• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.
I actually consider Fanatic Materialist / Pacifist to be the best combo in my past few games.
:)

(Remember that I have seen things that you have not seen.)

Try xenophile and individually modify every planet in your empire so you have a bazillion species, then let them migrate around or resettle. You get the the crystal prism stuff and full happiness with ministry of culture and visitor centers.
 
Looks like this is the update that makes the game. These mechanics were hinted at in the base game but we all know Paradox can do better. All their games have that one update/dlc that really makes it shine. For Stellaris this will be it. Can't wait!
 
  • 4
Reactions:
Looks like this is the update that makes the game. These mechanics were hinted at in the base game but we all know Paradox can do better. All their games have that one update/dlc that really makes it shine. For Stellaris this will be it. Can't wait!
You are quite
Communal.png
, aren't you? "Journey ahead" seemed like it, but ethics and traditions alone?
 
You are quite
Communal.png
, aren't you? "Journey ahead" seemed like it, but ethics and traditions alone?

Well at least things are moving forward, if they can make the combat more interesting then it'd already be a great game!

I'd also love trade and espionage as well as more fallen empires like the ones we thought of in my signature thread! (shameless plug).
 
I would suspect so. If they are adding option to use aliens as food, it would be of limited use if you would have to have a pop of your species present on a planet to benefit from it.

What? When was this said? Excellent!!

Finally, I can eat those little Gecko creatures..they look so tasty
 
With the new faction system also coming out, I hope this is continued into a blend for when changing government types or a new ruler assumes their position, there would be additional dissent based on current dissent and how radical a change is occurring. For example, a massive subset across 3 worlds believes in the opposite values of the ruling government, and a new heir for the government comes into power, and so those factions might have a chance (depending on conditions) of declaring a war for secession. This would allow for some interesting developments, how do you handle it when your own people rebel, do you change your bombardment of the worlds, do you bombard them at all or do you negotiate a peace. It might have ramifications depending on what the main populous is, if they're independent-like thinkers, and a section of the empire wants to break off out of a desire for a different path (harmony vs war), you might have a bigger issue on hand later on if you roughly treat the separatists, and the same might go for other empires that are sympathetic to their cause.

Declaring that there can be no negotiations, and only war if they dare to attempt to leave your righteous rule might intimidate them into surrendering, might start off a war against them, or may lead to further diplomatic contact to see if a resolution more favorable to you could be reached. In doing this you will likely gain the respect and admiration of other authoritarian regimes, but will suffer in the eyes of more diplomatically inclined empires, or even pops in your own empire. If you handle it particularly badly, you could instigate a massive rebellion from within, and a war with all those empires that you were on uneasy terms with, as they would seek to liberate the people whom you were oppressing.
 
You may be shocked to find out that there are other features in Stellaris 'ripped off' from other games, for example colony ships. ;)

(The mechanics of Traditions differ from those of social policies, especially where Ascension Perks are involved, but I can understand thinking so from the interface)

Some of the most popular games ever were assembled by ideas and mechanics from other games and wrapped them in a nice bow. Just look at WoW
 
I still find the idea of using space ships to move millions tons of potato between planets every day bloody ridiculous, but it's going to be that way soon regardless. So complaining about something which already got green light is kinda pointless.

I agree. While I would like to see food supluses do something (other than being wasted / food tiles built over), I'm not going to be thrilled by a food export / global food system until I hear how the War in the Atlantic in HOI IV exciting / a real nail biter / a close run thing for the players.
 
  • 1
Reactions:
A really neat addition to the game, as before mentioned by others it looks quite Civ 5ish, but that is by no means a bad thing. In that regard though I have a question: will it be possible to redistribute invested points at a heavy penalty?

To explain why I'm asking:

The one thing that always bothered me about this mechanic in Civ 5 is that it feels very "gamey", meaning in doesn't fit the setting of a civilization but more that of a character in an RPG. Civilizations tend to shift a lot, often shedding entire strings of traditions if need be (example: martial tradition of Prussia / Germany before and after WW II ). While video game characters in RPGs just keep on levelling on top of a decision path chosen early on.

While I fully agree that a player should not be able to just switch entire tradition trees nilly-willy, it should be possible to do so at a heavy opportunity cost in order to reflect changes in how traditions affect civilizations. That way players can successfully role play the shift from martial to bureaucratic society if they so choose (for example prompted by joining a peaceful federation).

Opportunity costs could be handled twofold:

1.) one loses 20% of tradition points when a tradition shift is initiated. E.g. a player unlocked 10 traditions but want to shift in a different direction? after initiating the shift he'll start with 8 tradition points.

2.) one cannot allocate the remaining tradition points immediately. A new tradition focus should build up over time otherwise it feels very arcade-like again. Every X amount of years a player can reallocate 1 tradition point.

Personally, I feel that both penalties should be applied in order to truly make a reallocation of traditions a costly but rewarding decision. Due to the time investment and the loss of tradition points once all remaining points are reallocated it feels like an accomplishment and a "journey" to the player to have changed the role of traditions for one's faction.
 
  • 5
Reactions:
I agree. While I would like to see food supluses do something (other than being wasted / food tiles built over), I'm not going to be thrilled by a food export / global food system until I hear how the War in the Atlantic in HOI IV exciting / a real nail biter / a close run thing for the players.

Indeed. We can't even figure out a decent food distribution on our own measly size 16 starter planet now. Why would it become easier over several planets?
 
Not saying I'm against the ideas of government buildings, but a planet filled with monuments does strike me as an odd concept. A tourist hub, sure. A government hub, sure. Monuments all over and no production of anything substatial whatsoever might be a bit pushing it. Although I suppose alien culture could justify it in the end - perhaps a vanity project of a civilization that wants to leave its mark on the galaxy or show off its wealth and influence to other star nations. So I suppose it might be just me finding this idea weird.

It wouldn't be that strange. Think of it like the Vatican in Space - it would function as a holy planet that citizens could make pilgrimages to, sort of like Earth in the WH40k universe.
 
  • 2
Reactions:
As much as I like this mechanic, I think it should be more "dynamic" in that, you get perks based on what you actually do, rather than a buy system. For example, conquering planets and engaging in space battles bumps you up the supremacy tree. It should be difficult, if not impossible, to advance down a path that buffs abilities that your empire hasn't even engaged in.
 
  • 1
  • 1
Reactions:
From stream: Unity resource in it's original form is scrapped. Parts of the original idea will be used elsewhere.
What do you mean? That does not sound true. Unity resource works like designed, but a specific tradition tree was replaced and its concepts will be reused elsewhere.
 
  • 4
  • 2
Reactions: