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Hey all!

Today’s topic will further explore the subjects of fleet movement, FTL-travel and the general wonders one might happen upon when ripping holes through subspace. As the writing of this is a bit sudden the dev diary came out late today, our apologies!
The galaxy is a pretty huge place and to get anywhere in a timely manner you’ll want to travel faster than the speed of light, or use FTL-travel for short. Stellaris will have three methods of FTL that players can use; Warp, Hyperlanes and Wormholes. They all have distinct advantages and disadvantages when it comes to the strategic movement of ships and fleets causing expansion paths, diplomacy and wars to be quite different depending on the method used.

Warp
Warp requires each ship in the fleet to be equipped with a Warp Drive. These are quite costly to build and cause a major drain on each ship’s available power, but allows unconstrained travel to any system within range. When travelling to a system outside the range of a single warp-jump, the fleet has to make a sequence of jumps through a number of systems. Any jump puts a considerable strain on a ship’s Warp Drive, causing the fleet to not be able to jump again for a short while after arrival. While this can be reduced by more advanced technology, it does remain a weak point throughout the game for any species using this method.
Fleets using Warp Drives to travel will need to do so at the edge of a system to lessen the gravitational pull of the local star. This in combination with the fact that warp-jumps have the slowest FTL-speed of the three methods means that the arrival point of an incoming warp-fleet can be identified, and possibly ambushed. The cost of freedom is potentially high!

stellaris_dev_diary_04_01_20151012_2.jpg


Wormhole
Some species have decided to sidestep this whole business of blasting through the void at ludicrous speed. They prefer to open up a temporary wormhole that a fleet may use to instantly travel to a distant system. These wormholes can only be generated by a Wormhole Station, a type of space station that can only be constructed on the outer edge of a system. Any fleet wanting to travel will have to use the Wormhole Station as a connecting point, passing through it whenever they leave the system. The station may only generate a single wormhole at a time, forcing all ships and fleets to wait while one is being prepared. The larger the fleet, the longer it takes for the Wormhole Station to be ready. The wormhole generated does allow two-way travel, but will collapse almost instantly after sending a fleet through.
Constructing and maintaining an efficient network of Wormhole Stations is vital to any species using wormholes, as it will allow sending huge fleets from one part of the galaxy to another in very short time. It also allows striking deep inside enemy territory with little warning. This great strength can also be a great weakness, as fleets are left with no means of further offense or retreat should the network be disabled through covert attacks by enemy strike-fleets.

Hyperdrive
The galaxy in Stellaris has a hidden network of hyperlanes connecting the systems, only visible for those who know where to look. Ships that are equipped with a Hyperdrive can access these lanes and use them to traverse the galaxy at incredible speed. They are however bound by the preexisting network, and has to path through each system connecting their current location and target. Galactic voids lacking systems are in effect huge movement-blockers for any species using hyperlanes, having few systems allowing possible crossings. An enemy could potentially fortify these vital systems should they become aware of their existence, creating strategic choke-points. As the hyperlanes exist in subspace, fleets may access them from anywhere within a system and does not have to travel from the gravitational edge as Warp Drives and Wormhole Stations do. As such, catching a fleet using hyperlanes can be tricky. Correctly identifying the paths to intercept and interrupt their somewhat long charge-up is probably your best bet.

stellaris_dev_diary_04_02_20151012.jpg


All methods of FTL-travel can be improved by researching more advanced technologies. While their exact effects differ some they all improve the speed, range, efficiency or cooldown of FTL-travel. However, being able to casually bend time and space with increased power does not necessarily mean using it with more responsibility. As additional species bend the laws of physics to send larger and larger fleets through the galaxy, there is always the risk of something, or someone, noticing...

Next week we’ll talk more about the different species in the galaxy. Look forward to it!
 
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most brilliant 4x game ever confirmed. This is like the Distant Worlds 2 of my dreams.

the ftl mechanics are great.

i love you Paradox. As I have for Vic2, CK2, and EU4 without fail, i look forward to years worth of forking over more hard earned $$$ for the equally incredible dlc packs that will come out for Stellaris. Just imagine!
 
Entirely to the contrary, a 'scientific theory' is precisely "a comprehensive and accurate explanation of the phenomenon theorized about."

That is what a Scientific Theory is by definition.

A comprehensive working model of a phenomenon.

Just to nitpick, but it clearly cannot be "precisely" that, because, presumably, we are fundamentally talking about formal theories that underlie the discussion of things like "black holes," "electrons," etc. Formal theories usually cannot completely specify their own models. Going back down to the level of intuition, the latter means that we can't even have comprehensive and human-comprehensible (i.e., reasonably "finite") explanations of things we theorize about in mathematics, which requires no reference to the external world, let alone anything else.

In a certain intuitive sense, B3ndolf understands this much better...
 
As far as I can tell. It'll let you explore faster early game because it has no cooldown. It's also better for defense because your fleets can enter warp from anywhere in the solar system instead of moving to the edge first. It's also faster for traveling short-distances because Warpdrives are the slowest FTL and Wormholes have to wait until your space-stations generate a portal.

In theory, you can really screw your opponents over by invading multiple systems and once and retreating before his fleets arrive. Since the other two methods have longer cooldowns, your fleets will be free to harass his other systems while his fleets are grounded.
Also, it looks like you can have absolutely massive fleets with no extra cost than the basic ship cost and no extra travel time.
 
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Devs, no matter what the price tag on the box will say you have my money. You've earned it. Really.
 
When might we have the pleasure to read the next dev diary?
 
Soon™
 
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So, with wormholes.. how will you do your expansion? The initial exploration of new systems and the same issue further on.
Well you open a wormhole to a system in range and when you go back then the station creates another one
 
You have a one way ticket to Adventures!!
 
Well you open a wormhole to a system in range and when you go back then the station creates another one

Lol, right of course.. I was somehow thinking you would need both ways

Does anybody know the ranges of these yet? would it be much faster to get to weird faraway places with wormholes?
 
Maybe not only difference in drive, but also add some other differences?

1) The ones who use hyper lines. They build far more sturdy defensive structures (bases), but those are expensive. With each new system they get % bonus to economics.
2) The ones who use portals. Have the sturdiest ships (Because they don't really have any drives). Every new portal increases speed of building space structures (workers and resources are coming from every nook and cranny of the world)
3) The ones who use warp drives. Every ship has invisibility techonlogy, which prevents estimation of size of fleet in warp (enemies do not know size of fleet which is approaching or finds out about approaching fleet too late). With each new system they get increase of chance of "scientists" finding new technology in warp.
p.s. Will there be any differences in designs of ships of the races?
 
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