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Hi folks!

The topic of the week in this series of dev diaries for Stellaris is what sets empires and species apart from each other. Most obviously, of course, they look different! We have created a great many (ca 100) unique, animated portraits for the weird and wonderful races you will encounter as you explore the galaxy. These portraits are mostly gameplay agnostic, although we have sorted them into six broad classes (Mammalian, Arthropoid, Avian, Reptilian, Molluscoid or Fungoid) which affect the names of their ships and colonies, for example. To give additional visual variety, their clothes may sometimes vary, and when you open diplomatic communications with them the room they are standing in will appear different depending on their guiding Ethos.

stellaris_dev_diary_05_01_20151019_species.jpg


Speaking of Ethos, this is no doubt the most defining feature of a space empire; it affects the behavior of AI empires, likely technologies, available policies and edicts, valid government types, the opinions of other empires, and - perhaps most importantly - it provides the fuel for internal strife in large and diverse empires. When you create an empire at the start of a new game, you get to invest three points into the various ethics (you can invest two of the points into the same ethic, making you a fanatic.)

Collectivist - Individualist
Xenophobe - Xenophile
Militarist - Pacifist
Materialist - Spiritualist


Your Ethos will limit your valid selection of government types, but there are always at least three to choose from; an oligarchy of some kind, a democracy or a monarchy. They all have their advantages and disadvantages. For example, in monarchies there are no elections, and you do not get to choose your successor when your ruler dies (except in Military Dictatorships), and if you die without an heir, all Factions in the empire will gain strength (oh, and there may be Pretender factions in monarchies...) On the other hand, each ruler may build a special "prestige object" in his or her lifetime, named after themselves. For example, military dictators can build a bigger, badder ship, and Divine Mandate monarchs can build a grand Mausoleum on a planet tile. Of course, both ethics and government types usually also have direct effects on the empire.

stellaris_dev_diary_05_02_20151019_ethics.jpg


Keep in mind, though, that there is a clear difference between the empire you are playing and its founding race. Empires and individual population units ("Pops") have an Ethos, but a species as a whole does not. Instead, what defines a species is simply its initial name, home planet class, and portrait (and possibly certain backstory facts.) Each race also starts out with a number of genetic Traits. As with the empire Ethos, you get to spend points to invest in Traits when you create your founding species at the start of a new game.

It is natural for individual Pops to diverge in their Ethics, especially if they do not live in the core region of your empire. This has far reaching consequences for the internal dynamics of empires; how Pops react to your actions, and the creation and management of Factions, etc (more on that in a much later dev diary!) Traits are not as dynamic as ethics, but even they can change (or be changed - this is also something we will speak of more at a later date...)

The traits and ethics of individual Pops of course also affect their happiness in various environments and situations. Naturally, they cannot even live on planets that are totally anathema to them…

That's all for now. Next Week: Leaders and Rulers!
 
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Not a huge fan of monolithic planet types like "arid," either. Atmosphere composition, biosphere, surface/geologic conditions and gravity shouldn't be lumped together. If a species comes from an arid planet with an atmosphere and gravity similar to an ocean planet like earth, they should be able to exist on the latter just fine, just as we would on Mars, were it to have a breathable atmosphere.

It works with some types, less so with others. "Frozen" or "Arid" all work mostly OK; Frozen is very far from its star and is cold even at the equator. Arid is close and there is little liquid water; possibly civilization only exists at the poles, with desert raiders around the edge or and underground race living a few feet below the ground, living in the locally cool band.
"Jungle" or "Forest" makes far less sense though. To the people living there it would be normal though.
 
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So, what you choose for your starting race is mostly cosmetic and what your starting government believes in. Are there innate racial traits that would dramatically change how a given species plays the game, such as having a hive mind or being capable of photosynthesis?
 
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Bottom right democratic icon is probably 'Revolutionary democracy' (because of the circular arrow, geddit?). An extremely populist democracy, 'tyranny by the majority' is common, etc. Fourth on top row is definitely 'Enlightened Monarchy'. A crown in a lightbulb!
 
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Here is my take on the government chart.

ix3uc5.png


I took a guess on some of them. Divine Mandate (Monarchy + Theocracy) was name dropped in the DD, and Technocracy (Oligarchy + Purist ) is obvious. Speaking of which, I wasn't sure if the center column should be "Purist" or "Technical" for a while, but I eventually went with the former once I realized that Democracy + Purist was likely Direct Democracy, meaning that wasn't likely a column of technical governments, but of the Governments in their purest form.

(For those that can't see the image:

Government : (Military) | (Theocratic) | (Purist) | (Enlightened) | (Despotic)
Monarchies: (Military Dictatorship) | (Divine Mandate) | (Feudal Monarchy) | (Enlightened Monarchy) | (Autocratic Monarchy)
Oligarchies: (Military Junta) | (Theocratic Oligarchy) | (Technocracy) | (Socialist State) | (Corporate State)
Democracies: (Stratocracy) | (Theocratic Republic) | (Direct Democracy) | (Moral Democracy) | (Single-Party Democracy)
 
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I don't think there would be much point in having constitutional monarchies if the defining in-game features of monarchies come from them not having elections.

Listen. Strange platypi lying in ponds distributing swords is no basis for a system of government. Supreme executive power derives from a mandate from the masses, not from some farcical aquatic ceremony. You can't expect to wield supreme power just 'cause some watery platypus threw a sword at you! I mean, if I went around saying I was an emperor just because some moistened mammal-beaver-duck thing had lobbed a scimitar at me, they'd put me away!
 
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Here is my take on the government chart.

ix3uc5.png


I took a guess on some of them. Divine Mandate (Monarchy + Theocracy) was name dropped in the DD, and Technocracy (Oligarchy + Purist ) is obvious. Speaking of which, I wasn't sure if the center column should be "Purist" or "Technical" for a while, but I eventually went with the former once I realized that Democracy + Purist was likely Direct Democracy, meaning that wasn't likely a column of technical governments, but of the Governments in their purest form.

(For those that can't see the image:

Government : (Military) | (Theocratic) | (Purist) | (Enlightened) | (Despotic)
Monarchies: (Military Dictatorship) | (Divine Mandate) | (Feudal Monarchy) | (Enlightened Monarchy) | (Autocratic Monarchy)
Oligarchies: (Military Junta) | (Theocratic Oligarchy) | (Technocracy) | (Socialist State) | (Corporate State)
Democracies: (Stratocracy) | (Theocratic Republic) | (Direct Democracy) | (Moral Democracy) | (Single-Party Democracy)

This is easily the best guess yet, although I would dispute Feudal monarchy and Socialist state. I'm curious to your justifications, though! I mean, I don't really have anything else for hands over a globe, and for socialist State I reckoned that would be some sort of hippie bureaucracy.
 
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This is easily the best guess yet, although I would dispute Feudal monarchy and Socialist state. I'm curious to your justifications, though! I mean, I don't really have anything else for hands over a globe, and for socialist State I reckoned that would be some sort of hippie bureaucracy.

Implying that such a Bureaucracy could exist

Seriously though its probably something similar to the UN model of peace for the rich.
 
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A reasonably complex pop system confirmed, yessss. I can feel the hype already.
And I really hope there's at least one spider-like portrait in the arthropoid category. All insects shall bow to their rightful space spider rulers.
 
This is easily the best guess yet, although I would dispute Feudal monarchy and Socialist state. I'm curious to your justifications, though! I mean, I don't really have anything else for hands over a globe, and for socialist State I reckoned that would be some sort of hippie bureaucracy.
Incidentally, those were the two I had the hardest time deciding on. For the Socialist, I was thinking a Social welfare state of some sort, but not a democratic one. The image just didn't quite scream "Collectivist" to me.

For the Feudal monarchy, it was both because that form of Monarchy is otherwise missing form the options, and because it thematically fits with a "Purist" column: Direct Democracy, where every person votes on every issue, is the purest form of Democracy. Technocracy, where a small group trained to administrate properly leads is the purest form of Oligarchy. Feudal Monarchies, which is effectively a single ruler, ruling over single rulers, ruling over single rulers, seems to me to be the purest form of Monarchy.
 
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I imagine some kind of "Council of Elders", possibly all female, sitting on a tree for the pacifistic oligarchy.
 
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Question for the devs, I imagine that governments are moddable for sure but can we create unique governments for preset races? For a total conversion mod, and you want one race to always turn up and always have a special government.
 
Amazing, But one correction, *Republic (not empire)(i plan on a republican (not american republican) human-like species)
 
So are these the settled ethos and government types or a work in progress? I was talking with my brother about the game and he was wondering if there would be more kinds of ethos to choose from (one example he gave was something like maybe an industrialist - environmentalist sort of pairing)
 
This was great, DD. Now, not only awaiting Stellaris, but Vicky 3 :)
One quick question: could an empire's species change over time? Let's say I start the Interstallar Dominion with a race of fish folk, and over long millenia, that species is supplanted by a new population of dog folk, but who still identify as citizens of the Insterstellar Dominion, and I would still be playing the same empire. Is this right? I hope so!
 
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Here is my take on the government chart.

ix3uc5.png


I took a guess on some of them. Divine Mandate (Monarchy + Theocracy) was name dropped in the DD, and Technocracy (Oligarchy + Purist ) is obvious. Speaking of which, I wasn't sure if the center column should be "Purist" or "Technical" for a while, but I eventually went with the former once I realized that Democracy + Purist was likely Direct Democracy, meaning that wasn't likely a column of technical governments, but of the Governments in their purest form.

(For those that can't see the image:

Government : (Military) | (Theocratic) | (Purist) | (Enlightened) | (Despotic)
Monarchies: (Military Dictatorship) | (Divine Mandate) | (Feudal Monarchy) | (Enlightened Monarchy) | (Autocratic Monarchy)
Oligarchies: (Military Junta) | (Theocratic Oligarchy) | (Technocracy) | (Socialist State) | (Corporate State)
Democracies: (Stratocracy) | (Theocratic Republic) | (Direct Democracy) | (Moral Democracy) | (Single-Party Democracy)

I don't think column 3 is purist. I think all columns represent the same type of ideology and I don't think purist really counts as an ideology because fedual monarch and technocracy is not the same thing. Instead I think column 3 are material ideology, basically technological/science focus/social advancement which only races with materialistic ethos can pick. It seems very strange not to have science focused goverment in this game, very very very strange given all that have been said about the technology system.

The hands holding the earth are a symbol that the monarch have total control over the worlds resources (materialistic). The hands holding the atom, same thing here as atoms are both a symbol of science as well as a building block of matter. The straight arrow is a symbol of progress, society going forward.

I could maybe agree with despotic is what column 5 is but it could be something else.
 
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