I would like to know your credentials in game design to have such certain opinions. Your opinions quite frankly defy logic, and it would be very cool to know in which development group(s) you have been in. I am not a game designer, but I have history from 1980's of being an alpha and beta tester in various games, so I have had the privilege to follow quite a few game designs (some of them very successful, some went down the drain before they even got released).I don't think you grasp game design as much as you think you do.
Accumulating Unity points slower when you're a big massive conquest-driven empire is an entirely reasonable means of balancing broad vs. tall empires.
Anyway, like I mentioned already an umpteenton times, a small group is more in unision, and sure, they should get more Unity points. But if those Unity points are then used to buy Traditions which the small group has absolutely no history of, while the larger group with a long history in the Tradition in question is given a malus, then we are on weak ice. It fails logic, and it is a method to arbitrary punish a player doing well, both which are not signs of good game design.
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