• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

Stellaris Dev Diary #356 - Building a Grand Archive and Displaying Your Collection

Hello, everyone!

The Grand Archive opens its doors on October 29th.

Today we take a look at the Grand Archive structure itself, specimen collection and display mechanics, and then examine the new Archivism tradition tree.

What is a Grand Archive?​

The Grand Archive is the cultural center for your empire, a place to house and display the story of your people through the greatest specimens of interest that you have collected over the years.

This one-stage structure can be built over any colony with 25 or more pops, and will not block other improvements such as Orbital Rings. We expect that most empires will want to build them over their capital world, to keep their treasures close.

The Galactic Archivism technology required for building a Grand Archive can appear as a tier 2 society tech, and as such building a Grand Archive does not require high tier technologies such as Mega-Engineering.

Shortly after you have discovered your first Specimen worthy of display, you have the chance to invest in the concept of a Grand Archive - if you pass on this opportunity, it can show up later as normal in your Society research options.

Galactic Archivism tech

A collection that embraces the whole galaxy allows you to consider the whole galaxy. That is what an institution such as the Grand Archive is for.

Grand Archives can be built by any empire, including genocidal empires like Fanatic Purifiers, even if they have a more proactive stand on turning their neighbors into “historical interests” earlier than one would otherwise expect.

Closeup of the Grand Archive, in a pretty ugly shade of green

A closer look at the Grand Archive. The color scheme matches your empire flag and chosen shipset.

Specimen Collection and Display​

An Archive with nothing to display within it is simply a building. (And an expensive one at that.) Luckily, fascinating moments worth remembering occur all the time in Stellaris, so the Grand Archive Story Pack has added 151 unique Specimens to events, archaeology sites, and other content from across the base game and the new content added in the Story Pack. The team has gone through all of the other Stellaris content as well, giving us a final total of over 240 Specimens to collect, study, and appreciate. (Ancient Relics, Distant Stars, and Astral Planes, as our most exploration-focused releases, benefited the most from this pass.) The Specimen Collection system requires the Grand Archive Story Pack.

A symbol is shown when you have acquired a Specimen of interest - occasionally these are tied to a specific choice in an event, while other times they may be linked to your Origin or actions that you have taken.

Newly acquired Specimens appear in a toast to give you a quick look at what you’ve found.

Specimen acquisition through events

Give me an archive, and I will fill it.

Special delivery from MSI

Sometimes Specimens will instead find you.

The Discoveries tab now allows you to explore your collection and choose which Specimens to have on display. Displaying Specimens has an initial cost (which increases with the number of Specimens of that category that you have on display) as well as ongoing upkeep (which is affected by Empire Size). Each Specimen has its own effects while on display - some produce a small amount of resources, while others might grant anything from Energy from Jobs to Cloned Fauna Growth Speed.

Each Specimen also has expanded lore, and keeps track of where and when you acquired it in the first place.

Collection tab in Discoveries

More examples within the collection tab

A toggle in the top right of the Specimen window lets you set whether or not you want to automatically put any new Specimens you acquire directly on display. You can also set up how you want to handle your overflow if not everything can be on display at once. You can have up to nine Specimens on display in each category - Aesthetic Wonders, Galactic History, and Xeno Geology.

How Else Can I Get Specimens?​


Earlier I recommended building your Grand Archive close to the protected heart of your Empire. It’d be a terrible shame if something were to happen to it, after all.

Violently taking specimens from an empire

The Grand Archive is great for seeing how excellent we were at stealing things

The vile Yarrowreacheran Consensus stole three of my precious Specimens! Thankfully the rest of them are still safe, waiting for me to rebuild the Grand Archive and put them back on display.

Stolen Specimens showing the Empire of Origin

Hey, that was mine! I even wrote my name on it!

On the bright side, after spending some time working on our relations, they’re happy to trade it back to me.

Trading Specimens

You can also dig through your pile of Minor Artifacts to see if there’s anything worthwhile in there that got missed when you first acquired them.

Artifact Analysis action

Artifact Analysis can be performed up to five times, and has an increasing cost every time you use it.

Archivism Traditions and the Galactic Curator Civics​

Once you’ve researched Galactic Archivism, the Archivism traditions become available. Empty shelves do not make for a wondrous attraction, but focusing on Archivism can help fill them up nicely.

Archivism traditions

Frontier Archaeology is my favorite.

Exhibition Specialization lets you focus your Archive’s output to one of the three Specimen categories, reducing the other two, and the Agenda associated with Archivism increases the chance of finding Archaeology Sites and increases Specimen Output.

Exhibition Focus and Astute Observation Agenda

Genocidal empires, having less use for Diplomatic Weight than many other Empires, replace Expert Negotiation with Galactic Reaping.

Galactic Reaping tradition swap

Let’s make (you) history.

If you’re really interested in having the best Grand Archive possible, there are the Galactic Curator civics. These civilizations all begin with Galactic Archivism as a guaranteed research option, one common Specimen of each category, and get a discount when dealing with the Curator Order. They also gain a 25% discount when actually building a Grand Archive, and have an increased chance to discover anomalies, but also tend to overwork their bureaucrats, reducing their effectiveness by a small amount. Nothing delights them more than a new find, though - Specimen discoveries and completion of Archaeology Sites grant them a Unity bonus.

Galactic Curator civics

The Curator Order​

The Curator Order is dedicated to the protection of knowledge, and you can impress them with your collection should you share similar interests.

Curators saying hi

If your collection is substantial enough to attract their attention, you could ask them for various things - whether it be specialized museum plans, or help setting up cultural enrichment programs. Naturally, they’ll want to be compensated for their help.

Curators offering to sell us the Holo-Museum of Wonders plans


Holo-Museum of Wonder building

Impress them enough, and they’ll even be willing to allow you to give them a generous donation in exchange for the honor of selecting a relic to care for from their collection.

Curators offering us our pick of two relics

There are fifteen relics being added to the Curators in the Grand Archive Story Pack, five associated with each of the three Specimen categories.

Meanwhile… A Little Something From the Custodians​

The game setup screen has gotten a bit cumbersome over the years, with a huge number of options. We’re revisiting this screen in 3.14 “Circinus” to make things a little bit more understandable.

Pictures speak louder than words, so:

New Galaxy Settings Screen: General Settings

No more asking “which shape was Starburst again?”

New Galaxy Settings Screen: Advanced Settings

Next Week​

Next week we’ll be going over the care and feeding of Tiyanki, the proper use of Gravity Snares and a Vivarium, and take a look at the Domestication traditions and Beastmasters civics.

See you then!

 
  • 62Like
  • 60Love
  • 3
  • 1
Reactions:
I see there is an option to rebuild your archive, but will there be an option to relocate it? Moving my empire into the L-Cluster is one of my favorite things to do and it would be nice to bring my archive with me.
 
  • 2Like
Reactions:
Can you display Relics the same way as Specimens?
Will Relics now fall into one of the three categories of Specimens?

Relics remain as they are now. The new relics from Grand Archive are tied to categories.

If you can't display a Specimen due to Grand Archive display limit, does it get stored somewhere else?

There's a small "overflow" shown in one of the images as "storage management" in the solar sail picture.

If you're in overflow, I suggest trading or selling your worst Specimen of that category.

I see you have listed a couple of low level anomalies that grant you specimens. Is this only the case if you have already built the Grand Archive, or are they given to the player, regardless of the museum status?

You can freely collect Specimens before you build the Archive, but they won't be able to be put on display until you build one. Likewise, if your Archive has a munitions based accident they'll deactivate until you rebuild it.

Please for the love of everything holy allow us to force spawn (or block) the prescripted empires.

I have "add those buttons to the prescripted empires" on the Custodian to-do list. No promises on timing though.

[XenoCompatibility discussion]

That's on there too. I wrote up a new design for it.

Does Archivist traditions give AI ability to steal archeology sites from our territory?

Unowned systems only. Like, by anyone. Neutral space.

It eats it.

The energy you get is actually energy from nutrition.

I accept this as canon. :)

Will artifacts from events we complete prior to building the grand archive be reobtainable somehow?

You'll have them in your collection. You won't be able to put them on display though.
 
  • 19Like
Reactions:
Can you display Relics the same way as Specimens?
Will Relics now fall into one of the three categories of Specimens?
If you can't display a Specimen due to Grand Archive display limit, does it get stored somewhere else?

I'm surprised this hasn't been brought up yet. Maybe there's a dedicated DD about existing relics soon, because they feel like they should really interact with this expansion in some meaningful way.
 
  • 1
Reactions:
Relics remain as they are now. The new relics from Grand Archive are tied to categories.

I'm surprised this hasn't been brought up yet. Maybe there's a dedicated DD about existing relics soon, because they feel like they should really interact with this expansion in some meaningful way.

well nevermind :rolleyes:

I suggest the Guardians having a look at integrating these two systems in the future
 
  • 1
  • 1
Reactions:
Since archivist tradition is kinda related to archeology, could one of the nodes add minor artifacts discovery % and storage, to make it more aluring for archeo-lovers (;))?
 
Will there be any interactions with Fallen Empires regarding the Archive?

Especially the Materialist Fallen Empire, which are often named Archivists. Will they demand Specimens from your collection or offer 'trinkets' in exchange?

Will the Xenophile Fallen Empire want to also collect Specimens of your culture from your Empire that you can take back at a later time?

Will they have their own grand archive? I imagine the Materialist Fallen Empire would have a Grand Archive over their The Archives world, while the Xenophile Fallen Empire would have a Grand Archive over their Preserve.
 
  • 9Like
  • 5
  • 2
Reactions:
Are the other year settings beyond the victory year in another category or were they removed and scale with victory year now?
I sure hope the other years can still be set manually, because the game is usually not balanced well for an even amount of years between each game phase. At the default years, on Grand Admiral with tech cost scaling on Extreme and x5 Crisis Strength, midgame crises are tough as nails in 2300 while endgame crises would be relatively easy at 2425 when they can normally appear, and then there's way too much time waiting for the Victory Screen.

I currently play with 2300-2375-2450 as the game phase years, which works well for me, and I'd like to keep doing that.
 
  • 1
Reactions:
Just have a couple of questions about animals on planets and mechanisms in space


In the giga-museum-archive there will be special zones for breeding animals.
Question.

1. Will some nano-table take into account the collection of animals from different planets where you met predatory fauna and a valley for a zoo.

2. There are mechanical creatures in the galaxy (mining drones, dreadnoughts and other guardians). Will there be some tab or table in the archive dedicated to the department in this museum that deals with mechanical experiments with parts from these mechanisms
 
  • 1
Reactions:

View attachment 1196027
1727965578049.png

Sometimes Specimens will instead find you.
Where are the exact spacial coordinates that you would like me to render payment?
Do you accept payment in the form of BitCannon? - Our Naval Logistics and Support Representatives are more than happy to educate you on our patented BlockadeChain technology!
A demonstrative seminar can be held above your homeworld at our immediate convenience.
 
  • 9Haha
Reactions:
[XenoCompatibility discussion]

That's on there too. I wrote up a new design for it.

Is that a new design in terms of presenting the option on the menu or a redesign of the perk itself? Because I love the idea from a flavour perspective, just not the mechanics.
 
  • 3
Reactions:
Are there any plans to implement a control for how far from the galactic core you spawn? Or a way to personally design an empire's home system, with limitations of course? For your empire's lore and identity?
 
  • 3Like
Reactions:
1727967657510.png


It's interesting that you can now see previews of what your galaxy will look like, but I would like to see new galaxy types added.

Personally I would like to see island galaxies added, which are only connected to each other by portals, or require a jump, and are not linked by hyperrails. This would make the galaxy more mysterious and extend exploration for longer in the game.

A good example of this is clusters. Instead of a galaxy, there is a group of clusters. Or a galaxy that is not so big, surrounded by several clusters.
1727968121636.png

1727968167944.png
 
  • 8Like
Reactions: