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Hey all!

Today’s topic will further explore the subjects of fleet movement, FTL-travel and the general wonders one might happen upon when ripping holes through subspace. As the writing of this is a bit sudden the dev diary came out late today, our apologies!
The galaxy is a pretty huge place and to get anywhere in a timely manner you’ll want to travel faster than the speed of light, or use FTL-travel for short. Stellaris will have three methods of FTL that players can use; Warp, Hyperlanes and Wormholes. They all have distinct advantages and disadvantages when it comes to the strategic movement of ships and fleets causing expansion paths, diplomacy and wars to be quite different depending on the method used.

Warp
Warp requires each ship in the fleet to be equipped with a Warp Drive. These are quite costly to build and cause a major drain on each ship’s available power, but allows unconstrained travel to any system within range. When travelling to a system outside the range of a single warp-jump, the fleet has to make a sequence of jumps through a number of systems. Any jump puts a considerable strain on a ship’s Warp Drive, causing the fleet to not be able to jump again for a short while after arrival. While this can be reduced by more advanced technology, it does remain a weak point throughout the game for any species using this method.
Fleets using Warp Drives to travel will need to do so at the edge of a system to lessen the gravitational pull of the local star. This in combination with the fact that warp-jumps have the slowest FTL-speed of the three methods means that the arrival point of an incoming warp-fleet can be identified, and possibly ambushed. The cost of freedom is potentially high!

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Wormhole
Some species have decided to sidestep this whole business of blasting through the void at ludicrous speed. They prefer to open up a temporary wormhole that a fleet may use to instantly travel to a distant system. These wormholes can only be generated by a Wormhole Station, a type of space station that can only be constructed on the outer edge of a system. Any fleet wanting to travel will have to use the Wormhole Station as a connecting point, passing through it whenever they leave the system. The station may only generate a single wormhole at a time, forcing all ships and fleets to wait while one is being prepared. The larger the fleet, the longer it takes for the Wormhole Station to be ready. The wormhole generated does allow two-way travel, but will collapse almost instantly after sending a fleet through.
Constructing and maintaining an efficient network of Wormhole Stations is vital to any species using wormholes, as it will allow sending huge fleets from one part of the galaxy to another in very short time. It also allows striking deep inside enemy territory with little warning. This great strength can also be a great weakness, as fleets are left with no means of further offense or retreat should the network be disabled through covert attacks by enemy strike-fleets.

Hyperdrive
The galaxy in Stellaris has a hidden network of hyperlanes connecting the systems, only visible for those who know where to look. Ships that are equipped with a Hyperdrive can access these lanes and use them to traverse the galaxy at incredible speed. They are however bound by the preexisting network, and has to path through each system connecting their current location and target. Galactic voids lacking systems are in effect huge movement-blockers for any species using hyperlanes, having few systems allowing possible crossings. An enemy could potentially fortify these vital systems should they become aware of their existence, creating strategic choke-points. As the hyperlanes exist in subspace, fleets may access them from anywhere within a system and does not have to travel from the gravitational edge as Warp Drives and Wormhole Stations do. As such, catching a fleet using hyperlanes can be tricky. Correctly identifying the paths to intercept and interrupt their somewhat long charge-up is probably your best bet.

stellaris_dev_diary_04_02_20151012.jpg


All methods of FTL-travel can be improved by researching more advanced technologies. While their exact effects differ some they all improve the speed, range, efficiency or cooldown of FTL-travel. However, being able to casually bend time and space with increased power does not necessarily mean using it with more responsibility. As additional species bend the laws of physics to send larger and larger fleets through the galaxy, there is always the risk of something, or someone, noticing...

Next week we’ll talk more about the different species in the galaxy. Look forward to it!
 
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It's a downside for picking it. They all have strengths and weaknesses, that will just be one of wormhole travels downsides. I still think there will be STL (Slower Then Light) travel in the game though, so use that until your first wormhole station is built, or build up in your home system?

Currently, they are starting with a wormhole station, but QA are constantly looking at the various FTL methods so that no one method becomes overpowered and becomes the "obvious" choice when creating a custom species.
 
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Hey! You never told me if you guys prefer whiskey or wine! :p

Whiskey - The Water of Life - Is there anything else?

Ok, enough derailing the thread ;)
 
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Awesome diary. I am super interested in what some other people of asked: Will Federation Fleets be populated with ships using the three different types of FTL travel? That could make a federation quite difficult to fight. You can't just blockade hyper-lane choke-points, they can teleport past. Destroying a wormhole station might cut off immediate reinforcements but you are still vulnerable to warp and hyperlane fleets. I wanna know more. Keep up the great work guys, Stellaris sounds awesome.

More details on Federations, the Federation Fleet and such will be available in a future dev diary (though can't say exactly when)!
 
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A system can have several Wormhole Stations, creating a hub. Wormhole Stations in neighboring systems can independently send fleets to each others systems.

The origin of the hyperlane-network is unknown, and can't be manipulated at will (for now at least...). Ships can be built without an FTL-drive to act as a local defense-force, but with no means of FLT-travel they can't leave the system. There is no sub-FTL travel between systems.

So if system ships exist, is there a travel time to get from one end of a system to another?
 
Actually I am, engineering phycists. Granted we do more quantum physics than astrophysics but I have a wrking understandign of these concepts.

Wormhole theory is so far outside your field, you would need a Stargate to get there.

And did you like independence day too? How about 2012? Day after tomorrow? Godzilla? Face it Emmerich is a hack. Placing stargate back in his hands is the worst decision ever.

Yes. Never heard of it. Political movie. Which one?
 
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A system can have several Wormhole Stations, creating a hub. Wormhole Stations in neighboring systems can independently send fleets to each others systems.

The origin of the hyperlane-network is unknown, and can't be manipulated at will (for now at least...). Ships can be built without an FTL-drive to act as a local defense-force, but with no means of FLT-travel they can't leave the system. There is no sub-FTL travel between systems.

What about adding a fourth FTL type: Space Folding Drives (Jump Drives), like the FTL in Battlestar Galactica?

 
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It is effectively simulated by the Warp Drive, or you could mod it in by giving the warp drive the same in-system ability that Hyperlanes have.

No they are not; Jump Drives are instantaneous, but have a limited range.
 
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Nice... will go for the wormhole aproach.. sounds funny.
BTW.. whats happening when you sned your ship in a black hole?
 
I must have misunderstood, because wormhole seems much stronger then the other two. If you can open a wormhole to retrieve a fleet as well as sending it a way, I could just retrieve a fleet from anywhere, and then send it away to anywhere else. Effectively that would mean that the fleets of a wormhole FTL species could move from anywhere in space to anywhere else in the time of creating 2 wormholes. This seems like only a minor deviation from warp drive. Also it makes positioning of stations rather unimportant and gives off the general feel that this was not how it was supposed to be. Or is it?
 
I must have misunderstood, because wormhole seems much stronger then the other two. If you can open a wormhole to retrieve a fleet as well as sending it a way, I could just retrieve a fleet from anywhere, and then send it away to anywhere else. Effectively that would mean that the fleets of a wormhole FTL species could move from anywhere in space to anywhere else in the time of creating 2 wormholes. This seems like only a minor deviation from warp drive. Also it makes positioning of stations rather unimportant and gives off the general feel that this was not how it was supposed to be. Or is it?

No. You go anywhere within a certain range of a system that contains a station and you are also in. To leave the system you traveled to if there is no generator there you have to wait for a station in one of your systems to charge up and then you travel to THAT system not a 3rd system.

[Edited for clarity]
 
I must have misunderstood, because wormhole seems much stronger then the other two. If you can open a wormhole to retrieve a fleet as well as sending it a way, I could just retrieve a fleet from anywhere, and then send it away to anywhere else. Effectively that would mean that the fleets of a wormhole FTL species could move from anywhere in space to anywhere else in the time of creating 2 wormholes. This seems like only a minor deviation from warp drive. Also it makes positioning of stations rather unimportant and gives off the general feel that this was not how it was supposed to be. Or is it?

a couple of things from the dev dairy that makes it less strong as you suggest:

  • it take time to open a wormhole (the bigger the fleet the longer the time)
  • 1 station can only open 1 wormhole at 1 time
  • stations are build at the edge of a system.
  • (assumption) a station has only a limited range of x Ly.
 
Can the player create a wormhole without giving a fleet the task to travel to another solar system?

This would open up more strategic and tactic options. Imagine opening a wormhole to an allied system so the player there can send his ships to me amassing a huge fleet. Manual wormhole creation could also be used to bait other players/AIs. Just open one to an enemy system, lay in wait and when he comes through ambush him.
 
im sorry if this is slightly off-topic, but can you name your ships?
 
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So far all Paradox GSGs allowed custom names for units and fleets.
 
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