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If playing authoritarian, can you just Exterminatus a planet once it reaches a certain unrest?

I can see situations where I'd rather bombard it into submission and lose some/all pops/infrastructure rather than have a revolt on my hands.
 
Each Ethic has at least one associated faction, such as the Supremacist Faction for Xenophobes, and by promoting or suppressing that faction you can spend a monthly influence cost to increase or decrease the attraction of its associated Ethic across your empire.
Is there any factions that support more than one ethic? Like Militarist+Xenophobe faction? Or a faction is always tied to single ethos?
 
Utopia appears to be HUGE. Are there any new mechanics which we haven't heard of?

Also, there is a 9th ethic, which I believe is the Hive Mind. I cannot imagine the amount of hype there is going to be once Utopia is out.

For me, it looks like the Ascension Perk Slots and it will represent the wish of pops to ascend into a higher form of existence.
 
Does this mean large scale multi-planet rebellions are impossible now, or are they tied to disgruntled factions?
Actually the question is more complex - what'll happens if Unrest on planet is caused by mix of unhappy slaves and some furious faction (not tied to slavery). Who's going to rebel? What events we'll going to have?
 
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This image got me thinking - shouldn't a faction generate a (small) amount of attraction towards it's chosen ethic, just by existing, to represent the faction actively going out campaigning, proselytising and generally trying to push it's agenda?

Otherwise if this event happened, you can just passively wait for the problem to go away because once that modifier is gone the pops affected should naturally drift away from authoritarian anyway. But if, as a result, of this event you end up with a small, self-sustaining population of authoritarian pops that would be a persistent problem unless you do something to deal with them.
 
Will revolting planets be able to cooperate with each other or to bring some of the empire's forces with them as defectors? Without at least one of those things it seems like revolts would be an annoyance at worst.
 
It would be interesting if you could boost your ethics in other empires too.

I strongly suspect this will be a feature of espionage, when it comes.
 
To someone saying about the ninth ethic. I'll say it's special ethics with special system called hive mind. I'm pretty sure by looking at the picture. What about my anarchist?
 
Judging how Stellaris treat Spiritualists as religious fools, just building science labs will be enough.

Religious, yes (to some extent); fools, no (unless you count the position of the Materialists). Some "superstitious nonsense", like psionics is, after all, real in Stellaris.
 
It's okay if they pray before testing anti-matter reactor.
Sure, it's OK. :D
But Spiritualist is more than praying and Religion.

It would take more than that.
So you played the 1.5 already? Mind to share your experience?

It would take more than that. And no they aren't religious fool.
Tell that to Devs, not me. Psi stuff is already openly called and used as "space magic".

Some "superstitious nonsense", like psionics is, after all, real in Stellaris.
That's the whole problem - it's part of Stellaris universe reality, but still discarded by Materialist as nonsense. So yes, it's basic conflict of "tech vs. magic".