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Sweet! It just sounded like the sort of thing that would be part of a DLC

Well they need to make it part of the base game else future paid dlc cannot get to play with tradition, as dlc content got to be independant from each others, else they will find themselves with an other retinue situation like in ck2.
 
Isaac Asimov would like to have a word with you on planets covered in government buildings.

Not saying I'm against the ideas of government buildings, but a planet filled with monuments does strike me as an odd concept. A tourist hub, sure. A government hub, sure. Monuments all over and no production of anything substatial whatsoever might be a bit pushing it. Although I suppose alien culture could justify it in the end - perhaps a vanity project of a civilization that wants to leave its mark on the galaxy or show off its wealth and influence to other star nations. So I suppose it might be just me finding this idea weird.

Funny, because the first thing my mind went to was that it'd be really neat if the mechanic encouraged you to redevelop your homeworld into a proper "bureaucratic hub" with all your tombs and ministries and such on it.

The thing that strikes me about it, is tombs and monuments aren't bureaucratic buildings in the tradtitional sense. They're more cultural landmarks. They produce impressions on observers and a sense of pride, feeling of cultural heritage but do not actually practically enhance bureaucracy the way a planetary capital complex designed to host offices and collect government data would.

But eh, like I said I find the concept of a planet of monuments kind of odd and strikingly unergonomic when those monuments would block the ability to exploit the planet's natural resources.
 
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Learnt that the hard way from retinues, huh?

Definitely a fan of this new system, loved the policy trees of Civ 5. Almost wish we could get them in EU4 and CK2 (or EU5 and CK3).

In EU4 there are Idea Groups. Not a "tree" but almost the same , with final bonus for the completion..
 
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The new faction system alone seemed interesting, but combined with this... hooray for better roleplaying, more peace-time mechanics, viable tall empires, more customization and ways to shift your ethics. Hooray for everything!

I wish it would be out already. Stellaring through the holidays with 1.5 would've been a blast :cool: Oh well, looking forward to it... ;)
 
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Unity is an accumulative resource that increases each month, and is primarily gained through the construction of government buildings such as monuments, mausoleums and temples.
Whot about Materialist? Or this mean I can build Research Institute on each planet? Whot about collective? Purge other (and primitive) will give me something?
The cost of unlocking a Tradition depends on the size of your empire, as well as how internally stable it is. Unhappy factions, minority species and slaves all increase the cost of adoption
1 - How much increase? Because some buildings can be build multiple times on one planet, and some are restricted to one on empire.
2 - What is the "Size"? Number of planets? Population? Percent of galaxy? Systems we have? Everything?
3 - If you give us estate from EU IV, therefore, this time give us a option to destroy them. One ruler - One (maybe two) faction max.
Overall, small harmonious empires will unlock Traditions more quickly than large, expansionistic ones.
Define "harmonious". Because, if it's mean colsed border (please make it default), neutral Collective / F. Materialist, focused on research supremacy and slowly expanding their border (by research). Purging everyone who attack them or within their border - with no repercussion (well, that empire know what they are doing when they attack those psychopath). But trading with everyone, exchanging resources for new knowlege / they open border / "buying pops" for experiments / etc. Then, for my gameplay, it will be "harmonious".
And second, expansionistic ones will get these points slower, but they got expansion and / or supremacy tradition, which if will give cost reduction, then "tall" empire will be still way back. So... Can you say that one little thing? They have cost reduction for tradisions?

ps. "Purity" - how it's work with synth?
pss. What if we have very long game, and all tradition which we want, are full, then where we will spend these points?
psss. Still wait for info about some option to expand planets / space mega structure / ringworld construction / etc :)
 
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But eh, like I said I find the concept of a planet of monuments kind of odd and strikingly unergonomic when those monuments would block the ability to exploit the planet's natural resources.
I certainly wouldn't expect it early game- but by the time you have the territory and resources to waste a few tiles, it makes total sense to me that your capital world would become the heart of your civilization's culture. Bear in mind, tombs and gardens and such are something tied to autocratic governments- the sort liable to invest in vast vanity projects and shows of their might.

I doubt you can just infinitely spam unity statues- there's probably a small set of unity-boosting structures with different in-universe purposes.
 
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@Wiz
Will any of the traditions lock out other traditions? I couldn't imagine Harmony and Purity working together for example (outside of Beyond Earth that is!)

The Harmony description doesn't say anything about xeno-inclusion....
 
The point of the mechanic is that massive expansionist empires can utilize it less than smaller ones, yes. It's partly there to help make small ("tall") empires competitive.
Ah, the classic idea that a player has to be penalised by game-design if they do good.

It is one thing to design a game where the player (in whatever game) to face harder and tougher challenges when the player gets stronger. It is a totally different thing to arbitrary give the player penalties with no logical back-ground simply because they are doing well.

If traditions are designed so that there is little or limited effect of what the player has done to tradition vs the player plays it small and harmonious, then we can not talk about a *tradition* if you have actually not engaged in that tradition.

Unity tradition shouldn't be gathered simply by sitting in your home planet, it should be gathered from expanding and purging the other races. How else could it be called a tradition of Unity?

Supremacy tradition shouldn't be gathered simply by sitting in your home planet, it should be gathered from waging wars, hunting pirates and anomalies. How else could it be called a tradition of Supremacy?

Etc, etc.

Now if there was a tradition called "Piety", then I would understand how you can gather that tradition by sitting back and not doing anything. But for anything else?
 
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Ah, the classic idea that a player has to be penalised by game-design if they do good.

It is one thing to design a game where the player (in whatever game) to face harder and tougher challenges when the player gets stronger. It is a totally different thing to arbitrary give the player penalties with no logical back-ground simply because they are doing well.

If traditions are designed so that there is little or limited effect of what the player has done to tradition vs the player plays it small and harmonious, then we can not talk about a *tradition* if you have actually not engaged in that tradition.

Unity tradition shouldn't be gathered simply by sitting in your home planet, it should be gathered from expanding and purging the other races. How else could it be called a tradition of Unity?

Supremacy tradition shouldn't be gathered simply by sitting in your home planet, it should be gathered from waging wars, hunting pirates and anomalies. How else could it be called a tradition of Supremacy?

Etc, etc.

Now if there was a tradition called "Piety", then I would understand how you can gather that tradition by sitting back and not doing anything. But for anything else?
"Unity" is the resource that lets you buy traditions. It isn't a tradition itself. You accumulate Unity over time, with a few ways to increase it based on structures and certain unlocked Traditions. You can unlock traditions by spending Unity, and the cost to unlock traditions increases based on multiple factors- including how far you've spread yourself across the galaxy (because a larger empire is less unified).
 
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Awesome feature. The social policy trees were one of my favorite parts of CiV and I'm glad you guys are adopting the same sort of idea. I have a couple of thoughts though. Firstly, I feel like the harmony and purity tree contradict each other. One promotes a diverse and happy population while the other promotes species domination. Obviously we can't read the tradition descriptions right now, but if they're not going to be exclusive please try to make it so that the descriptions from one don't contradict the descriptions from the other.

On that note, the only thing I am kind of disappointed in is the lack of exclusivity. I'm not sure how long it takes to adopt one complete tree so maybe the fact that there are only five traditions per tree are alright, but the fact you can adopt every tree sort of irks me. Because of that, the choice of which tradition to adopt is only short-term. We can always grab the other option later and, if we play long enough, eventually we will adopt all the traditions. I hope that in the future we can make more difficult choices when customizing our empires.

Other than those two gripes, this is probably going be my most favorite feature so far.

I think that the fact that they're going to affect your pop happines and factions limits your options, even if you technically could pick contradicting options. This could potentially mean creating a huge rift in your Empire.
 
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I am all for new core concepts being added to the game. But will the AI be able to effectively deal with it as well? Time and time again with games, the AI plays catch up. This one included (though I did start with 1.2). I hope the AI will not get worse when this comes out.
 
The stuff in the russian translation file is WIP and was accidentally included, please do not post it here.
 
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THE INFORMATION IN THE RUSSIAN LOCALISATION FILE IS FROM AN EARLY WIP VERSION AND NOT FINAL, FURTHER POSTING OF IT WILL RESULT IN INFRACTIONS.
 
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Guys, I just gotta say, you at Paradox are the best! I love what you are doing with this game, and it's turning out more and more to be the amazing space sim I dreamed it might be. Really I'm really happy I gave you guys my money for this game, its DLCs, and HOI4's.
 
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"Unity" is the resource that lets you buy traditions. It isn't a tradition itself. You accumulate Unity over time, with a few ways to increase it based on structures and certain unlocked Traditions. You can unlock traditions by spending Unity, and the cost to unlock traditions increases based on multiple factors- including how far you've spread yourself across the galaxy (because a larger empire is less unified).
I am quite capable to read :) Unity is used to unlock traditions, and you gain (as per Wiz) most of these traditions fastest by not establishing such a tradition with your actions.

It is illogical to gain a Tradition by not engaging in anything which would actually be considered a traditional behaviour. More importantly, it is not good game-designing to arbitrary penalise a player for doing well.
 
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One thing we have mentioned as a big priority for Stellaris is adding more empire customization and more ability to roleplay diverse empires. We have also talked about our desire to allow for the existance of 'tall' empires.

How to make tall empires possible

Step 1) Reduce POP growth by a factor of about 10

There you go!
 
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