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Stellaris Dev Diary #46 - Enclaves

Hello everyone and welcome to another Stellaris development diary. This development diary will cover Leviathans, the recently announced DLC that will be accompanying the 1.3 'Heinlein' update. As previously mentioned, Leviathans is not an expansion but rather something we call a 'Story Pack', a collection of mostly scripted content that is larger than an event pack but smaller than a full expansion. Originally, Heinlein was supposed to be an update accompanying a full-fledged expansion, but we chose instead to do a Story Pack so that the Stellaris programmers would be able to focus on bug fixing, UI improvements and improving/reworking features in the free update.

The Heinlein update has already been covered in several development diaries, but I still thought I should take the time to remind everyone of what it contains. Note that this is NOT an exhaustive list:
  • Awakened Fallen Empires
  • Fallen Empire quests, tasks and general improvements
  • Fleet Roles and new XL weapons
  • Weapon Balance rework
  • Federation Victory Condition
  • Strategic Resource Rework
  • Auto-Exploration
  • Rally Points
  • Expansion Planner
  • Habitability System Rework
  • Federation/Alliance Rework
  • Federation Association Status
  • Better control over sectors
  • 4 new portraits (NOT the 'cuties')
  • Major sound and graphics improvements
  • Space Creature rework, including new art and encounters
  • Loads of bug fixes, AI improvements and UI improvements
The Leviathans Story Pack, meanwhile, will contain the following. This IS an exhaustive list:
  • Guardians feature
  • Enclaves feature
  • War in Heaven feature
  • 5 new portraits ('cuties')
  • 20+ minutes of new music by Andreas Waldetoft

With that out of the way, on to today's topic! Today we'll be talking about Enclaves, one of the above listed paid features. Enclaves are a new type of precursors those with the Leviathans Story Pack will encounter while exploring the galaxy. Instead of living on planets and controlling an empire, they are neutral traders, artists and scholars who reside in ancient space stations and who will offer their services to anyone who is willing to pay.
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There are three types of Enclaves, each with their own range of interactions:
  • Traders allow you to exchange minerals for energy and vice versa.
  • Artists allow you to commission a piece of art that can be placed on one of your planets as a building, or become their patron to support more advanced works.
  • Curators allow you to purchase star charts, enlist their aid in furthering your research, or purchase information about the different Guardians and their weaknesses.
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In addition to these basic interactions, each type of Enclave also has an 'advanced' interaction. This interaction is not immediately available, but must be earned by building up that Enclave's opinion of your empire. This is done by utilizing their basic interactions, so for example a Trader Enclave's opinion of you will increase every time you trade minerals and energy with them. An Enclave that is located inside of your borders will also have its opinion of you slowly increase over time. The advanced interactions are as follows:
  • Traders will sell you a unique strategic resource accessible only to them.
  • Artists can be asked to organize a festival across your worlds, improving happiness across your entire empire.
  • Curators will allow you to recruit one of their researchers, who provides access to unique technologies not otherwise researchable.
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Of course, if your empire leans more towards the Fanatical Purifier type of thinking, you can also choose to simply attack an Enclave. Their space stations are powerful, but not invincible, and you may just find valuable salvage and technologies among the wreckage.

That's all for today! Next time we'll be talking about the headline feature of the Leviathans Story Pack, the Guardians, so stay tuned! In the meanwhile, here's a little teaser of what to expect...
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I love the idea of enclaves, there can be so much that can be done with them! Are those just the three types? Is trading all they can do? I hope they can field their own ships as that could open the possibility of pirates that attack weak empires and mercenary enclaves! That could be hired to combat said pirates or clear hostiles in unowned systems... Not only that, but some enclaves could even rival each other and use you as the middle man to complete their objectives (destroy rival enclave) for a mutually exclusive reward.

Holy cow, this is some modding fuel here!
 
This all looks pretty great so far, looking forward to it.

Do we have any idea what the release date is on this and how much the DLC part will cost?
AFAIK, they have said October all along and that has not changed
 
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Heinlein.

Praise be to Paradox!!
I hope later on more Advanced FTLs types are brought in with Jump Drives being a Generic variant of Advanced FTL
 
A bit worried about "cuties" portraits. I don't like less-than-serious content in serious games. The rest looks good.
There is a difference between cute and not serious, and another difference between not serious and immersion breaking.
funny immersion breaking is a poorly disguised reference to star wars.
funny not-immersion breaking is a race that tells you jokes about the fallen empire they just conquered.

They images they shown are not "funny" in the sense that they make you lough. They are cute in the sense that you would not think they can be an harmful specie, which is even better since they could spawn as hegemonists.
 
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More Waldetoft music! That's awesome! :) Quick question on that topic: The Stellaris OST is on Spotify, which is great to listen to when not at home in front of my computer. Will these 20 min also end up there at one point? :)
 
Can we get their star base tech, would definitely help with defending :p
On that I would like to see the modules change to be a bit more like sins of a solar empire. Have the big negative of jump prep for a system while the ship is in the gravity well but you can destroy station to remove the effect instead of the fleet jumping directly on top of the station. Also scalable Mines would be nice, maybe their own tech branch. Oh and retrofitting
 
Damn this is coming along nicely. I have not played in over a month since I'm too hyped about all the changes starting a new game now feels... empty. Hurry up! ;0
 
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Trading star charts with other empires does not block access to anomalies, as access to anomalies is blocked by another country surveying that star first.

We're looking into how to make anomalies also appear in midgame and prevent precursor chains from breaking.

wouldn't one means of doing that be to have anomalies appear as technology advances?, and having anomalies appear with things other than science ships in the later game? Like if you build your first level 3 power plant you could have an anomoly on of your planets where the thing does something weird? You could use the same thing for adding a few more events, like said power plant could explode. or when testing a new weapon they would destroy an asteroid revealing something new.
 
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Artists allow you to commission a piece of art that can be placed on one of your planets as a building, or become their patron to support more advanced works.

After all these years of coveting that 22 Gaia World next to that Fallen Empire, the time has come! We will settle there! And we will cover it all with art comissions!