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Stellaris Dev Diary #381 - Time to Get Wild

Hello there everyone, PDS_Iggy here! We’ve had a busy week, now let's see what Eladrin wanted me to talk about… The Hive Fallen Empire and the Wilderness origin? In the same diary?


Okay… Buckle up for a Wild ride!

Hive Fallen Empire​

For the first time since Synthetic Dawn, a new ancient will join us in the galaxy: a Hive Mind, once united in purpose, now lies fragmented. Each embodiment is stuck trying to execute its own directive. Each has plans for becoming the dominating force within their former collective… and you might be able to nudge who ends up in charge.
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Stellaris supports conference calls now?

After an uncertain but definitely horrible disaster splintered their consciousness, The Hive was left in 3 fragments: Growth, War, and Control. Each one with its distinct personality, system, and tasks. Though don’t let differences fool you. They are all in a federation with each other, and declaring war on one will see you fight all three.
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So different, yet refusing to be far apart.

This Fallen Empire will spawn surrounding a central system. Each of the fragments branches off with its own unique system. They all surround the central system, Last Thought, but refuse to claim it. Curious. Like most Fallen Empires, they are content seeing the universe pass by them by… unless you do something that interests or annoys them.

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Pretty reasonable imo

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No, you really can’t refuse

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I made some of these events work on AIs. Don’t worry about the fragment’s Traits.


Each fragment has multiple tasks, and each one is quite a bit more reactive than the old “Hey, give us your scientists” events from Fallen Empires in the past. So, make friends where you can and try not to unleash something horrible on the galaxy.
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This shipset had the working name of “Antagonist” in-house.

Something that has always distinguished Fallen Empires from regular empires is that their ships are extra advanced. Well, the same is true here, but instead of using the same old technology of the other Fallen Empires, the fragments use Biological Ones! A special, older, and more intimidating version of the Spinovore shipset.

Just like all other Fallen Empires, this will be your primary source for Dark Matter technology.


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Politics is an old species game.

When the sleepers awake, one must end up on top. Absorbing the other fragments, one of three awakened empires will form, each with different goals and behaviors. Two of them will be participating in the war in heaven, the third one has other plans. Here is Control.

Wilderness​

This, without a doubt, is the most transformative Origin we have ever added to the game. The Wilderness is a Hive Mind exclusive origin, requiring you to play with Biological Ships, and leaves behind mechanical buildings and nasty things like colony ships. The experience we want to bring you here is experiencing the galaxy as a living planet.
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How do you show in a tooltip that everything is different?

As you can see in the tooltip, and what I want to emphasize is that you don’t share a single base building or district with regular empires. You do have some overlap when it comes to civics and such, but in general, you will live as a planet.

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Greetings from Tellon
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Not an asphalted road as far as the planet can feel.

The Wilderness comes with a unique City Set and Diplomatic room; any empire can play with it, but it was made for the Wilderness. The avian-eyed among you might have spotted that we have a new resource icon up there, Biomass. Biomass is gained by growing new pops and is used for developing your planets and colonizing new ones. Since you are spending Biomass to grow buildings, we won’t expect you to have enough around to work them. That is why all Wilderness pops come with a +1000 Workforce modifier. Please don’t figure out some exploit to smuggle them out of the empire.

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Everything is used and reused in the Wilderness.
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The Wilderness does not need colony ships. If they can terraform it, they can become it.

Once you have relearned how to navigate the economy as a living planet, you can spread your spores outward, terraforming a new world by using Biomass, awakening a new colony in your image.

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Plant Houston, we have liftoff!

The Wilderness Origin is compatible with most civics available to hiveminds, but I managed to satisfy an edgy little primal part of myself when I designed the automatically generated names for the Devouring Swarm variant: the Blood Forest.

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People making reaction videos to these, please read them with the intensity and melodrama they deserve.

There is so much more we could show you about the Wilderness, the tradition swaps, the altered technologies, the many unique buildings, but at this point I would like you to find it out on your own!

Next Week​

Next week, it will finally be time to reveal our most primal secrets. Join @Cosmogone as he shares all our new civics and the Behemoth Fury crisis path!

Meanwhile, I have some Hive Minds to appease.
 
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When a Wilderness empire conquers a non-wilderness empire planet, what happens to the planet's population? Do they continue living on the planet?

How would subjecting a Wilderness empire differ from the norm?
 
If I'm all the species on the planet at once, how does picking traits and portraits work? Do you design and start with a bunch of different species, or do you make one that's supposed to represent the average?
probably like in Avatar, you have one species that you use as avatars and caretakers

then again, this is Stellaris - you can literally just come up with your own explanation and it will be canon

you could take the baol portrait for example and use those as auxiliary brains
 
When a Wilderness empire conquers a non-wilderness empire planet, what happens to the planet's population? Do they continue living on the planet?

How would subjecting a Wilderness empire differ from the norm?
They responded
A non Wilderness empire invading an Wilderness planet will be faced with blockers instead of developed districts
So at least that much is known.
 
It occurs to me that a Wilderness Devouring Swarm is a very literal Dark Forest.

Perhaps there can be a "Literal Dark Forest" achievement for playing as one, and then Devouring a civilization as they achieve FTL travel.
 
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View attachment 1284943
Politics is an old species game.

When the sleepers awake, one must end up on top. Absorbing the other fragments, one of three awakened empires will form, each with different goals and behaviors. Two of them will be participating in the war in heaven, the third one has other plans. Here is Control.
If the GC interaction with this Fallen Empire works out well, is there any chance that the custodian team will consider revisiting Nemesis to add an Authoritarian Fallen Empire with Imperium ambitions?

The Imperium was a key feature of Nemesis, as is the Rebellion, but the course of gameplay rarely sees any AI player rise to the top, and human players usually need to actively push/support an AI player for the position in order to later rebel against it - and that AI player is then, almost by definition, too weak to put up much of a fight. Forming the Imperium is mostly a victory lap for the player, while we never really get to experience the gameplay content of it (such as battling other empires for a place on the imperial council).

(There could also be an Egalitarian Fallen Empire, which could oppose the AFE, or perhaps aim for the Custodian role but settle for being "first among equals".)

Wilderness​

This, without a doubt, is the most transformative Origin we have ever added to the game. The Wilderness is a Hive Mind exclusive origin, requiring you to play with Biological Ships, and leaves behind mechanical buildings and nasty things like colony ships. The experience we want to bring you here is experiencing the galaxy as a living planet.
Will lithoid species be required to use organic flesh ships, rather than silicate flesh ships?
And organic nature background screens, rather than silicate?
Or, will there be a lithoid version of Wilderness?

Will you consider changing the lithoid shipset to be silicate flesh ships?
 
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Because I can I want to! I'm fine with non-sapient wildlife living on me, while I become their guardian. The living Garden of Eden.
Speaking of that, some variant of Bio-Trophies would absolutely work here. Make the natural and artificial paradises have a fierce rivalry friendly competition over who can pamper their pets best :D
 
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So much effort and unique content put just unto just a single origin, unavailable for the rest of the galaxy. Does it mean the new planet buildings system is flexible enough to justify such massive total conversion? Can we in the future expect more unique content like this for new origins?
 
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They can build multiple buildings simultaneously. It's easy when you just have to plant them and they grow.

Perhaps this is something that could be considered for the nanotech ascension in future? It makes sense thematically, though IMO what's lacking in that path is a species trait that gives nanite ascended bots regular growth rate (like the inverse of budding for organics).
 
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Do you have any plans to update the other fallen empires?
 
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