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Hi folks!

Today, we moved into our brand new offices so things have been a little hectic in Paradox land. The new building is great, but I will always miss the spectacular view of Stockholm from the 24th floor of "Skrapan"...

No rest for the wicked though, so let's talk a bit about the role that characters play in Stellaris. First off, this game is not character based like Crusader Kings, so do not expect a complex web of rivalries and friendships to develop between rulers and leaders with dynamic portraits and genetics. In Stellaris, the real stars of the show are the Pops, with characters acting more like the advisors, generals and admirals in Europa Universalis (though they do have certain personality traits that can affect what options they get in scripted events, for example.) With that out of the way, let's examine the different types of characters:

Scientists can be put in charge of one of the three research departments (Physics, Society or Engineering.) They can also be assigned to captain the Science Ships you use to explore the galaxy. These are all topics for upcoming dev diaries... Suffice it to say that their skill levels and personalities will have clear effects on their tasks. They are also valid ruler candidates in technocratic societies (government types).

Governors can either lord it over a single planet or an entire sector (more on sectors later). They are a very useful way of keeping the populace happy, or increasing the efficiency of a rich and powerful planet even more. Governors are valid ruler candidates under many government types.

Admirals, though they are not mandatory, can give a clear edge to your military fleets, which is pretty straightforward. They are valid ruler candidates in militaristic societies.

Generals lead your armies in defense of your planets against invasion, or when invading the planets of your enemies. Like Admirals, they are valid ruler candidates in militaristic societies.

stellaris_dev_diary_06_01_20151026_leaders.jpg


Rulers give bonuses to entire empires, and, since other leader types can be elected ruler, they typically have a secondary skillset as well. Ruler type characters can also lead Factions; such characters are not recruited by you and cannot be ordered around. Factions and their leaders are, again, something we'll cover in detail later on.

Most leader types are recruited using Influence (a type of diplomatic "currency" in the game) and there is a cap on the total number of leaders you can employ, so you will need to weigh your need for Admirals against that for competent Governors, etc. Although all leaders tend to gain experience and become more accomplished over time, they do not live forever. The day will come when they perish and will need to be replaced…

stellaris_dev_diary_06_01_20151026_empire_details.jpg


Now, as you remember from last week’s diary, there are about a hundred different alien race portraits in the game. Thus, we initially felt that lesser leaders should not have actual portraits, because we could not possibly produce enough of them to provide the requisite variety. But then, the artists started to experiment with different backgrounds and clothes, which thankfully proved sufficient to allow all leaders to show a portrait.

The different types of leaders all use different sets of clothes. This helps increases variety, but also reinforces their role, with admirals having a militaristic uniform, governors being more casually dressed, and scientist being a bit more techy. Clothes are shared between some of the more similar species, because creating five unique apparels for each species is just an enormous amount of work. (Not all species wear clothes though; it would be odd if this was every alien race’s custom.)

I expect that humans will be by far the most popular race to play. Therefore, they are getting some special attention with different ethnicities, genders and hair styles. There is nothing stopping modders from doing the same for other races, of course! For example, the system could easily be used for other things, like an insect race where you have a multi tiered system, with one appearance for the ruler, a completely different morphology for your Pops, and a third for your leader characters...

Until next week, take care all!
 
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I knew that it was never going to be as character-focused as Crusader Kings etc, but I do hope that there is enough here to get attached to characters, and have them grow a little and change a little through events.

(I actually wouldn't mind a slimmed down relation mechanic, so that your prize Admiral could become less cooperative when a new leader is selected that he happens to not like)

Anyway, this looks pretty grand. I appreciate that the leaders are selected from the race, and not from some random pool of aliens like in most 4X space games. I do wish that there wasn't a leadership cap. You should be able to fill every 'open' position with a leader. Always bugs me when a planet has no governor because I don't have enough leaders. I mean, how does that reflect reality. Every planet has a governor. I guess you could argue that the 'blank' leadership slot just represents a leader who doesn't have a noticeable impact on the world, but even in that case, having a skill-less character in that position who could have events happen to them would be more interesting than an empty void.
 
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I really, really, REALLY hope someone in the office have been playing Aurora 4x.

Also, I sense that the discussion around different government forms will be renewed. "Indirect Democracy", was this the voting ballot with the forward arrow or the revolving arrow, hmmm...?
Pretty sure the curved one is indirect.
 
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Nazis are just he extreme example to show the point. Say, you want a Roman Empire in Space. You'd want your leaders to at least have Latin names. Another poster asked about having a Dahomey Empire.My main question is whether we are locked into having humans be broadly representative of modern demographics or if there's flexibility without requiring modding.
Well screw modiding what happens when we import a save from HoI (or any game that ends in between them)?
 
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Not too sure I'm keen on a limited number of 'characters' that I can pick to captain a singular ship. It creates a bit of a dissonance for me that will make me think "Well what about all the other ships...what about their captains?"
I will just think them as über-generals
 
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very cool DD...and I love what the empire modifiers are showing....the doctrines...so cool!

hype is very large now.
 
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We learned quite a bit this DD. First we got a look at the government screen and saw Modifiers and whole lot more. We also now know that the middle column in government types is a technocracies.
 
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Except I can plop a scientist on to captain a ship. Which seems like a preferential thing which is unnecessary when the character types are not as broad as they could be for features like this.
they are the exception...they arent only military ships but on special civilian ships to explore anamolies and stuff where you get your research from. the scientists that head up departments will probably just give modifiers it is the exploration ships that give you new tech.
 
I want to ask you a question and I hope you guys can answer me: Can we change the leaders names? I really want to make a human roman faction and it will be weird to see the dictator of the SPQR called Dolores Muwanga.
 
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"Waiting on Earth" it says under the unassigned leaders in the screen shot.

Makes you stop and think, doesn't it? "Waiting on Earth"

Because, ultimately, aren't we *all* Waiting on Earth? Aren't we all sat here, on Earth, waiting... for Stellaris?

So just think about that.
 
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@Doomdark Out of curiosity, since the Dev Diary mentioned artwork for species, how much variety will there be in planetary skins? Is there 100+? That screenshot of Jupiter is really beautiful and it'd be disappointing if planets got repetitive after colonizing the first half-dozen systems.

Also - will you sell planetary skins as DLC :p That almost seems like it'd be more successful than selling unit skins!
 
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So just think about that.
I did. And I realized waiting for Stellaris makes me impatient.

Impatience eventually leads to frustration.
Frustration leads to anger.

Anger leads to hate.
Hate leads to suffering.
Suffering is the path to the Dark Side.

Stellaris is the Dark Side!
 
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I liked what I was reading until :

Hi folks!

I expect that humans will be by far the most popular race to play. Therefore, they are getting some special attention with different ethnicities, genders and hair styles. There is nothing stopping modders from doing the same for other races, of course! For example, the system could easily be used for other things, like an insect race where you have a multi tiered system, with one appearance for the ruler, a completely different morphology for your Pops, and a third for your leader characters...

Seriously ? Are you even reading the forums ?
You make a game with awesome randomly-generated alien species and you expect people to play mainly as humans, so they are the only ones that get different looking pops ? Does this mean that every other species is made of clones ?

I think that the true reason is that you can't make specific morphologies more a lot of species (it would require a lot of work), but I think it should be at least be the case for the species that aren't randomly generated. It should not be the work for modders.
Looks really lazy to me if every member of the same species looks exactly the same. I hope there is at least a variation of colour. For me Stellaris just downgraded from "instant buy please take my money" to "'might be a good game, wait&see".
 
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Seriously ? Are you even reading the forums ?
You make a game with awesome randomly-generated alien species and you expect people to play mainly as humans, so they are the only ones that get different looking pops ? Does this mean that every other species is made of clones ?
Statistically speaking, Humans are ALWAYS the most played race in MMORPGs. In Guild Wars 2, for example, 36% of all characters were human. The runner up was a race of Giants -- identical to humans in every way except for their size -- and they had 19%.

So I suggest you shut yer trap and just accept commonly recognized knowledge about sci-fi/fantasy games.
 
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Ooooh, I wanna click that demographics tab! :eek:
Also Indirect Democracy and Noninterference Directive (Prime Directive?). :)
 
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Seriously ? Are you even reading the forums ?
You make a game with awesome randomly-generated alien species and you expect people to play mainly as humans, so they are the only ones that get different looking pops ? Does this mean that every other species is made of clones ?

I bet everyone will play Humans in this game at least once so, that would make them the most played race.
 
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Statistically speaking, Humans are ALWAYS the most played race in MMORPGs. In Guild Wars 2, for example, 36% of all characters were human. The runner up was a race of Giants - identical to humans in every way except for their size -and they had 19%.

So I suggest you shut yer trap and just accept commonly recognized knowledge about sci-fi/fantasy games.

,,,
What are you speaking about ? This is not a MMO. And if it is recognized knowledge that people tends to play as humans in sci-fi strategy game where you can also pick alien species, you have to prove it. I'm ready to accept it, but please be polite and don't shout irrelevant arguments at me. Stellaris has pretty much nothing in common with Guild Wars 2.
 
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