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Stellaris Dev Diary #63: Synthetic and Biological Ascension

Hello everyone and welcome to another Stellaris dev diary. This week we'll be talking about Ascension again, specifically the Synthetic and Biological Ascension Paths. In dev diary #60 we talked about the Psionic Ascension Path and the associated Shroud. The Shroud was a fairly major mechanical addition to the game, which we felt was needed as Psionics lacked any such mechanic associated with them, unlike the other two. For this reason, the Biological and Synthetic Ascension Paths do not have the same degree of new mechanics associated with them, but rather focus on enhancing the existing mechanics (Genemodding and Robots) that they are tied to.

The Synthetic Ascension Path focuses on abandoning your frail biological forms for that of a perfect machine. The first step, the Flesh is Weak, requires the Droids technology and allows you to modify your entire population through a special project, turning them into cyborgs. This gives them an immediate +20% boost to habitability, as well as bonuses to mineral production and army damage, and also makes any leaders generated from those species have the Cyborg trait granting an additional +40 years of lifespan.
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The next step, Synthetic Evolution, requires the ability to build Synths, and allows you to upgrade your cyborg population into fully mechanical forms, finally abandoning the frailty of flesh for the surety of synthetics. When it is complete, you will become a fully robotic empire, with a robotic primary species. Your population will benefit from all the advantages normally conferred to Synths in production and research, and all your leaders will be immortal, able to be killed only in battle or through events. You will also naturally no longer require Food for your synthetic population, instead being replaced by an Energy maintenance similar to regular Synths. You will also be able to name your new, gloriously post-biological people.
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The Biological Ascension Path focuses on mastery of DNA and evolution. The first step, Engineered Evolution, requires the Gene Tailoring technology and grants a major reduction to the cost and time required to genetically modify species, gives you +2 trait points, and also unlocks the ability to research the Gene Seed Purification technology which is otherwise unavailable (it can still be researched as normal for those who do not have the Utopia expansion), allowing recruitment of Gene Warriors.
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The next step, Evolutionary Mastery requires the Targeted Gene Expressions technology. It grants an additional +3 trait points, a further reduction in time and cost of genemodding, and unlocks the ability to research the Genetic Resequencing technology, which once researched unlocks Advanced Genemodding. With Advanced Genemodding you will be able to add negative traits and remove positive traits, allowing you to completely reshape species at your whim. It also unlocks five new traits that are exclusively available to the Biological Ascension Path:
Robust: Upgrades from Extremely Adaptable, adds +30% habitability and an extra +30 years of lifespan.
Fertile: Upgrades from Rapid Breeders, gives -30% growth time and +5% happiness
Erudite: Upgrades from Intelligent, gives +20% science production and +1 leader skill levels.
Delicious: Makes the species delicious and nutritious, granting +100% food yield from Processing and Livestock.
Nerve Stapled: Removes the ability of the species to feel happiness or sadness. Happiness is disabled and Food/Mineral production increased, but adds major penalties to other resource production.
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Additionally, Advanced Genemodding allows for the ability for non-Hive Mind empires to remove the Hive-Minded trait from Pops and for Hive Minds to add it to Pops, as mentioned in dev diary #62.

That's all for today! Next week we'll be talking a variety of smaller features coming in the Banks update, including the ability to terraform Mars.
 
Considerinjg the reveal trailer and baseless hype about mind uploading after one of Wiz tweets I awaited somehow more than just turning them into synths.

Especially after the reveal trailer with the giant server farm.
 
What are you talking about? Planets have always been able to have rings.
I swear i have played the game for like 300 hours and i can't recall that ever being a thing, or maybe the rings being represented on the overveiw tab is new? i dunno, i haven't slept in 30 something hours, take everything this gal says with a grain of salt lol

These two ascension paths felt alittle lackluster or unutilized especially the biological one, am I missing something maybe?
Well the nerve stapled trait is pretty cool, since it basically allows you to get one of main good aspects of being a hivemind with out the drawbacks (as long as you still have someone to do your science) and you could use it on your livestock to make them not care about being basically sentient cows (insert cliche manic villain laughter here)
 
How can something be delicious if it doesn't tremble in fear when it faces death ? Food without emotion is not food at all!

WE NEED FOOD THAT SCREAMS AND BEGS FOR ITS LIFE BEFORE WE TASTE ITS JUICY BLOODYNESS

Since this is Utopia/Banks, it seems appropriate that you appear to be a member of the Affront.
 
Compared to psionics those two paths seem rather shallow (although I do not know how important and powerful the Shroud will be).

I had hoped each path gives you a special mechanic which is unavailable otherwise instead of just a portrait change or more trait points to play with.

For example exclusive ship components and designs for the biological path (bioships) and some new government mechanics for synthetics (as you can vote instantly on issues or maybe even rewrite the mind of dissidents/newly conquered species) in addition to what is presented here.
 
Here's hoping there will be a simple way to reorganize the genetically engineered pops for a caste society. Because just modifying one planet to be full of miners and another to be scientists and then switching them around on a per-building basis might be costly on the influence.
 
How can something be delicious if it doesn't tremble in fear when it faces death ? Food without emotion is not food at all!

WE NEED FOOD THAT SCREAMS AND BEGS FOR ITS LIFE BEFORE WE TASTE ITS JUICY BLOODYNESS

You coddle them. What about food that screams and begs for mercy while you eat it?
 
I knew it! >.<

Damn! I really wanted Gene Warriors to be for everyone and not locked behind the Biological Ascension Path! Ugh! Now I can't have my fantasy of having psionic Spartans!

I hope someone mods this so everyone (especially me) can have both Psionic armies and Gene Warriors!
 
@Wiz

When switching to Synths, do we still have to build new pops ourself or will there be natural growth just without food requirement? I played with a mod that enabled playbale synths and that level of micro management totally killed the fun in that.
 
For example exclusive ship components and designs for the biological path (bioships) and some new government mechanics for synthetics (as you can vote instantly on issues or maybe even rewrite the mind of dissidents/newly conquered species) in addition to what is presented here.

I had really hoped for unique governments too today, which in retrospect seems really really dumb of me because of everything last weeks dev diary was about lol. But i guess that could still work by unlocking civics unique to an ascension path. Could probably be done through modding, i'll certainly look into that on release
 
Please don't use the word cyborg, it has such negative overtones. Use augmented being or cybernetically enhanced.
 
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Btw, I guess this was supposed to be reversed:

No, this seems correct. With the current gene modding you can only remove negative traits and add positive traits. With the updated gene modding you will be able to remove and add both. This means you can finally remove positive traits that aren't that good, and add negative traits that aren't that bad so that you can gain a few more free gene points.

I always hated it that some migrant species within my empire were split in between different sub-species because some of them had an extra positive trait that didn't do a lot of good anyway. Now it's possible to unite these sub-species again without wasting a gene point.
 
So, how does my new robot species react to the AI uprising crisis? Particularly if I play benevolent xenophile Robots?
 
How does synthetic ascension interact with AI rebellion?
 
Please don't use the word cyborg, it has such negative overtones. Use augmented being.

Cyborg actually say what it is though while augmented would be terribly non-specific (augmented in what way? Are not the other paths of ascencion ways for you to augment your species?).