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Stellaris Dev Diary #63: Synthetic and Biological Ascension

Hello everyone and welcome to another Stellaris dev diary. This week we'll be talking about Ascension again, specifically the Synthetic and Biological Ascension Paths. In dev diary #60 we talked about the Psionic Ascension Path and the associated Shroud. The Shroud was a fairly major mechanical addition to the game, which we felt was needed as Psionics lacked any such mechanic associated with them, unlike the other two. For this reason, the Biological and Synthetic Ascension Paths do not have the same degree of new mechanics associated with them, but rather focus on enhancing the existing mechanics (Genemodding and Robots) that they are tied to.

The Synthetic Ascension Path focuses on abandoning your frail biological forms for that of a perfect machine. The first step, the Flesh is Weak, requires the Droids technology and allows you to modify your entire population through a special project, turning them into cyborgs. This gives them an immediate +20% boost to habitability, as well as bonuses to mineral production and army damage, and also makes any leaders generated from those species have the Cyborg trait granting an additional +40 years of lifespan.
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The next step, Synthetic Evolution, requires the ability to build Synths, and allows you to upgrade your cyborg population into fully mechanical forms, finally abandoning the frailty of flesh for the surety of synthetics. When it is complete, you will become a fully robotic empire, with a robotic primary species. Your population will benefit from all the advantages normally conferred to Synths in production and research, and all your leaders will be immortal, able to be killed only in battle or through events. You will also naturally no longer require Food for your synthetic population, instead being replaced by an Energy maintenance similar to regular Synths. You will also be able to name your new, gloriously post-biological people.
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The Biological Ascension Path focuses on mastery of DNA and evolution. The first step, Engineered Evolution, requires the Gene Tailoring technology and grants a major reduction to the cost and time required to genetically modify species, gives you +2 trait points, and also unlocks the ability to research the Gene Seed Purification technology which is otherwise unavailable (it can still be researched as normal for those who do not have the Utopia expansion), allowing recruitment of Gene Warriors.
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The next step, Evolutionary Mastery requires the Targeted Gene Expressions technology. It grants an additional +3 trait points, a further reduction in time and cost of genemodding, and unlocks the ability to research the Genetic Resequencing technology, which once researched unlocks Advanced Genemodding. With Advanced Genemodding you will be able to add negative traits and remove positive traits, allowing you to completely reshape species at your whim. It also unlocks five new traits that are exclusively available to the Biological Ascension Path:
Robust: Upgrades from Extremely Adaptable, adds +30% habitability and an extra +30 years of lifespan.
Fertile: Upgrades from Rapid Breeders, gives -30% growth time and +5% happiness
Erudite: Upgrades from Intelligent, gives +20% science production and +1 leader skill levels.
Delicious: Makes the species delicious and nutritious, granting +100% food yield from Processing and Livestock.
Nerve Stapled: Removes the ability of the species to feel happiness or sadness. Happiness is disabled and Food/Mineral production increased, but adds major penalties to other resource production.
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Additionally, Advanced Genemodding allows for the ability for non-Hive Mind empires to remove the Hive-Minded trait from Pops and for Hive Minds to add it to Pops, as mentioned in dev diary #62.

That's all for today! Next week we'll be talking a variety of smaller features coming in the Banks update, including the ability to terraform Mars.
 
Well he didn't say it won't answer any questions. But to answer ALL questions? That would be impossible.

Hell, most DD's actually create more questions than they answer. But that's the nature of knowledge then isn't it? The more you know, the more you understand the gaps in your knowledge and the better prepared you are to quantify those gaps in such a way as to know what additional knowledge will allow you to fill them. If you don't have more questions at the end of the day than you did at the beginning, I submit you haven't spent that day learning.
 
I wouldnt be THAT pessimistic.
I'm sure some questions will be answered. I just don't think we'll have answers to ALL our questions until after release.
 
It helps if you include the specific question or request you are making in your invoked petition. Most spirits and deities balk at having to do a profile search of your past posts.

I would not presume to summon the mighty Wiz for something as profane as a simple, specific question.

I summon my favourite developers for deep and profound wisdom, to smite enemy nerds, for depraved and unmentionable favours and to generally improve my quality of life...
 
They weren't all at GDC. And the number of dev responses has been dwindling steadily over recent months anyway.
Most of those who usually answer the questions were at GDC, and the number has remained pretty constant IMO.
 
The number has remained pretty constant IMO.
The last seven DDs, with the number of dev responses:

63: 0
62: 10
61: 5
60: 2
59: 15
58: 19
57: 17

As you can see, there has been a significant fall-off in the number of dev responses from DD 60 onwards. Indeed, as recently as December we were getting over 20 dev responses on some DDs. Hell, there were even 6 dev responses to the "Where is everybody?" joke diary.
 
The last seven DDs, with the number of dev responses:

63: 0
62: 10
61: 5
60: 2
59: 15
58: 19
57: 17

As you can see, there has been a significant fall-off in the number of dev responses from DD 60 onwards. Indeed, as recently as December we were getting over 20 dev responses on some DDs. Hell, there were even 6 dev responses to the "Where is everybody?" joke diary.
They have said much of what is to say, in dev diaries, comments, tweets and stream answers combined. There's still a month left for Utopia to come out. That's several dev diaries left, meaning if they say anymore, they won't have anything left for later.
 
As you can see, there has been a significant fall-off in the number of dev responses from DD 60 onwards. Indeed, as recently as December we were getting over 20 dev responses on some DDs. Hell, there were even 6 dev responses to the "Where is everybody?" joke diary.
As compared to the three ones before. Not exactly solid statistical analysis. You should at least do all 63 and see what it looks like before you try to draw any conclusions.
 
They have said much of what is to say, in dev diaries, comments, tweets and stream answers combined. There's still a month left for Utopia to come out. That's several dev diaries left, meaning if they say anymore, they won't have anything left for later.
I disagree.
There are at least 3 to 4 more DDs to come and each will raise its own relevant questions.
Unfortunately, those that I care about the most for Utopia (about synth ascension) fell in the void. They haven't even answered twitter questions.
 
The last seven DDs, with the number of dev responses:

63: 0
62: 10
61: 5
60: 2
59: 15
58: 19
57: 17

As you can see, there has been a significant fall-off in the number of dev responses from DD 60 onwards. Indeed, as recently as December we were getting over 20 dev responses on some DDs. Hell, there were even 6 dev responses to the "Where is everybody?" joke diary.
Huh, fair enough. Guess they have plenty to be working on though. It wouldn't surprise me if it falls off like this right before any new release.
 
Huh, fair enough. Guess they have plenty to be working on though. It wouldn't surprise me if it falls off like this right before any new release.

I was just about to point out the same thing. I'm quite sure some wise guy would have construed their constant stream of answers as proof positive that all developers are not busy with Utopia, or else how do they have time to answer random questions on Twitter? ^^

Frankly, I'd not take the lack of communication amiss. I'm sure they're going to get more and more frantic as the launch day approaches, given that there never seems to be enough time to catch ALL the bugs.

If any of your questions are deal breakers, I'd personally be very happy to be your coal canary - I plan to buy the DLC on day and - if possible - minute one if at all feasible and would not be averse to playing a bit of hivemind/robotic ascendancy to check out any wrinkle you need, if you are hesitant to buy without having the answers.
 
I looked at the replies to my posts...

I openly wept. It's like talking to robots pretending to be toddlers.

Life goes on... I'll be waiting for a mod that turns off the stupid Psionics...
 
The last seven DDs, with the number of dev responses:

63: 0
62: 10
61: 5
60: 2
59: 15
58: 19
57: 17

As you can see, there has been a significant fall-off in the number of dev responses from DD 60 onwards. Indeed, as recently as December we were getting over 20 dev responses on some DDs. Hell, there were even 6 dev responses to the "Where is everybody?" joke diary.

So Wiz being part of the stellaris stream means fewer replies sounds like maybe having someone else do this like ddr jake and trim does in eu4
 
If people are worried about the communication from the devs here, I hope you never care about a Firaxis game! Civ6 communication is like a desert, and they have some significant explaining to do IMO.