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Well, as far as we know there is just one type of hive mind in Stellaris. The psionic type, so...
 
Well, as far as we know there is just one type of hive mind in Stellaris. The psionic type, so...


yes but they have "civics" just like normal governments, who's government type name, is based upon. A hive mind that has warlike civics could be called a "blood hive" while one who's very industrious might be called an "ordered Collective" and another who's great at controlling territory and many subjects might be called a "fractured Consciousness", etc.

this is like saying there's only 1 type of dictatorship, the dictatorial type.
 
yes but they have "civics" just like normal governments, who's government type name, is based upon. A hive mind that has warlike civics could be called a "blood hive" while one who's very industrious might be called an "ordered Collective" and another who's great at controlling territory and many subjects might be called a "fractured Consciousness", etc.

this is like saying there's only 1 type of dictatorship, the dictatorial type.

Do you have any break down of Hive Mind Civic choices to make conclusion from?

Because the restriction imposed on Hive Mind are very clear on that.
 
I guess we'll see. I mean, once you remove the mechanics for juggling, encouraging and suppressing multiple opposing factions, all the rest become an abstraction for the sake of roleplaying. So if they give a Hivemind Trait a nice religious name, or a nice technocratic name, or what have you, it can be any type of Hive you want. So long as it's a hive mostly comprised of nonsentient drones with day to day activities directed by sentient leaders, and all commanded by an immortal consciousness.
 
I do wonder how habitability of planets matter for hive minds. I mean currently habitability sets the max happiness and a small potential penalty to growth. Hive minds do not have happiness, but does habitability rateing change productivity?
Also how does hive mind traditions work? many of the regular traditions have no effect for hive minds.
 
They could just leave the game's existing restriction to 40% habitability worlds. Since off climate worlds have a base habitability of 20% you'd need to invest 4 points into the extreme adaptive trait to be able to colonize any world at launch. Or 2 points into adaptive to be able to colonize any world with the aid of two of the technologies that give flat habitability modifiers.

It would be a powerful addition to the hivemind race, but not sure if it would be unbalancing particularly in light of their inability to incorporate other races into the hive until late game, and them lacking the ethos that make robotics and droids more likely to appear.
 
well, the civics from the OP for hiveminds seem to be along the same thread as normal governments. Natural neural network has the symbol for unity on it, subspace ephapse looks like it increases border growth and divided attention probably increases core sector planets. subsummed will and one-mind i'm not too sure on, but probably affect autonomous drones.
 
yes but they have "civics" just like normal governments, who's government type name, is based upon. A hive mind that has warlike civics could be called a "blood hive" while one who's very industrious might be called an "ordered Collective" and another who's great at controlling territory and many subjects might be called a "fractured Consciousness", etc.

this is like saying there's only 1 type of dictatorship, the dictatorial type.

Hmmm... I am forced to agree with you.
 
They could just leave the game's existing restriction to 40% habitability worlds. Since off climate worlds have a base habitability of 20% you'd need to invest 4 points into the extreme adaptive trait to be able to colonize any world at launch. Or 2 points into adaptive to be able to colonize any world with the aid of two of the technologies that give flat habitability modifiers.

It would be a powerful addition to the hivemind race, but not sure if it would be unbalancing particularly in light of their inability to incorporate other races into the hive until late game, and them lacking the ethos that make robotics and droids more likely to appear.
I actually wonder about the role of robots in hive minds: Will they be auto-purged like normal un-hiveminded pops?
 
I actually wonder about the role of robots in hive minds: Will they be auto-purged like normal un-hiveminded pops?

Hive Mind are restricted to only "Outlawed AI" policy so. That means they will be auto-dissembled if they take over a world with robot.
 
Hive Mind are restricted to only "Outlawed AI" policy so. That means they will be auto-dissembled if they take over a world with robot.
So basically, Hive Minds are restricted to colonise only their own climate until late game, unless they take the Extremely Adaptive trait?

But that doesn't seem to stop them from conquering faster than the others, as evidenced by Wiz's recent "hive mind on galaxy map" screenshot.
 
So basically, Hive Minds are restricted to colonise only their own climate until late game, unless they take the Extremely Adaptive trait?

But that doesn't seem to stop them from conquering faster than the others, as evidenced by Wiz's recent "hive mind on galaxy map" screenshot.

They'll have to make terraforming a priority I guess. It's annoying that the basic form of terraforming doesn't do anything to help with the problem though, so you have to wait for the second level.
 
They'll have to make terraforming a priority I guess. It's annoying that the basic form of terraforming doesn't do anything to help with the problem though, so you have to wait for the second level.
I do wonder how the screenshot's Hive Mind managed to get that large then?

For reference, I'm talking about this screenshot (hope that it's allowed to post this. If not, then dear moderator please just edit out the twitter link and don't delete my post entirely!)
https://twitter.com/Martin_Anward/status/839094033981014016
C6UPV5IWgAAZG5x.jpg

(it's the Provalguvor Entity, and they're larger than anyone else)
 
So basically, Hive Minds are restricted to colonise only their own climate until late game, unless they take the Extremely Adaptive trait?
Genetic Engineering isn't exactly late game though.
 
Wazzpinator want to dezzztroy all other galactic empires and Wazzzpinator will do that with a zzwarm of fighterzzz!
 
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So basically, Hive Minds are restricted to colonise only their own climate until late game, unless they take the Extremely Adaptive trait?

But that doesn't seem to stop them from conquering faster than the others, as evidenced by Wiz's recent "hive mind on galaxy map" screenshot.

Not necessarily. Atmospheric Manipulation (+5 Habitability) and Hostile Environment Adaptation (+5 Habitability) are both tier-2 society techs. Early mid game at most. Get those and you only need the adaptive trait to colonize anywhere.

But wait, there's more, a frontier hospital is worth +10 habitability and is another tier-2 society tech. But how do you plant a frontier hospital on a planet you can't colonize yourself? Well, that's where warships, armies and someone else's colony come into play. You conquer them, build the frontier hospital before all the individualist scum get converted to food, transfer in a hive goon as soon as it's finished and before you know it another world serves the greater glory of the HIve. I call this move the "Chicago Sunroof."