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Hi folks!

Today, we moved into our brand new offices so things have been a little hectic in Paradox land. The new building is great, but I will always miss the spectacular view of Stockholm from the 24th floor of "Skrapan"...

No rest for the wicked though, so let's talk a bit about the role that characters play in Stellaris. First off, this game is not character based like Crusader Kings, so do not expect a complex web of rivalries and friendships to develop between rulers and leaders with dynamic portraits and genetics. In Stellaris, the real stars of the show are the Pops, with characters acting more like the advisors, generals and admirals in Europa Universalis (though they do have certain personality traits that can affect what options they get in scripted events, for example.) With that out of the way, let's examine the different types of characters:

Scientists can be put in charge of one of the three research departments (Physics, Society or Engineering.) They can also be assigned to captain the Science Ships you use to explore the galaxy. These are all topics for upcoming dev diaries... Suffice it to say that their skill levels and personalities will have clear effects on their tasks. They are also valid ruler candidates in technocratic societies (government types).

Governors can either lord it over a single planet or an entire sector (more on sectors later). They are a very useful way of keeping the populace happy, or increasing the efficiency of a rich and powerful planet even more. Governors are valid ruler candidates under many government types.

Admirals, though they are not mandatory, can give a clear edge to your military fleets, which is pretty straightforward. They are valid ruler candidates in militaristic societies.

Generals lead your armies in defense of your planets against invasion, or when invading the planets of your enemies. Like Admirals, they are valid ruler candidates in militaristic societies.

stellaris_dev_diary_06_01_20151026_leaders.jpg


Rulers give bonuses to entire empires, and, since other leader types can be elected ruler, they typically have a secondary skillset as well. Ruler type characters can also lead Factions; such characters are not recruited by you and cannot be ordered around. Factions and their leaders are, again, something we'll cover in detail later on.

Most leader types are recruited using Influence (a type of diplomatic "currency" in the game) and there is a cap on the total number of leaders you can employ, so you will need to weigh your need for Admirals against that for competent Governors, etc. Although all leaders tend to gain experience and become more accomplished over time, they do not live forever. The day will come when they perish and will need to be replaced…

stellaris_dev_diary_06_01_20151026_empire_details.jpg


Now, as you remember from last week’s diary, there are about a hundred different alien race portraits in the game. Thus, we initially felt that lesser leaders should not have actual portraits, because we could not possibly produce enough of them to provide the requisite variety. But then, the artists started to experiment with different backgrounds and clothes, which thankfully proved sufficient to allow all leaders to show a portrait.

The different types of leaders all use different sets of clothes. This helps increases variety, but also reinforces their role, with admirals having a militaristic uniform, governors being more casually dressed, and scientist being a bit more techy. Clothes are shared between some of the more similar species, because creating five unique apparels for each species is just an enormous amount of work. (Not all species wear clothes though; it would be odd if this was every alien race’s custom.)

I expect that humans will be by far the most popular race to play. Therefore, they are getting some special attention with different ethnicities, genders and hair styles. There is nothing stopping modders from doing the same for other races, of course! For example, the system could easily be used for other things, like an insect race where you have a multi tiered system, with one appearance for the ruler, a completely different morphology for your Pops, and a third for your leader characters...

Until next week, take care all!
 
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That's exactly what they are doing.
https://forum.paradoxplaza.com/forum/index.php?threads/your-race.880976/
Though I'm sure Mollusks will get some love too eventually. On Earth.
One more point I should make about this.

Everyone on this forum represents a small, vocal minority of Paradox's fanbase. I'll bet you that this forum represents less than 5% of Paradox's game sales. So don't assume that just because that's what the majority of forum posters want that it's what the majority of consumers wants.

EDIT: I misread his post, we actually agree with each other. But I'm leaving this post here because my point is still relevant to the overall discussion.
 
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What are you speaking about ? This is not a MMO. And if it is recognized knowledge that people tends to play as humans in sci-fi strategy game where you can also pick alien species, you have to prove it. I'm ready to accept it, but please be polite and don't shout irrelevant arguments at me. Stellaris has pretty much nothing in common with Guild Wars 2.
That's exactly what they are doing.
https://forum.paradoxplaza.com/forum/index.php?threads/your-race.880976/
Though I'm sure Mollusks will get some love too eventually. On Earth.
If you read this forum you can see that humans are not "by far the most" wanted species.

I bet everyone will play Humans in this game at least once so, that would make them the most played race.
I also think that everyone will at least try the humans. But it won't make them the most played species in terms of time. I mean, a player won't just play with humans. A player will at least try two-three of the "main" species and also try personnalized aliens.
 
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What are you speaking about ? This is not a MMO. And if it is recognized knowledge that people tends to play as humans in sci-fi strategy game where you can also pick alien species, you have to prove it. I'm ready to accept it, but please be polite and don't shout irrelevant arguments at me. Stellaris has pretty much nothing in common with Guild Wars 2.
(A) Where do you get the idea Guild Wars 2 isn't an MMORPG?
(B) It's a commonly known fact of MMORPGs
(C) I'm not shouting at you...
(D) You can look up statistics yourself. They're easy to find. Here is one from World of Warcraft.
(E) I'm not going to waste my time arguing with a poster who's clearly volatile.
 
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One more point I should make about this.

Everyone on this forum represents a small, vocal minority of Paradox's fanbase. I'll be you that this forum represents less than 5% of Paradox's game sales. So don't assume that just because that's what the majority of forum posters want that it's what the majority of consumers wants. Statistics say otherwise.
Uhm, but the theme I mentioned consists mainly of human choices, how does that contradict statistics?
 
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What are you speaking about ? This is not a MMO. And if it is recognized knowledge that people tends to play as humans in sci-fi strategy game where you can also pick alien species, you have to prove it. I'm ready to accept it, but please be polite and don't shout irrelevant arguments at me. Stellaris has pretty much nothing in common with Guild Wars 2.

The same general concept remains: People play what they're familiar with. Its why England is the most popular country to play in EU4.

Anyway, you were the one that made the claim that people want to play other races to a greater degree, so its contingent on you to show that that is the case.
 
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I liked what I was reading until :

Seriously ? Are you even reading the forums ?
You make a game with awesome randomly-generated alien species and you expect people to play mainly as humans, so they are the only ones that get different looking pops ? Does this mean that every other species is made of clones ?

I think that the true reason is that you can't make specific morphologies more a lot of species (it would require a lot of work), but I think it should be at least be the case for the species that aren't randomly generated. It should not be the work for modders.
Looks really lazy to me if every member of the same species looks exactly the same. I hope there is at least a variation of colour. For me Stellaris just downgraded from "instant buy please take my money" to "'might be a good game, wait&see".
Great variety would be a complete waste of resources, a special case is made for humans due to interest and due to it only being one species instead of all of them. Most people do like playing humans, and while I want to play exotic species I also want to play as humans.

It's not lazy, it's the choice of having 10-20 races or 100+. Resources and time are finite.
 
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Thanks for the cool diary! This thing here made me think a bit, though:

Most leader types are recruited using Influence (a type of diplomatic "currency" in the game) [...]

I do hope that the relationship between numerical values (like this "influence") and the things they affect will make sense in Stellaris. In EU4, for example, it always bothered me that my ruler's diplomatic skill impacts the development of new ship types- what does the former have to do with the latter? Now in Stellaris, diplomatic "influence" cam buy you leaders... it's not evident to me how your foreign politics affect the staff you appoint for inner affairs... hopefully this will be implemented in a plausible way which doesn't feel gamey and arbitrary!
 
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One more point I should make about this.

Everyone on this forum represents a small, vocal minority of Paradox's fanbase. I'll be you that this forum represents less than 5% of Paradox's game sales. So don't assume that just because that's what the majority of forum posters want that it's what the majority of consumers wants. Statistics say otherwise.

Statistics MAY say that otherwise :) There, FTFY

In this particular question I think the opinion of the posters is that human race will be the most played one, since Ezumiyr only got disagreements yet, so in this case we probably represent well the opinion of the customer community.
 
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Also, lets remember that Paradox has a pretty consistent DLC model of expanding the variety in their games.
 
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And why should I prove anything ? I'm not the one that made assertions the first. I'm not the one that asserted that humans will be by far the most played species.
The argument that the forums discuss all sorts of cool species has one major flaw:
Who would fantasize about playing humans? Aside from specific empires that is, but if you read forums there is plenty of that already.

That doesn't mean they won't still pick them when it comes time to play. Many people emphasize with humans, patriotic feelings and all that and while it may not be a majority picking them it will most certainly be the most played race as the rest of the players will be distributed among a hundred different choices.
 
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Now of course if someone can show statistics about species picked in SF strategy games I will totally accept that I'm wrong.

The only thing we have to date is this thread: https://forum.paradoxplaza.com/forum/index.php?threads/your-race.880976/

It's definitely not optimal, but since it's the only source we have...
Anyway, you will see that the majority of the posters on this thread are going for a human species, or a space elf (which is basically humans with pointy ears). And people tend to pick familiar choices, even in a sci-fi or fantasy universe.

http://nms.sagepub.com/content/11/5/815.short
This article basically says that there is an overrepresentation of white male avatars which correlates with an overrepresentation of white male players in games. Ergo, people tend to play as something close to themselves
 
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So good to read "the real stars of the show are the Pops".

And sectors sounds like it should reduce the micro for large empires, maybe a little like Rome2 went with regions.
 
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This is a damn SCIENCE FICTION game, not a game where you can re-write the history of your country. People don't play it because it's familiar, but because it's strange and unusual ! People want to play as space oisters !
And no, people don't always pick the humans in MMOs. In WoW, last time I checked, Blood Elves were the most played. In my D&D experience people also seem to love playing as not-humans.
And why should I prove anything ? I'm not the one that made assertions the first. I'm not the one that asserted that humans will be by far the most played species.
Anyway, the simplest way to prove my point is to say that I don't know any statistics. So I can't say if people mainly play as humans or not. Which mean that humans should not be the only species with extended features just because they are supposed to be the most played.
Now of course if someone can show statistics about species picked in SF strategy games I will totally accept that I'm wrong.

EDIT: I'd like to add that I find it EXTREMELY ANNOYING that people auto-click on "respectfully disagree" on my posts even before they had the time to read it. I'm so tired of what this forum became (a lair of fanboys), I'm just ragequiting. Impossible to discuss here.

I can't speak for other people, but, having clicked on that button for each post you made in this conversation, I can assure you that I did not auto-click it.
I disagree with the idea that people don't mostly play humans when given the opportunity.
I disagree with the idea that Paradox is being lazy for focusing on humans.
I disagree with your automatic rejection of the comparisons drawn to MMOs.
I disagree that we cannot take a threat discussing the popularity of various races as evidence to the popularity of various races.
I disagree with your statement that Blood Elves are the most popular, according to this site (http://www.statista.com/statistics/276315/distribution-of-world-of-warcraft-characters-by-race/).
I disagree with your statement that you made no assertions before anyone else (you started this line of conversation, its self evident that you made the first assertion).
I disagree with your general rhetoric.
I disagree with taking the 'respectfully disagree' count personally.

For all those reasons, I clicked the disagree button, while also typing replies to flesh out my position. Again, I can't speak for other people, but I would not be surprised if others had the same general position.
 
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