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Stellaris Dev Diary #46 - Enclaves

Hello everyone and welcome to another Stellaris development diary. This development diary will cover Leviathans, the recently announced DLC that will be accompanying the 1.3 'Heinlein' update. As previously mentioned, Leviathans is not an expansion but rather something we call a 'Story Pack', a collection of mostly scripted content that is larger than an event pack but smaller than a full expansion. Originally, Heinlein was supposed to be an update accompanying a full-fledged expansion, but we chose instead to do a Story Pack so that the Stellaris programmers would be able to focus on bug fixing, UI improvements and improving/reworking features in the free update.

The Heinlein update has already been covered in several development diaries, but I still thought I should take the time to remind everyone of what it contains. Note that this is NOT an exhaustive list:
  • Awakened Fallen Empires
  • Fallen Empire quests, tasks and general improvements
  • Fleet Roles and new XL weapons
  • Weapon Balance rework
  • Federation Victory Condition
  • Strategic Resource Rework
  • Auto-Exploration
  • Rally Points
  • Expansion Planner
  • Habitability System Rework
  • Federation/Alliance Rework
  • Federation Association Status
  • Better control over sectors
  • 4 new portraits (NOT the 'cuties')
  • Major sound and graphics improvements
  • Space Creature rework, including new art and encounters
  • Loads of bug fixes, AI improvements and UI improvements
The Leviathans Story Pack, meanwhile, will contain the following. This IS an exhaustive list:
  • Guardians feature
  • Enclaves feature
  • War in Heaven feature
  • 5 new portraits ('cuties')
  • 20+ minutes of new music by Andreas Waldetoft

With that out of the way, on to today's topic! Today we'll be talking about Enclaves, one of the above listed paid features. Enclaves are a new type of precursors those with the Leviathans Story Pack will encounter while exploring the galaxy. Instead of living on planets and controlling an empire, they are neutral traders, artists and scholars who reside in ancient space stations and who will offer their services to anyone who is willing to pay.
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There are three types of Enclaves, each with their own range of interactions:
  • Traders allow you to exchange minerals for energy and vice versa.
  • Artists allow you to commission a piece of art that can be placed on one of your planets as a building, or become their patron to support more advanced works.
  • Curators allow you to purchase star charts, enlist their aid in furthering your research, or purchase information about the different Guardians and their weaknesses.
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In addition to these basic interactions, each type of Enclave also has an 'advanced' interaction. This interaction is not immediately available, but must be earned by building up that Enclave's opinion of your empire. This is done by utilizing their basic interactions, so for example a Trader Enclave's opinion of you will increase every time you trade minerals and energy with them. An Enclave that is located inside of your borders will also have its opinion of you slowly increase over time. The advanced interactions are as follows:
  • Traders will sell you a unique strategic resource accessible only to them.
  • Artists can be asked to organize a festival across your worlds, improving happiness across your entire empire.
  • Curators will allow you to recruit one of their researchers, who provides access to unique technologies not otherwise researchable.
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Of course, if your empire leans more towards the Fanatical Purifier type of thinking, you can also choose to simply attack an Enclave. Their space stations are powerful, but not invincible, and you may just find valuable salvage and technologies among the wreckage.

That's all for today! Next time we'll be talking about the headline feature of the Leviathans Story Pack, the Guardians, so stay tuned! In the meanwhile, here's a little teaser of what to expect...
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I would be sooo happy of you did something about the precursor chains. Also I would suggest requiring that before an empire being able to loot a precursor homeworld, they be required to get six artifacts.

Right now I've been able to summon several precursor systems, but only once have I gotten the chain to complete, and even that was just getting the message someone else looted it.

It seems like a lot of good work went into them, so it is a shame their current state.
 
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Trading star charts with other empires does not block access to anomalies, as access to anomalies is blocked by another country surveying that star first.

We're looking into how to make anomalies also appear in midgame and prevent precursor chains from breaking.

i thought i remember getting anomalies to appear when conquering enemy territory and having all their territory become unexplored, is that a different mechanic in the works there than what your talking about?
 
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Enclaves will add some nice flavour but seems like something that should have more development,ie too big for a story pack.DW has a similar thing the problem was they didn't scale.You would just buy everything because you got loads of money later.
 
@Wiz It may have been said before, but is there something being done to limit portrait re-use as much as possible?

Yes, actually. Portrait re-use will now only happen if literally every portrait is used or because of players using/force-spawning same portraits.
 
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Yes, actually. Portrait re-use will now only happen if literally every portrait is used or because of players using same portraits.
Is this also true for uplifted species? It´s been a long time since I last uplifted a mammal species. I just remember they turned all into human looking ones.
 
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Is this also true for uplifted species? It´s been a long time since I last uplifted a mammal species. I just remember they turned all into human looking ones.

Pretty sure that's fixed.
 
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Good news. I'm liking the whole enclaves/titans things, though I wish some kind of improvement was done on the pirates. Those are probably the first real enemies you have to face in the game and right now they feel... dull.
 
sounds loke a mm nightmare
Not with:
Auto-Exploration

Using more refined sensors to re-scan a planet is a pretty ingenious idea. It makes science ships remain useful beyond a bland "+X Research" buff when in orbit.

Of course, planets being colonized should also yield potential anomalies as the settlers begin stumbling into ancient ruins or supernatural phenomena... in theory, this bit could be integrated into the Colony Events.
 
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Seems okish to me, something similar to GCIII, CIV and other games. Not the best feature in the DLC, I like War in Heaven and Guardians much more.

One question, are there also mercenaries in these enclaves?
 
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Yes, actually. Portrait re-use will now only happen if literally every portrait is used or because of players using/force-spawning same portraits.

Awesome!
 
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Good news. I'm liking the whole enclaves/titans things, though I wish some kind of improvement was done on the pirates. Those are probably the first real enemies you have to face in the game and right now they feel... dull.

They are going to be re implemented like all the other "spaceborne creatures".
 
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Traders will sell you a unique strategic resource accessible only to them

Is "the" specific resource , available to the Traders or there are various "unique" resource available ?

I understand that the current "rare resources" will be redesigned. The traders will be able to trade also these resources?
 
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Yeah having a malicious event popping in one of my first and best colonies was what I was expecting and never ever had it happen to me so far :(
 
Good news. I'm liking the whole enclaves/titans things, though I wish some kind of improvement was done on the pirates. Those are probably the first real enemies you have to face in the game and right now they feel... dull.

It was already confirmed that Pirates are being overhauled for Heinlein. They now rule their own part of space and such.

that picture of the Guardian seems to small, I was expecting guardians to be way way bigger than that

A Battleship will look small if zoomed in and without something to compare it to.
 
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