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Stellaris Dev Diary #381 - Time to Get Wild

Hello there everyone, PDS_Iggy here! We’ve had a busy week, now let's see what Eladrin wanted me to talk about… The Hive Fallen Empire and the Wilderness origin? In the same diary?


Okay… Buckle up for a Wild ride!

Hive Fallen Empire​

For the first time since Synthetic Dawn, a new ancient will join us in the galaxy: a Hive Mind, once united in purpose, now lies fragmented. Each embodiment is stuck trying to execute its own directive. Each has plans for becoming the dominating force within their former collective… and you might be able to nudge who ends up in charge.
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Stellaris supports conference calls now?

After an uncertain but definitely horrible disaster splintered their consciousness, The Hive was left in 3 fragments: Growth, War, and Control. Each one with its distinct personality, system, and tasks. Though don’t let differences fool you. They are all in a federation with each other, and declaring war on one will see you fight all three.
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So different, yet refusing to be far apart.

This Fallen Empire will spawn surrounding a central system. Each of the fragments branches off with its own unique system. They all surround the central system, Last Thought, but refuse to claim it. Curious. Like most Fallen Empires, they are content seeing the universe pass by them by… unless you do something that interests or annoys them.

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Pretty reasonable imo

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No, you really can’t refuse

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I made some of these events work on AIs. Don’t worry about the fragment’s Traits.


Each fragment has multiple tasks, and each one is quite a bit more reactive than the old “Hey, give us your scientists” events from Fallen Empires in the past. So, make friends where you can and try not to unleash something horrible on the galaxy.
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This shipset had the working name of “Antagonist” in-house.

Something that has always distinguished Fallen Empires from regular empires is that their ships are extra advanced. Well, the same is true here, but instead of using the same old technology of the other Fallen Empires, the fragments use Biological Ones! A special, older, and more intimidating version of the Spinovore shipset.

Just like all other Fallen Empires, this will be your primary source for Dark Matter technology.


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Politics is an old species game.

When the sleepers awake, one must end up on top. Absorbing the other fragments, one of three awakened empires will form, each with different goals and behaviors. Two of them will be participating in the war in heaven, the third one has other plans. Here is Control.

Wilderness​

This, without a doubt, is the most transformative Origin we have ever added to the game. The Wilderness is a Hive Mind exclusive origin, requiring you to play with Biological Ships, and leaves behind mechanical buildings and nasty things like colony ships. The experience we want to bring you here is experiencing the galaxy as a living planet.
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How do you show in a tooltip that everything is different?

As you can see in the tooltip, and what I want to emphasize is that you don’t share a single base building or district with regular empires. You do have some overlap when it comes to civics and such, but in general, you will live as a planet.

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Greetings from Tellon
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Not an asphalted road as far as the planet can feel.

The Wilderness comes with a unique City Set and Diplomatic room; any empire can play with it, but it was made for the Wilderness. The avian-eyed among you might have spotted that we have a new resource icon up there, Biomass. Biomass is gained by growing new pops and is used for developing your planets and colonizing new ones. Since you are spending Biomass to grow buildings, we won’t expect you to have enough around to work them. That is why all Wilderness pops come with a +1000 Workforce modifier. Please don’t figure out some exploit to smuggle them out of the empire.

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Everything is used and reused in the Wilderness.
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The Wilderness does not need colony ships. If they can terraform it, they can become it.

Once you have relearned how to navigate the economy as a living planet, you can spread your spores outward, terraforming a new world by using Biomass, awakening a new colony in your image.

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Plant Houston, we have liftoff!

The Wilderness Origin is compatible with most civics available to hiveminds, but I managed to satisfy an edgy little primal part of myself when I designed the automatically generated names for the Devouring Swarm variant: the Blood Forest.

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People making reaction videos to these, please read them with the intensity and melodrama they deserve.

There is so much more we could show you about the Wilderness, the tradition swaps, the altered technologies, the many unique buildings, but at this point I would like you to find it out on your own!

Next Week​

Next week, it will finally be time to reveal our most primal secrets. Join @Cosmogone as he shares all our new civics and the Behemoth Fury crisis path!

Meanwhile, I have some Hive Minds to appease.
 
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The "Multitude of diverse lifeforms" makes we hope wilderness get a start with multiple species, like broken shackles. Just imagine all the horses, bugs, elephants, birds all turn to look at you speaking in unison. Now that's scifi
 
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Wilderness will likely be my new favourite Origin, specially from an RP-perspective ... It's an idea that I've found intriguing ever since I played SMAC back when it was released in '99
 
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Lithoids are fine! Be the soil that nourishes the world!
Will Lithoids be able to combine Devouring Swarm with Wilderness? Because currently Lithoid Devouring Swarms are Terravores instead and can't do terraforming, which seems pretty essential to this origin. (Personally, I'd prefer if Terravores could do some terraforming, as a blanket ban prevents them from using Hive Worlds.)

Also, will Wilderness empires be able to make Hive Worlds or is that antithetical to their mode of existence (making Gaia Worlds preferred)?
 
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Did the devs say anything about updating overtuned origin?
You should check the dev replies underneath the genethief origin dev diary
It wasn't much though, if anything at all

After all overtuned is kinda it's own thing from regular genetic ascension stuff, just like Purity and Natural Design are two different things

Or how the clone origin doesn't force you to take the genetic clone ascension
 
Will Lithoids be able to combine Devouring Swarm with Wilderness? Because currently Lithoid Devouring Swarms are Terravores instead and can't do terraforming, which seems pretty essential to this origin. (Personally, I'd prefer if Terravores could do some terraforming, as a blanket ban prevents them from using Hive Worlds.)

Also, will Wilderness empires be able to make Hive Worlds or is that antithetical to their mode of existence (making Gaia Worlds preferred)?
They said on stream that you can be lithoid and that you can be ravenous, but you won't be (regular?) terravore giving the rather detrimental self-cannibalism issues

Who knows, ravenous swarm may soon have a third distinct variant - and people claim hives have no variety nor flavor ;D
 
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Who knows, ravenous swarm may soon have a third distinct variant - and people claim hives have no variety nor flavor ;D
And those people are right: the version of Devouring Wilderness we saw is the exact same as regular, with the singular added bonus of 'you also get biomass from eating xeno pops'. Wooooo.
 
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worse than having a polluting toxoid mammal deforesting you...
Hang on, everyone knows that the Engineer is liberating the planet from those evil wooded tyrants, who think that they can just stand there taking up the space where the next green circuit factory is supposed to be.
 
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Did the devs say anything about updating overtuned origin?

Changes to Overtuned (that I can remember):

  • It gives the Species Modification Points from the Gene Tailoring tech in empire creation.
  • It gives +1 Trait Picks.
  • It allows you to select Genetic Ascension as your second ascension perk, instead of your third.

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The "Multitude of diverse lifeforms" makes we hope wilderness get a start with multiple species, like broken shackles. Just imagine all the horses, bugs, elephants, birds all turn to look at you speaking in unison. Now that's scifi
It's not getting any pops in the traditional sense. Instead, the planet itself counts as a pop that has to provide all the workforce.
 
It's not getting any pops in the traditional sense. Instead, the planet itself counts as a pop that has to provide all the workforce.
But isn't this represented ingame as a 'small amount of planet-representing pops that provide more workforce than normal'? So far the only really different thing about this origin seems to be terraforming to colonize: everythign else is a name and art swap.
 
But isn't this represented ingame as a 'small amount of planet-representing pops that provide more workforce than normal'? So far the only really different thing about this origin seems to be terraforming to colonize: everythign else is a name and art swap.
According to the stream, it appears the planet is exactly one pop with these 1000 extra units of workforce making it enough workforce to fill all jobs. (It's a bit unclear if it's one pop or one per strata as they only showed the job screen, but still - the planet is singular). In other words, it's just earth needing to do everything for himself. Not sure how leaders work, should have asked that...
 
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note to custodians - the old fallen empires might need a pass. also, I wish the fallen empires could do more then send demands and declare war. they should have their agenda, but be lazy enough to do espionage ops or pass on the dirty work to someone else.
 
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