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This image got me thinking - shouldn't a faction generate a (small) amount of attraction towards it's chosen ethic, just by existing, to represent the faction actively going out campaigning, proselytising and generally trying to push it's agenda?

Otherwise if this event happened, you can just passively wait for the problem to go away because once that modifier is gone the pops affected should naturally drift away from authoritarian anyway. But if, as a result, of this event you end up with a small, self-sustaining population of authoritarian pops that would be a persistent problem unless you do something to deal with them.

As far as I understand it that's already the case and the larger/more influential a faction is the more attraction it creates towards its ethic.
 
@Wiz

Are they taking bets at the office over how many people mention this ...
View attachment 241209
before you give in and give us an explanation?

I'll wager £15 on it being more than 6 pages deep before you comment on it. :D
It's simply hive mind ethics. Special ethics. But where's my anarchist?
 
As someone on Reddit pointed out, the "honeycomb" symbol is used to represent sectors in the "sector lacks resources" alert. So it could also represent a separatist faction ethos. Be a bit odd, though; one has to ask what government the separatists would establish if liberated if their ethos was simple separatism.
 
That's all for today! Next week we'll be talking about the last of the major feature reworks coming in Banks: Government and Civics.

We'll also be talking about Hive Minds.

Damnit.
So all the time I invested into my government rework thread is probably gone to waste, I wasn't aware you were already developing that mechanic :/
 
Hey @Wiz, sorry to disturb you but let me ask you a question.

Now we have special pop ups after contacting first xeno empire, or after finding first signs of precursors. But there are none if the first aliens we contact is Enclave. It's a really minor annoyance, but at the same time it's a little anticlimatic. Could you consider changing it somehow, please? :)
 
If the ninth ethos has something to do with hive minds, I could imagine it being a special permanent placeholder ethos for all hivemind species, to signify them following the hivemind, rather than having their own ethos.
 
@Wiz, you mention that revolters will try to seek the aid of your rivals. Can we make it possible that rivals will also actively try to aid revolters? For example successfully revolting will cause rivals to declare protection or defensive pacts with the revolted and then the original owner will get greatly displeased at the rivals, possibly being spurred to go to war.
 
Well it still doesn't work if one trait is fanatic. Honestly I think fanatic traits should just cost one point like the other ones but instead they can only be gained in-game as a form of evolution from the normal traits.
Interesting idea. But I would also limit each empire to a max. of one fanatic ethic. Otherwise it would belie the concept of 'fanatic'.
 
A few thoughts/questions.

Is indoctrination a MTTH event or a progress bar or something else entirely...and what happens if you switch off of it for a few months to get the science points and then back to it? Does it pick up right where it left off or does it start over? Also, is it a lengthy enough process that you know not to even try it with more advanced species, or is it a viable option to pick with a an atomic or even space age primitive?

Unrest could be good or bad depending on how it is implemented. The picture here shows that unhappy slaves give 10 unrest each, 9 pop = 90 unrest, and total unrest of just 30 gives a 15% penalty (so penalty is half the unrest total?). So if free pops give more and you have a full world, I could see unrest being fairly crippling on unhappy worlds. Hopefully there ae plenty of options to counter that.

(edit: and when you say the unrest value is 0 to 100, does that mean the modifiers or just the final number. In other words can you have more than 100 in negative modifies and then have to have that much in positive modifiers before the final number drops below 100?)

The faction system seems outstanding, absolutely love it. This seems like a perfect fit with the already existing ethos system and I think it will be a tremendous improvement for the game. My one thought is about modding. Some mods added a lot of different ethos, will modders be able to add addition factions to match if they have more than the vanilla number of ethos?

Edit2: I just noticed that this was my 1000th post on these forums. Hooray.
 
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As someone on Reddit pointed out, the "honeycomb" symbol is used to represent sectors in the "sector lacks resources" alert. So it could also represent a separatist faction ethos. Be a bit odd, though; one has to ask what government the separatists would establish if liberated if their ethos was simple separatism.

When there was a glimpse of it in a tweet, Wiz said it wasn't an ethos. So instead of being an ethos based faction it would be open to anyone who wanted out of the empire? That doesn't solve the issue of government/governing ethics though. Maybe whoever had the majority of the faction if this is the case.