• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.
Status
Not open for further replies.
Hey all!

Today’s topic will further explore the subjects of fleet movement, FTL-travel and the general wonders one might happen upon when ripping holes through subspace. As the writing of this is a bit sudden the dev diary came out late today, our apologies!
The galaxy is a pretty huge place and to get anywhere in a timely manner you’ll want to travel faster than the speed of light, or use FTL-travel for short. Stellaris will have three methods of FTL that players can use; Warp, Hyperlanes and Wormholes. They all have distinct advantages and disadvantages when it comes to the strategic movement of ships and fleets causing expansion paths, diplomacy and wars to be quite different depending on the method used.

Warp
Warp requires each ship in the fleet to be equipped with a Warp Drive. These are quite costly to build and cause a major drain on each ship’s available power, but allows unconstrained travel to any system within range. When travelling to a system outside the range of a single warp-jump, the fleet has to make a sequence of jumps through a number of systems. Any jump puts a considerable strain on a ship’s Warp Drive, causing the fleet to not be able to jump again for a short while after arrival. While this can be reduced by more advanced technology, it does remain a weak point throughout the game for any species using this method.
Fleets using Warp Drives to travel will need to do so at the edge of a system to lessen the gravitational pull of the local star. This in combination with the fact that warp-jumps have the slowest FTL-speed of the three methods means that the arrival point of an incoming warp-fleet can be identified, and possibly ambushed. The cost of freedom is potentially high!

stellaris_dev_diary_04_01_20151012_2.jpg


Wormhole
Some species have decided to sidestep this whole business of blasting through the void at ludicrous speed. They prefer to open up a temporary wormhole that a fleet may use to instantly travel to a distant system. These wormholes can only be generated by a Wormhole Station, a type of space station that can only be constructed on the outer edge of a system. Any fleet wanting to travel will have to use the Wormhole Station as a connecting point, passing through it whenever they leave the system. The station may only generate a single wormhole at a time, forcing all ships and fleets to wait while one is being prepared. The larger the fleet, the longer it takes for the Wormhole Station to be ready. The wormhole generated does allow two-way travel, but will collapse almost instantly after sending a fleet through.
Constructing and maintaining an efficient network of Wormhole Stations is vital to any species using wormholes, as it will allow sending huge fleets from one part of the galaxy to another in very short time. It also allows striking deep inside enemy territory with little warning. This great strength can also be a great weakness, as fleets are left with no means of further offense or retreat should the network be disabled through covert attacks by enemy strike-fleets.

Hyperdrive
The galaxy in Stellaris has a hidden network of hyperlanes connecting the systems, only visible for those who know where to look. Ships that are equipped with a Hyperdrive can access these lanes and use them to traverse the galaxy at incredible speed. They are however bound by the preexisting network, and has to path through each system connecting their current location and target. Galactic voids lacking systems are in effect huge movement-blockers for any species using hyperlanes, having few systems allowing possible crossings. An enemy could potentially fortify these vital systems should they become aware of their existence, creating strategic choke-points. As the hyperlanes exist in subspace, fleets may access them from anywhere within a system and does not have to travel from the gravitational edge as Warp Drives and Wormhole Stations do. As such, catching a fleet using hyperlanes can be tricky. Correctly identifying the paths to intercept and interrupt their somewhat long charge-up is probably your best bet.

stellaris_dev_diary_04_02_20151012.jpg


All methods of FTL-travel can be improved by researching more advanced technologies. While their exact effects differ some they all improve the speed, range, efficiency or cooldown of FTL-travel. However, being able to casually bend time and space with increased power does not necessarily mean using it with more responsibility. As additional species bend the laws of physics to send larger and larger fleets through the galaxy, there is always the risk of something, or someone, noticing...

Next week we’ll talk more about the different species in the galaxy. Look forward to it!
 
Last edited by a moderator:
I like it.
 
  • 1
Reactions:
I understand we'll only be able to develop one of these, but will we be able to trade for the tech of other species who have chosen to go with another option?
Havign some ships with warp engines seems great for exploration but the other two techs seems way more conventient for routes you travel a lot.
Also did I read that right, you don't need a wormhole device on the recieving end to open a wormhole?
You read it right, so wormholes are actually a pretty good option for exploration. Your station can connect to any system in range, both to send ships and collect them. It sounds like it could be my favourite FTL method.

Is this the confirmation for lack of civilian shipping in the game? Or will Wormhole users construct dozens of stations at their system peripheries to prevent their fleet transitions being blocked by merchant traffic?

... Or will freighters just cosmagically teleport from system to system, rendering any thought about supply lines moot (or even worse: only being allowed to do so when not shipping for the military)?
Well in theory the stations could just service civilians as lowest priority, forming a queue to send them off or collect them whenever no military ships need them, then whenever a military ship needs to go somewhere the station cancels what it's doing to service them, resuming the queue when available again.
 
  • 8
Reactions:
Now that I think of it, what are the power requirements for using hyperlanes? Do they take a lot like warp drives, or are they more energy-efficient?
 
I've traditionally been a fan of warp style engines for my ship builds but the way they are doing wormhole travel sounds extremely interesting! I imagine using them similar to the Borg to suddenly appear in a system and overwhelm it before the inhabitants or would be defenders know whats happening.
 
So a copy of three of the five FTL mechanics that are in Sword Of The Stars?

Nothing wrong with that I suppose. I am very excited for this game.

Three? I'm only counting two myself. Hyperlanes are pretty similar to human node-lane travel in SOTS while warp seems similar to warp drives for Tarkas. The wormhole stations, however, don't appear to function anything like Hiver gates.

In SOTS, Hivers had a interconnected gate system allowing travel to ANY gate in the empire, no matter the distance. In Stellaris, it sounds like we'll be limited to using gates to only go to systems within a certain range. Hiver gates also required a gate to already exist in the target destination system (at least until late game tech) which isn't the case here. Finally, if the Hivers slow-boated to a destination and decided they wanted to return to a gate system, they had to slow boat back. In Stellaris, it sounds like the wormhole stations can be contacted to bring the fleet back via instant FTL.

Very different mechanics here. I think I'm looking forward to playing around with the wormhole stations the most :)
 
  • 6
Reactions:
Interdictor Cruisers (or their equivalent) will be my friends.
ISD ISD ISD
ALL HAIL THE EMPIRE!!!!!


I'm calling it now. Wormhole will be the best form of FTL travel in MP.

King, Perhaps.
Warpdrive = Star Trek
Hyperdrive = Star Wars
Wormhole = Stargate/Mass Effect

In Star Trek, massive scattered fleets to defend properly.
For Wormholes, a system such as the Alliance from ME can be used to defend. Make a central "command post" and jump around from their protecting the sector.
Hyperdrive = Mother of god OP. The simple speed advantage that could be gained from a well connected hyperlane is insane. Think the Hydian lane or the Corellian run. It could lead to a system where the outer systems are vulnerable yes, but they focus on ground wars, while you have a heavily developed inter core.

The options will be as limitless as you believe they can. As such, its too early to say one will be better than the others. It's all situational.


I'm quite Hyped though. THRAWN shall be the emperor.
Imperium+ultra+class+star+destroyer+this+is+the+report+of_1d83b7_4635818.png
 
Last edited:
  • 10
  • 2
  • 1
Reactions:
Hey all!

The galaxy is a pretty huge place and to get anywhere in a timely manner you’ll want to travel faster than the speed of light, or use FTL-travel for short. Stellaris will have three methods of FTL that players can use; Warp, Hyperlanes and Wormholes.

Warp
Warp requires each ship in the fleet to be equipped with a Warp Drive.

Wormhole
Some species have decided to sidestep this whole business of blasting through the void at ludicrous speed.

Hyperdrive
The galaxy in Stellaris has a hidden network of hyperlanes connecting the systems, only visible for those who know where to look.

Devs! @Jormungandur
You should add 'space-folding' like in Battlestar Galactica. Jump drives.

Each ship equipped with the drive can instantly move from one point to another, but the engine has a timer on it and a limited range based on your navigation tech and power-plant.
 
  • 2
  • 1
Reactions:
So, are hyperlanes there at the beginning of the game (created by ancient beings perhaps?) and impossible to change? Can you create new ones but not destroy any? Or can you destroy and create them?

Also, is all movement FTL or is it possible to send a slower-than-light ship for colonization or even exploration purpose, before your technology allows you to have good FTL?

Devs! @Jormungandur
You should add 'space-folding' like in Battlestar Galactica. Jump drives.

Each ship equipped with the drive can instantly move from one point to another, but the engine has a timer on it and a limited range based on your navigation tech and power-plant.

How is this meaningfully different from Warp Drive?
 
Regarding wormholes, is there any chance of us being able to make permanent wormholes between two gates, perhaps as a late-game tech? I could envision basically making a giant space highway through my entire empire.
 
  • 2
Reactions:
Three? I'm only counting two myself. Hyperlanes are pretty similar to human node-lane travel in SOTS while warp seems similar to warp drives for Tarkas. The wormhole stations, however, don't appear to function anything like Hiver gates.

In SOTS, Hivers had a interconnected gate system allowing travel to ANY gate in the empire, no matter the distance. In Stellaris, it sounds like we'll be limited to using gates to only go to systems within a certain range. Hiver gates also required a gate to already exist in the target destination system (at least until late game tech) which isn't the case here. Finally, if the Hivers slow-boated to a destination and decided they wanted to return to a gate system, they had to slow boat back. In Stellaris, it sounds like the wormhole stations can be contacted to bring the fleet back via instant FTL.

Very different mechanics here. I think I'm looking forward to playing around with the wormhole stations the most :)

They confirmed somewhere that they connect to others with the drop-off as a side thing so they can get to places without gates during the start of the game
 
That's both what I expected and wanted wormhole travel to be. I just need to know if we're limited to one wormhole station per system.
 
nice DD. like the differences between the styles.


looking at the screenshot i am worried now that we only have 4 ships classes.

corvette (1 block),destroyer (2 blocks), cruiser (3 blocks)....so the fourth would be battleship (4 blocks).

i am wondering if there are more 'blocks' then 4.
5-SSD
6-Death Star
 
  • 1
Reactions:
Finally, if the Hivers slow-boated to a destination and decided they wanted to return to a gate system, they had to slow boat back. In Stellaris, it sounds like the wormhole stations can be contacted to bring the fleet back via instant FTL.

I'm wondering about this too. Since wormhole stations need to be built first before the wormhole can be used, do races using this method have to travel STL to get to a new place first, like Hivers from SoTS? In SoTS that worked as a good balancer for the Hiver race.
 
  • 2
Reactions:
Status
Not open for further replies.