Their grammar was also damaged in the time stop.

With the ability to select a new empire to continue the game after losing the game (or winning, in this case), we’ve chosen to let you continue to explore the fate of the universe after the Cosmogenesis empire completes its mad goal. Your old empire will remain in the game as a true Fallen Empire.


Multiplayer Resync​

Another feature we’re adding in the 3.12 “Andromeda” release is a Multiplayer Resync button.

This button, as the name suggests, resyncs a game to hopefully allow you to continue if an Out of Sync error occurs. It won’t always solve the issues, but when it does, it’ll save you some time as you’ll no longer have to quit and rehost the game.

View attachment 1117902
Normally a reason for the Out of Sync is listed, but I forced the desync so nothing is actually wrong.

View attachment 1117903
Transferring data!

Next Week​

The Machine Age is getting close!

Next week will be the first Art of The Machine Age dev diary. The artists have so much to show that they’ll have another one post-release.

See you then!
Why "chips" neceserelly have to die? Maybe it is possible to avoid death of these sentient beings by unplugging them from the synaptic service time to time to allow them to recover before plugging them in again?
 
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Why "chips" neceserelly have to die? Maybe it is possible to avoid death of these sentient beings by unplugging them from the synaptic service time to time to allow them to recover before plugging them in again?
A recent problem in the used GPU market has been people selling GPUs that have been (ab)used for crypto mining and are on the verge of burning out. Once they're damaged like that, they can't even be used normally without the imminent risk of hardware failure. Using the hardware in a way that isn't destructive is absolutely possible; it just means putting the pops in a normal researcher job. What the Synaptic Lathe does is more like what crypto miners do to their hardware, running it beyond its normal capacity so that it suffers permanent damage.
It's like the source of the phrase "giving 110%" - it doesn't mean 110% of the maximum that you're capable of, it's referring to running an engine above its safe capacity (like if you watch a movie set on a steam powered warship). Running an engine at 100% there's no significant chance of breaking down, running it at higher than the rated capacity gives more power but it could break down at any time without warning.
 
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The last step of Cosmogenesis require visiting every colony to transfer the population to the needle before triggering a victory.
However, from a lore perspective, why is there a need to do this for Hive minds and Synth Empires ?
Can't those empires just upload its entire population to the needle ?
Should Cosmogenesis have a different victory condition for Synth, Machines and Hive minds ?
 
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The last step of Cosmogenesis require visiting every colony to transfer the population to the needle before triggering a victory.
However, from a lore perspective, why is there a need to do this for Hive minds and Synth Empires ?
Can't those empires just upload its entire population to the needle ?
Should Cosmogenesis have a different victory condition for Synth, Machines and Hive minds ?
I think that depends on what your headcanon is for where the hive mind exists. If you imagine it to be more like a Borg queen where only one individual truly matters then what you’re saying makes sense.

My personal headcanon for hive minds has always been they are made up of the sum of the cognitive processes of all drones. Under that logic, the hive mind itself only boards the needle when all of its component drones have similarly boarded the needle. Leaving one world behind would be like you or I leaving one hemisphere of our brain behind.
 
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Besides, iirc it's implied that every drone in a Hive has a modicum of autonomy (even if it's not a "sense of self"), so leaving some behind could cause some... unease on the surviving drones.
 
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The last step of Cosmogenesis require visiting every colony to transfer the population to the needle before triggering a victory.
However, from a lore perspective, why is there a need to do this for Hive minds and Synth Empires ?
Can't those empires just upload its entire population to the needle ?
Should Cosmogenesis have a different victory condition for Synth, Machines and Hive minds ?
The Needle carries a miniature black hole behind it. I assume all pops need to phyisically enter it to be transported into the new universe.

That would provide an answer as to why destroying the needle is the only real option even for pacifists.

Even if the needle is captured and Cosmogenesis prevented, nobody know how to get the pops out of that black hole and back into normal space.
 
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I think that depends on what your headcanon is for where the hive mind exists. If you imagine it to be more like a Borg queen where only one individual truly matters then what you’re saying makes sense.

My personal headcanon for hive minds has always been they are made up of the sum of the cognitive processes of all drones. Under that logic, the hive mind itself only boards the needle when all of its component drones have similarly boarded the needle. Leaving one world behind would be like you or I leaving one hemisphere of our brain behind.

Fun fact, people were known to survive with parts of their brain missing (for epilepsy management):D
Is there so little redundancy in these gestalts that they have to physically board every single drone ?
 
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  • Is it possible to fill up a galaxy with my own version of Fallen Empires (FEs) by releasing a sector as a subject, leaving the galaxy, and then continuing to play as that subject?
  • I'm also curious if this new FE can become an awakened empire if the conditions are met.
  • How will the game time be affected if the Horizon Needle is activated in 2450 and I continue playing as a normal empire? How much time will have progressed?
 
Is it possible to fill up a galaxy with my own version of Fallen Empires (FEs) by releasing a sector as a subject, leaving the galaxy, and then continuing to play as that subject?

It's been a long while since I've played it but doesn't BTC/Galactic Nemesis block you from releasing sectors as vassals? So you could do this but you'd need to do it before you take the crisis perk
 
so now Cosmogenesis is a must perk to pick... I find it rather sad and boring.
If you dont pick Cosmogenesis you lose best ships and buildings in the game.
 
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so now Cosmogenesis is a must perk to pick... I find it rather sad and boring.
If you dont pick Cosmogenesis you lose best ships and buildings in the game.

From what I've seen in preview streams, the "Fallen Empire buildings" have been reworked, so they may not be as OP as you are expecting. I suspect we won't be allowed to spam a building that makes 250 energy for no upkeep, for example.
 
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Someday, it would be cool to have pacifist or more scientific become-the-crisis options. Like your empire creating a meme that literally brainwashes other empires into joining your federation against their leaders' will or something (aka a diplomacy or espionage based crisis), or a crisis where you start mucking about with hyperlanes and the other empires need to stop you before you shut down all traffic in the galaxy (intentionally or accidentally). Imagine if suddenly every hyperlane in the galaxy was randomized. All those chokepoints would be up in the air, neighbors would suddenly be cut off, or that devouring swarm suddenly is right next door...

Or an ecological crisis, where you start causing terraforming projects across the galaxy that reduce habitability for other species. Like... Galactic Kudzu or something. That would play well with the new Wilderness empire type, actually.
 
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