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Stellaris Dev Diary #63: Synthetic and Biological Ascension

Hello everyone and welcome to another Stellaris dev diary. This week we'll be talking about Ascension again, specifically the Synthetic and Biological Ascension Paths. In dev diary #60 we talked about the Psionic Ascension Path and the associated Shroud. The Shroud was a fairly major mechanical addition to the game, which we felt was needed as Psionics lacked any such mechanic associated with them, unlike the other two. For this reason, the Biological and Synthetic Ascension Paths do not have the same degree of new mechanics associated with them, but rather focus on enhancing the existing mechanics (Genemodding and Robots) that they are tied to.

The Synthetic Ascension Path focuses on abandoning your frail biological forms for that of a perfect machine. The first step, the Flesh is Weak, requires the Droids technology and allows you to modify your entire population through a special project, turning them into cyborgs. This gives them an immediate +20% boost to habitability, as well as bonuses to mineral production and army damage, and also makes any leaders generated from those species have the Cyborg trait granting an additional +40 years of lifespan.
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The next step, Synthetic Evolution, requires the ability to build Synths, and allows you to upgrade your cyborg population into fully mechanical forms, finally abandoning the frailty of flesh for the surety of synthetics. When it is complete, you will become a fully robotic empire, with a robotic primary species. Your population will benefit from all the advantages normally conferred to Synths in production and research, and all your leaders will be immortal, able to be killed only in battle or through events. You will also naturally no longer require Food for your synthetic population, instead being replaced by an Energy maintenance similar to regular Synths. You will also be able to name your new, gloriously post-biological people.
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The Biological Ascension Path focuses on mastery of DNA and evolution. The first step, Engineered Evolution, requires the Gene Tailoring technology and grants a major reduction to the cost and time required to genetically modify species, gives you +2 trait points, and also unlocks the ability to research the Gene Seed Purification technology which is otherwise unavailable (it can still be researched as normal for those who do not have the Utopia expansion), allowing recruitment of Gene Warriors.
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The next step, Evolutionary Mastery requires the Targeted Gene Expressions technology. It grants an additional +3 trait points, a further reduction in time and cost of genemodding, and unlocks the ability to research the Genetic Resequencing technology, which once researched unlocks Advanced Genemodding. With Advanced Genemodding you will be able to add negative traits and remove positive traits, allowing you to completely reshape species at your whim. It also unlocks five new traits that are exclusively available to the Biological Ascension Path:
Robust: Upgrades from Extremely Adaptable, adds +30% habitability and an extra +30 years of lifespan.
Fertile: Upgrades from Rapid Breeders, gives -30% growth time and +5% happiness
Erudite: Upgrades from Intelligent, gives +20% science production and +1 leader skill levels.
Delicious: Makes the species delicious and nutritious, granting +100% food yield from Processing and Livestock.
Nerve Stapled: Removes the ability of the species to feel happiness or sadness. Happiness is disabled and Food/Mineral production increased, but adds major penalties to other resource production.
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Additionally, Advanced Genemodding allows for the ability for non-Hive Mind empires to remove the Hive-Minded trait from Pops and for Hive Minds to add it to Pops, as mentioned in dev diary #62.

That's all for today! Next week we'll be talking a variety of smaller features coming in the Banks update, including the ability to terraform Mars.
 
Yeah go big or go home.


Because the wierd thign about Venus' orbit is not it's orbit aroudn the sun but it's orbit aroudn it's own axis, which gives it month long days and nights. Quite different from moving a planet to the other side of the solar system. Heck with shades and mirrors you could fix the issue without having to fix the orbit.


No it's not, you create some algae or bacteria that live in Venus' atmosphere and collect carbon and then falls to the ground to form carbon rich sediments when they die. Just like earth's sea algae collected our carbon and locked most of it away in limestone.


Mars is clearly worse, there is no way to fix the fact that mars has only 38% of earth's gravity. You would need a planet wide artificial gravity field to make mars habitable. Meanwhile Venus has 90% of Earth's gravity meaning that while settlers would still probably have to due some high gravity training when going from Venus to earth they could still survive the process.
And of course it has since people keep rehashing the same stupid ideas because they are classics rather than looking at the evidence and coming up with new ideas.


Yeah it does, cyborg invokes the picture of things like the borg or the frankenstein's monster like things in command and conquer.
Yeah I get that it originally was just an abbreviation for Cybernetic organism. Heck I wouldn't mind so much if people actually pronounced it Cyb-org rahter than cy-borg. Why not just use Cybernetic organism then?


Cyborg doesn't have negative connotations where I live (which is often considered the backwards Bible Belt of America). In fact, Augmented usually means genetically augmented (at least that's what my friends and I tend to think) which has a far worse connotation.

Cyborg gives the impression of advanced prosthetics, where as Genemodding is general seen as "playing god".

So yeah, I don't see the problem with cyborg.

Plus, C3PO was human *cyborg* relations.
 
Its a shame that we apparently aren't getting more synthetic and robotic portraits.

Will there be a portrait pack to remedy this in the future?

Unless you've heard something i haven't that's not confirmed yet. Wiz did say he wanted to make a dev diary about "art" for Banks/Utopia if i remember correctly. And every major expansion for a PDS game i can remember (all the way back to victoria 2) has been accompanied by cosmetic DLC. But i did also hear a rumor that wiz wanted to put all the content in one DLC for stellaris (probably to avoid an intimidatingly long DLC list like CK2 and EU4 has on steam, since it's been known to scare of potential buyers of the game.) But if that turns out to be true there's gonna be some salty people on the forums, they've tried that before and certain fans where NOT happy with it. (I don't care either way, i'm a dumb fangirl who buys pretty much every paradox DLC that isn't an e-book :rolleyes: )
 
I don't know if this has been asked before(if it was sorrry!) but if you transform all of your pops to synths and then conquer another empire, do their pops get transformed instantly or is it like purging?
 
Cyborg doesn't have negative connotations where I live (which is often considered the backwards Bible Belt of America). In fact, Augmented usually means genetically augmented (at least that's what my friends and I tend to think) which has a far worse connotation.

Cyborg gives the impression of advanced prosthetics, where as Genemodding is general seen as "playing god".

So yeah, I don't see the problem with cyborg.

Plus, C3PO was human *cyborg* relations.
Well if the bible belt hates on it it seems like a great idea too me. Jokes aside but that's the thing, a cyborg isn't necessarily augmented, but this is clearly about augmentation.

And C3PO is a bit of an odd case since there are no cyborgs in star wars... well aside from darth vader I guess.
 
I'd love these ascension paths if there are negative consequences (eg. spiritualist factions dislike synthetic asenscion and will secede if it's followed. Likewise xenophobic factions would rise ups gainer gene-modding etc.)
 
Question. Will forcible gene-modding or augmentation of conquered Pops be considered close to genocide as far as diplomatic relations go?
I still maintain that egalitarian empires shouldn't be so quick to force convert all their own people.
Making such things mandatory should be something restricted to authoritarian empires.
 
Hmm, if we transform our people to bots or gene mod them, do our armies transform accordingly during the project?
Or will we have army holdouts that we'll have to dismiss and then have to retrain said forces?
 
Again, I really, really hope not all synthetic species will be the tried and tired same robot graphic.;)

Btw, I guess this was supposed to be reversed:

Misstyping?
No, you couldn't add negative and remove positive traits before.
So it isn't a mistype , this should be great.

Interesting. Has this solved the problem that when you modify your entire current population, any population which grows/is born after the modification is started are still the original species and is unmodded?

This has been fixed since the last patch.
 
Well if the bible belt hates on it it seems like a great idea too me. Jokes aside but that's the thing, a cyborg isn't necessarily augmented, but this is clearly about augmentation.

And C3PO is a bit of an odd case since there are no cyborgs in star wars... well aside from darth vader I guess.
There are actually quite a bit of cyborgs. Lando's right hand man, the victims that that guy at the Cantina (who got his arm cut off) and his associate (the ugly guy). There are plenty others. Those are just the canon ones I can think of off the top of my head. Legends has even more.
 
Not sure what the upside is to Synth Ascension over just staying normal and building Synths where needed. At least add in some kind of energy efficiency boost of 5%, anything really.

Apparently, people have noticed on the livestreams that materialists now get a discount on robot maintenance.

Plus, Min-maxing with flesh and blood pops would take a lot of gene modding, something that only those with Biological Ascension could pull off, at it would still leave you with only being best at 1/3 of the science disciplines and 2nd best at energy collection, pull leaders that could still (in theory) die from old age.
 
Perhaps Synth Ascension could benefit from some techs that make you more masters of the materiel universe I do not know may be add some necron and borg inspired tech and nanomachine tech could help balancing? @Wiz

i mean if hiveminds can force 'hive mind' trait upon pops in their territory, I dont see why Synth ascension empires cant 'upgrade' conquered/integrated groups.
*first hits empire with liberation war if they aren't Fanatic Materialist, then vassalizes, integrates and upgrades*
 
So I have to ask: was nerve stapling a thing in science fiction before Alpha Centauri? Because even in that game the idea of nerve stapling is poorly explained; on the one hand its helpful effects are very temporary, but at least one thing implies that its effects are permanent (at least on children).
 
@ most people asking questions, you guys are forgetting to add @Wiz to get Wiz's attention. Though he's doing the stream atm anyhow.

edit: The stream doesn't seem to be live atm, thought there would be a stream.

Wiz is at GDC this week.