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Stellaris Dev Diary #39 - Back in Action

Hello Stellaris fans! I hope you're all having a lovely summer. The holy month of July is now over, and Paradox developers are slowly trickling back into the office, tanned and rested. Having just returned to work today myself, I just thought I would write a short dev diary to tell you briefly what is coming.

With the 1.1 "Clarke" and 1.2 "Asimov" patches released, we are now going to start working on 1.3, dubbed "Heinlein". We previously mentioned Heinlein in dev diary 33, but we've since changed the scope for it somewhat. Ever since we released the game, we've received some fantastic feedback from our players, far more than we felt that we were able to address in 1.1 and 1.2. As such, Heinlein will be a patch focusing on addressing community feedback and implementing community suggestions.

Mind you, the change in focus doesn't mean none of the things mentioned in the previous dev diary will show up, as we know several of them to be highly desired features. It just means we are going to adjust our plans to get some of the things we know that you want to you sooner than was previously planned. There will also be a small patch this week on Thursday, August 4th along with the release of the Plantoids Species Pack.

Next week's dev diary will have more details about Heinlein. Until then, enjoy the August sun (or just sit inside and play Stellaris, I won't judge).

 
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Space ship spam - I think the beautiful battles mod is a bandaid on a larger problem. Space ships are far too cheap in this game, and thus too expendable. It should be a real struggle to produce any type of ship, and even harder to support them. A fleet of a dozen or so battlecruisers should be a massive investment. I think making each ship more precious would help solve how lame battles look in the late game, but more importantly make me actually care more about ship design and whether I win or lose each engagement. Perhaps it would also help with late game lag - I experience it heavily, but almost exclusively when large fleets start to clash.

I agree with almost every other things you are saying - living factions would indeed be wonderful - but I cannot follow you on that point, because making ships more expensive would make it impossible to rebuild a fleet after a lost battle. My most intense moment yet in Stellaris was with two friends in a multiplayer game in which we were attacked in the beginning of the game by an overwhelming empire next door. If what you propose had been here, I wouldn't have been able to use all my (limited) might in order to rebuild my fleet (three times) for us to force out a white peace from the attacker. We would simply have been wiped out at his second attack.

I believe a whole planet, later on an empire with multiple planets and spaceports, should be able to build a fleet relatively quickly, and I think the current balance is good in that regard. In my opinion, we lack more meaningful way to defend ourselves later on.
 
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Please dear god dearest Paradox devs: Either remove them entirely or introduce VCs which aren't contrary to the flavour of the entire game, i.e conquest VC only.
 
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At least the Skybox diary had some pretty screenshots...

I sincerely expected more for the dev diary that was supposed to be about future Stellaris development. A entire month wait for "Hi, we have some plan, ok thx bye cu next week!"... :(

Originally, there wasn't supposed to be a Dev diary till the 8th.
 
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At least the Skybox diary had some pretty screenshots...

I sincerely expected more for the dev diary that was supposed to be about future Stellaris development. A entire month wait for "Hi, we have some plan, ok thx bye cu next week!"... :(

There wasn't supposed to be a dev diary today because well, everyone here has just returned and there's a lot to do today.

I decided to do one anyway just to let you guys know that things are happening again.
 
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Just to be clear, this does not mean we don't have plans beyond Heinlein - we absolutely do. Besides more patches (1.4 will be called 'Banks'), we also have plans for lots of content to expand and build on the game. I just can't talk about it yet. :)

By Banks, I assume you mean https://en.wikipedia.org/wiki/Michael_A._Banks right? :) You guys should use those who write space Sci-Fi IMO. :)

There wasn't supposed to be a dev diary today because well, everyone here has just returned and there's a lot to do today.

I decided to do one anyway just to let you guys know that things are happening again.

And thank you for doing that. :)
 
Wiz, will you tell us eventually what of the "original scope" is still planned? I'm a fair bit anxious that you guys are going to leave out the important bits.. ;
  • Mid-game scripted content: Guarded “treasures”, mid-game crises, colony events, etc.
 
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He means Iain M Banks you heathens
 
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Wiz, will you tell us eventually what of the "original scope" is still planned? I'm a fair bit anxious that you guys are going to leave out the important bits.. ;
Frankly, at this point making the existing scope work well enough not to be perpetually aggravating these several months after release might just take priority, but let's see how it goes.

Sector AI and substandard UI, I'm looking at you.
 
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Originally, there wasn't supposed to be a Dev diary till the 8th.

yep. and this is not dev diary. it is some kind of twitter message saying expect dev diary on next monday. this kinda of thing happen with stellaris all the time saying big words and making big promises but actual delivery is tiny and disappointing. Would it hurt just post a topic "Sorry guys no dev diary this week, expect one next monday", no, but then people will complain that skipping dev diaries become normal. So then lets call it dev diary when in fact it is not. Pure imitation of work. Probably spent half of the day discussing how to call next patch "Banks" or "Malls" and making compilation of fixes from player mods to release with this blant DLC. No one got time to write what actually to expect though.
 
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Might I recommend the name Dandridge for a future path name. Doug Dandridge has some great sci fi works and his Exodus series is the basis for every space game I play.

Also I am still enjoying the crap out of Stellaris even if it could use some work. Hope your break was good!
 
I agree with almost every other things you are saying - living factions would indeed be wonderful - but I cannot follow you on that point, because making ships more expensive would make it impossible to rebuild a fleet after a lost battle. My most intense moment yet in Stellaris was with two friends in a multiplayer game in which we were attacked in the beginning of the game by an overwhelming empire next door. If what you propose had been here, I wouldn't have been able to use all my (limited) might in order to rebuild my fleet (three times) for us to force out a white peace from the attacker. We would simply have been wiped out at his second attack.

I believe a whole planet, later on an empire with multiple planets and spaceports, should be able to build a fleet relatively quickly, and I think the current balance is good in that regard. In my opinion, we lack more meaningful way to defend ourselves later on.

I think a decent fix for this would be dedicated ship yards. As it stands now any planet with an upgraded spaceport can build the biggest of ships. But they can also only build them one at a time which makes no sense.
A station that you have to build that takes up population and its sole function is to produce ships would be ideal.
Make the ships more expensive but make it so you can build multiple at a time depending on what time of dockyard the station is. A fully maxed out shipyard could build say 3 battleships at a time while also building a few smaller ships at once too. Balance that by increasing cost and build time.
 
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I'm hoping for a Corey patch eventually.
 
yep. and this is not dev diary. it is some kind of twitter message saying expect dev diary on next monday. this kinda of thing happen with stellaris all the time saying big words and making big promises but actual delivery is tiny and disappointing. Would it hurt just post a topic "Sorry guys no dev diary this week, expect one next monday", no, but then people will complain that skipping dev diaries become normal. So then lets call it dev diary when in fact it is not. Pure imitation of work. Probably spent half of the day discussing how to call next patch "Banks" or "Malls" and making compilation of fixes from player mods to release with this blant DLC. No one got time to write what actually to expect though.

The next dev diary is about the Heinlein patch. It doesn't take a genius to work out that they can't do that before they've decided what's going to be in it, which you can't do on the first day back after everyone's been on holiday.
 
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Can we get a "Crichton" update? As in Michael Crichton? Though his contributions were mainly literary (and not exactly scientific), his works--including Jurassic Park, Prey, and Congo--have inspired many a great adventure in science-based storytelling. Perhaps his might be an update featuring changes to make player empires more unique to each other.