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Stellaris Dev Diary #349 - A Storm is Brewing: Announcing Cosmic Storms

A phenomenon is sweeping across the galaxy.​

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I’m excited to announce that Episode 2 of Stellaris: Season 08, the Cosmic Storms mechanical expansion, will be released alongside the Stellaris 3.13 ‘Vela’ update on September 10th, 2024.


Note: Tooltips shown in the video were from a development branch that has already been updated, more info next week.

Dark Clouds Gather ...​


For some time we have been unsatisfied with the Space Storm that currently exists in Stellaris. Cosmic Storms gave us the opportunity to revamp the system entirely, providing a deeper experience with strategically meaningful gameplay and beautiful upgraded visuals.

With this expansion, eight new storms with varying positive and negative effects are set to spiral across the galaxy.

We’ve also added a new weather map mode for forecasting these storms and predicting their motion, with technologies and buildings to attract, repel, or with an Ascension Perk, even create storms.

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... But Every Cloud Has a Silver Lining​


Storms may pass through your planets with intriguing effects, leaving behind a changed landscape or unearthing long buried treasures.

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"Burn Fast and Die Radically - That's Always Been Our Way"​


What's life without the rush?

Other empires may obsess about heinous things like economy and population. The Storm Chasers have long since mastered the challenges of their homeworld. The time has come to blast off screaming into the void.

At last, a whole new opportunity to shred the limits of experience!

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Embrace the Storms​


Prepare your empires to weather the cosmic tempests with three new Civics, each offering unique strategies to harness the power of the elements.

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The Corporate, Hive Mind, or Machine Intelligence versions of these Civics require access to their Authorities - MegaCorp, Utopia, and either Synthetic Dawn or The Machine Age, respectively.

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Uncover the Past​


Embark on a journey through the annals of time with two new Precursor Event Chains, each offering a glimpse into the ancient history of the Stellaris universe. These chains weave tales of civilizations long lost to the cosmic winds, with untold secrets buried beneath the stars.

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Stellaris: Cosmic Storms includes:​

  • Cosmic Storms that ravage the galaxy​
  • Storm Chaser Origin​
  • Civics​
    • Planetscapers​
    • Astrometeorology​
    • Storm Devotion​
  • Two new Precursor narratives, with two new Relics​
  • Events, Anomalies, and Archaeology Sites​
  • Storm-related technologies, Edicts, Galactic community resolutions, and an Ascension Perk​

Dev Diary Schedule​
Aug 15​
Announcing Cosmic Storms​
Aug 22​
The Storms and their Aftermaths​
Aug 29​
Storm Chaser Origin, Civics, and Precursors​
Sept 5​
3.13 "Vela" and Cosmic Storms Release Notes​


Cosmic Storms can be purchased as part of the Stellaris: Season 08 Expansion Pass, or as a standalone purchase for $12.99 (regional pricing may vary).
It is also included as part of the Stellaris Expansion Subscription

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Pre-purchase Stellaris: Cosmic Storms alone or with a discount as part of Stellaris: Season 08!​
 
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I hope the different versions of the civics are actually different from each other, like the necromancer civics and the low-tech civics, and not the exact same as each other like the genesis guides civics.
 
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Oh look, yet another mechanic in the game to make shields an inferior pick than armor. Stellaris is sci fi. Why aren't there Nebulae that neef armor. Or zroni armcrackers that nerf armor.

Before, it was reasonable that every messes with shields because shields regenerated. But now that armor and hull can regenerate just as easily, everything still messes with shields. There is one ONE system in the game that I know of, that messes with armor. It's so unfair.
 
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But now that armor and hull can regenerate just as easily, everything still messes with shields.
When did armor and hull get inherent regeneration that matches shield regeneration?
 
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Oh look, yet another mechanic in the game to make shields an inferior pick than armor. Stellaris is sci fi. Why aren't there Nebulae that neef armor. Or zroni armcrackers that nerf armor.

Before, it was reasonable that every messes with shields because shields regenerated. But now that armor and hull can regenerate just as easily, everything still messes with shields. There is one ONE system in the game that I know of, that messes with armor. It's so unfair.
One of the storms might shred armor, we don't fully know yet as the trailer stats were on an older build.
 
why do I fear these cosmic storms will more likely wreak havoc on system performance than not?
 
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Yay two new Precursors.
Hope they will also tie into the astral rift system.

And holy moly. The new storm system will be amazing. Xenonion is going to become true... Space Weather report
 
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I really like the look of this. It's far more interesting than I honestly expected a storm update pack to be... although I suppose I bought the 'season' pack already so it didn't really sell me anything I didn't have, I'm just even happier with what I already bought.

Are there any plans/possibilities of updating precursors to be even slightly less random? I mostly ask because there are now going to be 10 precursors, which both means finding the new ones for the first time might take a long time, and that there are potentially even a few more "well this is terrible" precursor+empire combinations.

For a few examples that, currently, I frequently quit upon receiving:

1. Zroni as non-psionic (and especially as any gestalt) is extremely lame, this could admittedly be resolved by allowing machines and/or biohives to become psionic.
2. Irassians as non-biological empires that don't both want to use genocidal bombardment and lack it inherently.
3. Baol as non-food consuming empires, and to a lesser extent non-xenophobe/synthetic/necrophage empires for the baol pops.
4. Yuht... Kind of in general, I'm never excited for Yuht.
5. First League as Rogue Servitors specifically (no jobs for the 'secrets of' building).

I would suggest any of the following solutions would resolve this continual (and potentially soon-exacerbated) pain-point, although if this were alleviated it could certainly be by some other means:
1. Galaxy creation setting to allow selecting precursor (or random, or off).
2. Upon finding a precursor, have an event that allows choosing between a few rather than "this one, take it or leave it" - if I could choose between 3, I'd pretty much always be happy.
3. Minor Artifacts decision and project to change precursor event chains as long as you haven't completed one yet.

This would also resolve the separate point of aggravation that is playing multiplayer and receiving the same precursor, which might as well read "one of you gets nothing."
 
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Always glad to see new Civics, but forgive me and give me a chance to complain:

-Micro-offtop

[
Some Civics are more useful than others, but sometimes you want to take less useful Civics in some combination just for the uniqueness of the empire and roleplay. And yes, this post is about the fact that 3 Civics are not enough, considering how many cool Civics have already accumulated and how many interesting potential combinations of these Civics there would be even with 4.

And it would be better to have a new Civic system, like a gene system. Useful Civic - costs more points. Less useful - costs fewer points. Research in society gives technologies with increasing points. + Perhaps it would be interesting to have an origin with an increased number of points from the start of the game.

I wrote in a little more detail - earlier. The first part of the post. People seemed to agree with me.
]

-----------
Once again - new Civics are cool and thanks, but give us a chance to implement a full roleplay of all the combinations we've accumulated. And not part of the potential
 
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The first non dev comment is a 40K reference.
I can't do this anymore.
It is everywhere.
I've never played 40K, but I really want the Eye of Terror as a possible storm type
 
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The new crisis in The Machine Age used an early version of the new storm effect in the Galaxy Map, but will this effect be retrofitted into the old crises? They're feeling a bit old hat these days.

The Machine Age crisis probably needs a little tuning to not feel samey, but the old ones could use something shiny as an upgrade now. Astral Planes added new portraits to the Unbidden, but I hope we'll see sparkly Galaxy Map crisis systems when this DLC comes out.

Oh, and are there are new systems in the free patch that comes out with this DLC? Or is the DLC too small for that.
 
No tidbits about what the Custodians have working on... :confused:

The DLC news was fairly in line with what I was expecting. Still nice though. I hope the graphics upgrade goes for the skyboxes as well.
 
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I've never played 40K, but I really want the Eye of Terror as a possible storm type
The warp storms of 40k are one of the first things I thought of when they introduced space storms. And I'm sure Paradox got inspiration from them as well, as seen by the fact that current means to 'control' storms are tied to Psionics (i.e. Zroni storm caster and Zroni storm insights from the Astral Rift).

That said, I hope Paradox remembers to adjust the storm insight buff out of consideration that storms would now have a positive effect as well - Storm Safeguard, reducing the effects of space storms by 50%.
 
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When did armor and hull get inherent regeneration that matches shield regeneration?
It takes the smallest amount to of effort to get regeneration on armor or hull. I can't remember a game where I did not have one or the other.

So shields have inherent regeneration means nothing when armor or hull can get it with relative ease.
 
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