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Hi folks!

Today, we moved into our brand new offices so things have been a little hectic in Paradox land. The new building is great, but I will always miss the spectacular view of Stockholm from the 24th floor of "Skrapan"...

No rest for the wicked though, so let's talk a bit about the role that characters play in Stellaris. First off, this game is not character based like Crusader Kings, so do not expect a complex web of rivalries and friendships to develop between rulers and leaders with dynamic portraits and genetics. In Stellaris, the real stars of the show are the Pops, with characters acting more like the advisors, generals and admirals in Europa Universalis (though they do have certain personality traits that can affect what options they get in scripted events, for example.) With that out of the way, let's examine the different types of characters:

Scientists can be put in charge of one of the three research departments (Physics, Society or Engineering.) They can also be assigned to captain the Science Ships you use to explore the galaxy. These are all topics for upcoming dev diaries... Suffice it to say that their skill levels and personalities will have clear effects on their tasks. They are also valid ruler candidates in technocratic societies (government types).

Governors can either lord it over a single planet or an entire sector (more on sectors later). They are a very useful way of keeping the populace happy, or increasing the efficiency of a rich and powerful planet even more. Governors are valid ruler candidates under many government types.

Admirals, though they are not mandatory, can give a clear edge to your military fleets, which is pretty straightforward. They are valid ruler candidates in militaristic societies.

Generals lead your armies in defense of your planets against invasion, or when invading the planets of your enemies. Like Admirals, they are valid ruler candidates in militaristic societies.

stellaris_dev_diary_06_01_20151026_leaders.jpg


Rulers give bonuses to entire empires, and, since other leader types can be elected ruler, they typically have a secondary skillset as well. Ruler type characters can also lead Factions; such characters are not recruited by you and cannot be ordered around. Factions and their leaders are, again, something we'll cover in detail later on.

Most leader types are recruited using Influence (a type of diplomatic "currency" in the game) and there is a cap on the total number of leaders you can employ, so you will need to weigh your need for Admirals against that for competent Governors, etc. Although all leaders tend to gain experience and become more accomplished over time, they do not live forever. The day will come when they perish and will need to be replaced…

stellaris_dev_diary_06_01_20151026_empire_details.jpg


Now, as you remember from last week’s diary, there are about a hundred different alien race portraits in the game. Thus, we initially felt that lesser leaders should not have actual portraits, because we could not possibly produce enough of them to provide the requisite variety. But then, the artists started to experiment with different backgrounds and clothes, which thankfully proved sufficient to allow all leaders to show a portrait.

The different types of leaders all use different sets of clothes. This helps increases variety, but also reinforces their role, with admirals having a militaristic uniform, governors being more casually dressed, and scientist being a bit more techy. Clothes are shared between some of the more similar species, because creating five unique apparels for each species is just an enormous amount of work. (Not all species wear clothes though; it would be odd if this was every alien race’s custom.)

I expect that humans will be by far the most popular race to play. Therefore, they are getting some special attention with different ethnicities, genders and hair styles. There is nothing stopping modders from doing the same for other races, of course! For example, the system could easily be used for other things, like an insect race where you have a multi tiered system, with one appearance for the ruler, a completely different morphology for your Pops, and a third for your leader characters...

Until next week, take care all!
 
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I guess it's also imaginable that other races will get additional variation over the course of the game's lifespan, like we got additional advisors and distinct unit types for EU4 for example as the game kept pumping out patches/DLC. I'm fine with having a good baseline, and seeing it improve over time.
Anyways, I'm looking forward to learn more about the "influence" resource: how it's acquired and what it's other uses are. So far I'm fairly impressed with all I heard, and I like the way how the leader screen strongly hints a lot of freedom in shaping your empire: going for 12 scientists and a bare minimum of other leader? having dedicated admirals/generals for every part of your empire? having governors all over the place to outclass others in production? I think it's very promising!
 
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(A) Where do you get the idea Guild Wars 2 isn't an MMORPG?
(B) It's a commonly known fact of MMORPGs
(C) I'm not shouting at you...
(D) You can look up statistics yourself. They're easy to find. Here is one from World of Warcraft.
(E) I'm not going to waste my time arguing with a poster who's clearly volatile.
You have done a very impressive job of completely not understanding his post.

A) He did not say that Guild Wars 2 is not an MMORPG. He said that Stellaris is not.
B) But this game is not an MMO
D) Again, this is not an MMO
E) I would not accuse him of anything when you did not get a single thing right.
 
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I am curious whether or not there will be things that you can research/discover which can increase the lifespan of your leaders/pops/rulers such as transhumanism etc.


Also does every race live as long or do some live longer, for instance I would imagine an insectoid race might have a higher birth rate but shorter lifespan.
 
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You have done a very impressive job of completely not understanding his post.
Not at all. He worded his post poorly. I interpreted "this is not an MMO" as referring to GW2. That's a grammatically accurate interpretation considering I never even mentioned Stellaris in the post he was replying to.

And the fact that Stellaris isn't an MMORPG doesn't make the data irrelevant. We can still extract the principle "Players are attracted to what's familiar" and apply it to Stellaris.
 
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"Waiting on Earth" it says under the unassigned leaders in the screen shot.

Makes you stop and think, doesn't it? "Waiting on Earth"

Because, ultimately, aren't we *all* Waiting on Earth? Aren't we all sat here, on Earth, waiting... for Stellaris?

So just think about that.
True enough, but for a moment there I thought you were going somewhere more... profound with this train of through. You know pale blue dot profound.

Nah, she's nearing the end of her career. Admirals reach the apex of their ability around 14 years. :p
This isn't anime this is Hollywood, here all women are under 30 not under 18.

Ooooh, I wanna click that demographics tab! :eek:
Also Indirect Democracy and Noninterference Directive (Prime Directive?). :)
Yeah I was going to comment on that too, inf act the united nations of earth look very much like the beginings of the united fedarion of planets.

If you read this forum you can see that humans are not "by far the most" wanted species.


I also think that everyone will at least try the humans. But it won't make them the most played species in terms of time. I mean, a player won't just play with humans. A player will at least try two-three of the "main" species and also try personnalized aliens.
I would say quite the opposite, I have started playing many games with custom nations (which is the most common start in eu4) but I almost never play those for more than a few hours.

I can't speak for other people, but, having clicked on that button for each post you made in this conversation, I can assure you that I did not auto-click it.
I disagree with the idea that people don't mostly play humans when given the opportunity.
I disagree with the idea that Paradox is being lazy for focusing on humans.
I disagree with your automatic rejection of the comparisons drawn to MMOs.
I disagree that we cannot take a threat discussing the popularity of various races as evidence to the popularity of various races.
I disagree with your statement that Blood Elves are the most popular, according to this site (http://www.statista.com/statistics/276315/distribution-of-world-of-warcraft-characters-by-race/).
I disagree with your statement that you made no assertions before anyone else (you started this line of conversation, its self evident that you made the first assertion).
I disagree with your general rhetoric.
I disagree with taking the 'respectfully disagree' count personally.

For all those reasons, I clicked the disagree button, while also typing replies to flesh out my position. Again, I can't speak for other people, but I would not be surprised if others had the same general position.
I don't agree on everythign but on the general sentiment yes.
 
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I liked what I was reading until :
Seriously ? Are you even reading the forums ?
You make a game with awesome randomly-generated alien species and you expect people to play mainly as humans, so they are the only ones that get different looking pops ? Does this mean that every other species is made of clones ?

Humans are going to be the Byzantine Empire of this game. I mean they are going to be the one true Roman Empire of this game.
 
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But this doesn't make any sense.

Obviously all human names should be Greek, as humanity's only hope of venturing into space is if the glorious Byzantine Empire is reborn.
 
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In regards to designing races, will we be able to create a human like race with wings and/or pointy ears?
No. You choose your race's appearance from a set of around 15 premade portraits. So unless the Paradox made portraits with pointed ears, the answer is no.

That said, you can make your own portraits and import them into Stellaris. So you can create an "Elf" race that way. In fact, I wouldn't be surprised if there were day one mods that did this.
 
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Since we can customize humans any way we want I expect at least 10 Byzantine Empire AARs the day the game comes out.

I can't wait to see attempts at importing names from Crusader Kings 2 and EU 4 cultures (which will have been put through Vicky 3 and HoI4 by that point

Intergalactic Empire of Lombardy :p
 
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Very nice. My most immediate concern was that it could end up like EU4, where picking up an Admiral was rare, because Generals were far more useful 99% of the time and the cap meant that you normally couldn't spare a slot for an Admiral. Looks to be a good number of slots here though, and hopefully we'll always have good reasons to keep at least one of each type around.

Hoping for a good method for scaling the number of leaders too. EU4 got a little strange sometimes, when you could have an army of millions, but are only able to find 2 people qualified to lead them (or start paying monarch points).
 
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No. You choose your race's appearance from a set of around 15 premade portraits. So unless the Paradox made portraits with pointed ears, the answer is no.

That said, you can make your own portraits and import them into Stellaris. So you can create an "Elf" race that way. In fact, I wouldn't be surprised if there were day one mods that did this.
15? They said 100+.

I don't know. I think clothing would be a basic invention for an advanced spacefaring civilization.
Even a species living on a hot planet? Feeling shy is not a universal concept.
 
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I don't know. I think clothing would be a basic invention for an advanced spacefaring civilization.

Why would a furry species need clothes?
 
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Not at all. He worded his post poorly. I interpreted "this is not an MMO" as referring to GW2. That's a grammatically accurate interpretation considering I never even mentioned Stellaris in the post he was replying to.

And the fact that Stellaris isn't an MMORPG doesn't make the data irrelevant. We can still extract the principle "Players are attracted to what's familiar" and apply it to Stellaris.
I disagree. He worded clearly. I think it is reasonable to conclude that on the Stellaris game forum any use of the phrase "this game" can be assumed to refer to Stellaris. If someone posts a comment that says "I am so hyped for this game" are you going to inquire as to what game they are referring?

Granted it doesn't make the data irrelevant, but it does not prove anything either.

With all that said, I agree that humans are the most played race in any game where different races are available. We have the same position, though I disagree with how you presented your stance.
 
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