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Stellaris Dev Diary #52 - New Achievements

Hello everyone and welcome to another Stellaris development diary. Today we'll be listing the new achievements coming in the 1.4 'Kennedy' update. In fact, to compensate for the lack of achievements added since release, there's a whole 32 new achievements coming, bringing the total amount of Stellaris achievements to 55. They are as follows:

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Victorious:
Win the game through any victory condition.

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Hear me Roar: Hatch the egg.

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Infinite Creation: Birth a new universe.

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Whence It Came:
Defeat a horrifying invader.

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Dreadnought: Restore an ancient warship.

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Stellar Performance: Take a trophy from a stellar being.

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Warrior of Light: Destroy a wraith.

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Unravelling Enigma: Uncover the secrets of an ancient fortress.

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Patron: Support the Artisan Troupe for 10 years.

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Mad Genius: Recruit a scientist from the Curators.

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The Good Stuff: Purchase a rare resource from the Traders.

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Return to Dust: Destroy an enclave.

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Last, Best Hope: Lead the non-aligned powers to victory against an awakened empire.

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Put A Ring On It: Have a ringworld section as your capital.

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Slave to the Systems: As a collectivist empire, have at least 200 enslaved pops in an empire of at least 500 pops.

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Suffer not the Alien: As a xenophobic empire, purge all other sentient species in the galaxy.

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Tourist Trap: As an individualistic empire, own a planet with at least 10 different species on it.

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Planned Obsolescence: As a materialist empire, have at least 75% of the pops in your empire be robotic in an empire with at least 200 pops.

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Peacekeeper: As a pacifistic empire, have all other independent empires be pacifistic as well.

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Very Open Borders: As a xenophilic empire, have migration treaties with at least 10 other empires.

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Deus Vult: As a spiritualistic empire, own 4 holy worlds.

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Omnicultural: Have your ruler be of a different species class than your founding species.

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Old Friends: Receive a gift from a Fallen Empire.

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Unboxing: Open up a shielded world.

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Enlightened Times: Enlighten a bronze age civilization.

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Payback: As a humanoid species, infiltrate the homeworld of pre-FTL reptilians.

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Paradise Found: Terraform a planet into a gaia world.

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What Came Before: Find the home system of a precursor empire.

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Outside Context: Invade pre-FTL Earth while it is in the midst of a world war.

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Then Virgil, Now Beatrice: Return a long-dead species to life.

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What Was Will Be: Close the loop, or don't.

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Resourceful: Have access to ten different strategic resources.
 
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Will "Suffer not the Alien" recognize genetic variants of your species to be an "other" species or still part of your own?
 
After going through the achievements more closely, I realised I don't know (I have never come across these situations in my playthroughs) what those mean. What is the loop they're refering to here? New endgame crisis? And shielded worlds? I knew these existed because I saw them in the world type page in the game's wiki, but... When can you have them? So much new stuff for me!
Shielded worlds are usually inside the borders of fallen empires, they are generally rare, and assuming another empire doesn't lay claim and shut down the shield, or you buy its survey data, you will be able to survey the shielded world and an event should start. I don't know if you can fail the event, but if you succeed you will get a fleet for fallen empire ships, though they are slightly more primitive than the "modern" fallen empire ships because they have been stuck inside the shielded world for a very long time.
 
Wait.....Birth a new universe?
If you succeed in aiding the infinity machine, it will do quite a few things, one of them being it will fly into the blackhole and create this tinier black hole (forgot its name) and when that happens it creates a new universe inside that black hole, thus getting you the achievement.
 
You can actually multiquote.
 
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Cheers for the DD Wiz :). Stellaris definitely launched with fewer than average achievements (I've played about 80 hours of Stellaris and have 74 per cent of them, while I've played over 900 hours of EU4 and have 38 per cent!) and they can be nice little aids in terms of setting gameplay goals, and the achievements above look like they add a good range of them, looking good, Payback is probably my favourite, classy :cool:.
 
how does one revive a "long-dead species"? I thought once an empire is ended and its pops are eliminated its impossible to revive them.
It's the In Limbo anomaly. If you manage to complete it, you will get a data cache with the DNA of a long-dead species. This can be given to a xenophile FE when they ask for it to revive that species. This process will give you the achievement.
 
This is just my personal opinion and nothing more. I think achievements are one of the worst ideas ever created for gaming. Many achievements are based on exploiting and gaming the game. So instead of fixing exploits they keep it and create an achievement for it. Others are so mundane that they are useless. Like giving a participation trophy instead of an actual trophy for winning. And then there are the make work or useless replay achievements.

What has happened to the gaming universe?
 
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