• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

Stellaris Dev Diary #46 - Enclaves

Hello everyone and welcome to another Stellaris development diary. This development diary will cover Leviathans, the recently announced DLC that will be accompanying the 1.3 'Heinlein' update. As previously mentioned, Leviathans is not an expansion but rather something we call a 'Story Pack', a collection of mostly scripted content that is larger than an event pack but smaller than a full expansion. Originally, Heinlein was supposed to be an update accompanying a full-fledged expansion, but we chose instead to do a Story Pack so that the Stellaris programmers would be able to focus on bug fixing, UI improvements and improving/reworking features in the free update.

The Heinlein update has already been covered in several development diaries, but I still thought I should take the time to remind everyone of what it contains. Note that this is NOT an exhaustive list:
  • Awakened Fallen Empires
  • Fallen Empire quests, tasks and general improvements
  • Fleet Roles and new XL weapons
  • Weapon Balance rework
  • Federation Victory Condition
  • Strategic Resource Rework
  • Auto-Exploration
  • Rally Points
  • Expansion Planner
  • Habitability System Rework
  • Federation/Alliance Rework
  • Federation Association Status
  • Better control over sectors
  • 4 new portraits (NOT the 'cuties')
  • Major sound and graphics improvements
  • Space Creature rework, including new art and encounters
  • Loads of bug fixes, AI improvements and UI improvements
The Leviathans Story Pack, meanwhile, will contain the following. This IS an exhaustive list:
  • Guardians feature
  • Enclaves feature
  • War in Heaven feature
  • 5 new portraits ('cuties')
  • 20+ minutes of new music by Andreas Waldetoft

With that out of the way, on to today's topic! Today we'll be talking about Enclaves, one of the above listed paid features. Enclaves are a new type of precursors those with the Leviathans Story Pack will encounter while exploring the galaxy. Instead of living on planets and controlling an empire, they are neutral traders, artists and scholars who reside in ancient space stations and who will offer their services to anyone who is willing to pay.
rszdfIQ.png


There are three types of Enclaves, each with their own range of interactions:
  • Traders allow you to exchange minerals for energy and vice versa.
  • Artists allow you to commission a piece of art that can be placed on one of your planets as a building, or become their patron to support more advanced works.
  • Curators allow you to purchase star charts, enlist their aid in furthering your research, or purchase information about the different Guardians and their weaknesses.
HBqDQn2.png


In addition to these basic interactions, each type of Enclave also has an 'advanced' interaction. This interaction is not immediately available, but must be earned by building up that Enclave's opinion of your empire. This is done by utilizing their basic interactions, so for example a Trader Enclave's opinion of you will increase every time you trade minerals and energy with them. An Enclave that is located inside of your borders will also have its opinion of you slowly increase over time. The advanced interactions are as follows:
  • Traders will sell you a unique strategic resource accessible only to them.
  • Artists can be asked to organize a festival across your worlds, improving happiness across your entire empire.
  • Curators will allow you to recruit one of their researchers, who provides access to unique technologies not otherwise researchable.
DFMb1sw.png


Of course, if your empire leans more towards the Fanatical Purifier type of thinking, you can also choose to simply attack an Enclave. Their space stations are powerful, but not invincible, and you may just find valuable salvage and technologies among the wreckage.

That's all for today! Next time we'll be talking about the headline feature of the Leviathans Story Pack, the Guardians, so stay tuned! In the meanwhile, here's a little teaser of what to expect...
c3NyPko.png
 
Last edited:
  • 169
  • 53
  • 1
Reactions:
  • 6
Reactions:
I have a Question. Don't know if already answered.

Is the Limbo Event Chain going to be fixed?
 
It's not so much that the limbo event chain is broken (you get engineering or social research bonus), but that it appears incomplete. The code shows that downloading them sets 2 flags, but those flags are currently not used anywhere else. Wiz said that additional colony events had been pushed back to another release and this sounds like a colony event.
 
  • 3
Reactions:
It's not so much that the limbo event chain is broken (you get engineering or social research bonus), but that it appears incomplete. The code shows that downloading them sets 2 flags, but those flags are currently not used anywhere else. Wiz said that additional colony events had been pushed back to another release and this sounds like a colony event.
I too think that Wiz (or someone else) said that they planned "something special" for that event but wanted to wait with it until some other things would be fixed.
 
  • 2
Reactions:
seriously they need to put this info in there DD's or on the main site, hate sifting through other social media for stuff like this.

I only found out because I read the CKII ones and they mentioned last week that it would be changing.
 
It's not so much that the limbo event chain is broken (you get engineering or social research bonus), but that it appears incomplete. The code shows that downloading them sets 2 flags, but those flags are currently not used anywhere else. Wiz said that additional colony events had been pushed back to another release and this sounds like a colony event.
I too think that Wiz (or someone else) said that they planned "something special" for that event but wanted to wait with it until some other things would be fixed.
Good to know, I always thought I was just missing some tech or ethos to fully complete it, seemed like one of the event-chains with a lot of potential.
Although I thought it would be more similar to the event-chain (I forget its name) where you find an entombed alien that you can wake up and depending on your ethos you either let it go or it joins you, adding it as a pop or it tries to take hostage one of your scientists and you have to kill it.
 
  • 1
Reactions:
I'm surprised there isn't any sort of gladiatorial enclave. These enclaves look pretty good but it would be really cool if there was a military-based enclave that helped you build better armies and ships, or maybe increased the happiness/decrease ethics divergence across the galaxy with empire-wide gladiator tournaments. Heck, I would go so far as to ask the enclave to build arenas around the empire that give benefits to the military and navy.
 
  • 3
Reactions:
Oh, hey Wiz. Just watched your feature spotlight. The patch and Leviathans are looking good! I loved the battle with the dragon, with the whole fleet surrounding it and the little strike craft swarming around. Good stuff! Thanks for all the work and effort.