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Hi folks!

The topic of the week in this series of dev diaries for Stellaris is what sets empires and species apart from each other. Most obviously, of course, they look different! We have created a great many (ca 100) unique, animated portraits for the weird and wonderful races you will encounter as you explore the galaxy. These portraits are mostly gameplay agnostic, although we have sorted them into six broad classes (Mammalian, Arthropoid, Avian, Reptilian, Molluscoid or Fungoid) which affect the names of their ships and colonies, for example. To give additional visual variety, their clothes may sometimes vary, and when you open diplomatic communications with them the room they are standing in will appear different depending on their guiding Ethos.

stellaris_dev_diary_05_01_20151019_species.jpg


Speaking of Ethos, this is no doubt the most defining feature of a space empire; it affects the behavior of AI empires, likely technologies, available policies and edicts, valid government types, the opinions of other empires, and - perhaps most importantly - it provides the fuel for internal strife in large and diverse empires. When you create an empire at the start of a new game, you get to invest three points into the various ethics (you can invest two of the points into the same ethic, making you a fanatic.)

Collectivist - Individualist
Xenophobe - Xenophile
Militarist - Pacifist
Materialist - Spiritualist


Your Ethos will limit your valid selection of government types, but there are always at least three to choose from; an oligarchy of some kind, a democracy or a monarchy. They all have their advantages and disadvantages. For example, in monarchies there are no elections, and you do not get to choose your successor when your ruler dies (except in Military Dictatorships), and if you die without an heir, all Factions in the empire will gain strength (oh, and there may be Pretender factions in monarchies...) On the other hand, each ruler may build a special "prestige object" in his or her lifetime, named after themselves. For example, military dictators can build a bigger, badder ship, and Divine Mandate monarchs can build a grand Mausoleum on a planet tile. Of course, both ethics and government types usually also have direct effects on the empire.

stellaris_dev_diary_05_02_20151019_ethics.jpg


Keep in mind, though, that there is a clear difference between the empire you are playing and its founding race. Empires and individual population units ("Pops") have an Ethos, but a species as a whole does not. Instead, what defines a species is simply its initial name, home planet class, and portrait (and possibly certain backstory facts.) Each race also starts out with a number of genetic Traits. As with the empire Ethos, you get to spend points to invest in Traits when you create your founding species at the start of a new game.

It is natural for individual Pops to diverge in their Ethics, especially if they do not live in the core region of your empire. This has far reaching consequences for the internal dynamics of empires; how Pops react to your actions, and the creation and management of Factions, etc (more on that in a much later dev diary!) Traits are not as dynamic as ethics, but even they can change (or be changed - this is also something we will speak of more at a later date...)

The traits and ethics of individual Pops of course also affect their happiness in various environments and situations. Naturally, they cannot even live on planets that are totally anathema to them…

That's all for now. Next Week: Leaders and Rulers!
 
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So hype. These factions from pops with a differing ethics system, I hope that you can have revolts that switch your empire ethic. It would add so much to roleplay and the overall story. Just imagine it.

You're a peacenik spiritualist empire, but your citizens at the outskirts have gotten used to a long and bitter war with space slugs and have turned militaristic, xenophobic, and materialistic in order to survive. One military coup later, you're invading former allies to amass resources to take the fight to the space slugs, the citizens of the home world are brutally repressed by a military junta, etc.

Plus there'd be interesting interactions with allies that way. Your best friends since forever the democratic and progress minded bird people have turned into a religiously fanatic militarist empire. Still on their side?

Following the overwhelming and humiliating defeat of the uber militaristic space slugs, their militarist faction has lost legitimacy, and they have turned into hyper capitalists. Conquest by other means...

God, i'm so hype for this game. I'm probably overhyped.
 
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So 15 forms of government and 6 species. How many traits are there? I would say at least 4, otherwise it would be kind of silly to have them at all. so at the very least, we have 15x6x4=360 possible starting situations.
 
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They already said they wouldn't have space communism, so while collectivism is there I doubt it's communism.
Wait... Seriously? How are we are supposed to make insectoid "hive mind" races?

Anyways, I hope they iterate on the government types more. The name "Moral Democracy" is kinda dumb IMO.
 
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Oh my god. I can't wait to play this game. I'm especially excited for the multi-player. In EU4, multi-player is light years more enjoyable than single-player even though it's not always the smoothes experience due today the net code being not the best. I can only imagine how fun will it be to play a PDX game that has been designed for MP from the start :D
 
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It's totally awesome. I dream of playing some kind of stateless society but have no idea how to reconcile it with being an empire. Maybe minarchism would fit more ;)
 
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I just can't wait to become a merchant, and make every other empire economicly reliant on you through trade deals and bribery :D

- Not so subtle remark removed
 
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We only get 2 points? Wouldn't 3 be better? Otherwise all fanatics are going to end up as 1 dimensional caricatures. What if I wish to play as Fanatically xenophobic pacifists?

...
wait yeah. Mods. Forgot about that.
 
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We only get 2 points? Wouldn't 3 be better? Otherwise all fanatics are going to end up as 1 dimensional caricatures. What if I wish to play as Fanatically xenophobic pacifists?

...
wait yeah. Mods. Forgot about that.

The DD states that there are 3 points. Had to know if DD or SS is correct.
 
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Every time I see a new alien race in a screenshot, I think to myself "Screw the last one, *that's* the race I want for my first game!" Truly a phenomenal job by the artists.

I wonder if the devs would be amenable to allowing ship suffixes instead of prefixes? I can imagine using a naming convention along the old Japanese lines (i.e. ending a ship name in -maru).

Can't wait to see the traits in more detail!
 
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We only get 2 points? Wouldn't 3 be better? Otherwise all fanatics are going to end up as 1 dimensional caricatures. What if I wish to play as Fanatically xenophobic pacifists?

...
wait yeah. Mods. Forgot about that.

No, you get THREE points, and you can invest an upwards of two in a given category.

So you can be fanatically xenophobic (2 points to xenophobia) pacifist (1 point of pacifism).
 
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Unless the genetics part of this is mind-blowingly expansive and tied to phenotypes, I would rate this DD as disappointing. I personally don't mind mostly anthropomorphic aliens, as this makes biological sense, but surely being an astromushroom ought to be different than being a spacebear.

Not a huge fan of monolithic planet types like "arid," either. Atmosphere composition, biosphere, surface/geologic conditions and gravity shouldn't be lumped together. If a species comes from an arid planet with an atmosphere and gravity similar to an ocean planet like earth, they should be able to exist on the latter just fine, just as we would on Mars, were it to have a breathable atmosphere.

Make you're own game then
 
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Wait... Seriously? How are we are supposed to make insectoid "hive mind" races?

I'm hoping / assuming that they're just talking about dictatorial USSR-type Communism. Some kind of democratic collectivism will probably represented and if you're talking about the a stereotypical hive mind species then some kind of monarchy would be more appropriate anyway.
 
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Very good diary, they are getting better and better as times goes on! Nice graphics also (I prefer looking at sliders and maps rather than ships or planets :p ) ! A lot of possibilities in vanilla, but any word on the moddability of new species, traits, ethos or governement types?
 
To all the people asking how to change your empire's ethics, my understanding is thus: you can't, because your empire doesn't have ethics. As I understand it, those sliders are choosing the starting ethics of your POPs, it's up to you to socially engineer your populace to make sure they don't differ (or maybe go in a completely different direction entirely) from them. :)
 
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Wait... Seriously? How are we are supposed to make insectoid "hive mind" races?

Anyways, I hope they iterate on the government types more. The name "Moral Democracy" is kinda dumb IMO.

Just double up on Collectivism and take a Militarist Oligarchy.
 
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So.... if I did the math right, there should be 64 possible combinations of Ethical Traits. 48 where you go two deep in one scale and one deep in another scale. And 16 where you go one deep in three scales.

Just double up on Collectivism and take a Militarist Oligarchy.
For what I was imagining I think Collectivist x2 Materialist x1 might be better. I was imagining something more along the lines of Bees or Ants. An example of where "communism" exists in nature. Collectivist x2 Xenophobe x1 would be cool too.
 
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