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Hello everyone and welcome to another Stellaris development diary. Today's dev diary is going to be a bit of a grab bag, as we're going to talk about features in the 1.5 'Banks' update that weren't quite large enough to get their own dev diary, but are still significant enough that we want to highlight them. All features listed in this dev diary are part of the free Banks update rather than the Utopia expansion. There are of course many other minor features, tweaks and fixes in Banks that did not make the cut for this dev diary but will be covered in the full patch notes once we're closer to release.


Empire-wide Food
Probably one of the most hotly requested features since the release of the game, we've changed food in 1.5 so that it is no longer local to planets. Instead, all food produced by planets goes into a 'global' food stockpile, which is used to feed the entire empire. The maximum size of this stockpile depends on your Food Stockpiling policy, and once your food stockpile is full, any additional food produced is instead converted into faster Pop growth across the empire at a rate relative to the size of the population (so an excess of 5 food/month will produce much more growth in a 10 Pop empire than in a 100 Pop empire). Conversely, if the stockpile runs out and food growth is negative, the empire will suffer starvation, halting all Pop growth and applying increasingly severe happiness penalties for all biological Pops.
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Terraforming Candidates
As explained in earlier dev diaries, one of the decisions taken early on when it comes to terraforming in Stellaris is to not have every planet be terraformable. This is both for practical reasons (a Stellaris galaxy can contain thousands upon thousands of planets, and having them all be inhabited would be completely unfeasible from a gameplay perspective) and thematic ones, as we want habitable worlds to feel rare and special. However, this means that one of the great staples of sci-fi - terraforming Mars - isn't possible in Stellaris. To resolve this, we've introduced a new type of anomaly called a 'Terraforming Candidate'. Sometimes when surveying Barren worlds, you will find ones that while they do not support life, could theoretically do so if you possess the right technology. Once you have unlocked the Climate Restoration technology, you will be able to terraform these worlds into habitable planets. Mars will always be a Terraforming Candidate, and you will be able to find randomly generated Terraforming Candidates when exploring the rest of the galaxy.
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War Demand Costs
A frequent complaint about the mid and late game in Stellaris is that the warscore costs for taking planets simply do not scale well to the size of lategame wars. You can have a gigantic conflict involving dozens or hundreds of planets that results in only a few planets exchanging hands at the end. To address this, we've rebalanced war demands to still be quite expensive in the early game (when conquering a handful of planets is a significant increase in power) but added numerous ways to reduce the cost as the game progresses in the form of traditions and technologies, allowing for vast swathes of territory to change hands in late-game wars.
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Stone Age Primitives
Having Stone Age primitives use a system of modifiers and tile blockers always felt a bit odd, owing to the fact that it is a legacy system designed before pre-sentients and later primitive civilizations were given proper Pops. For 1.5, we've reworked Stone Age civilizations to use the same systems as regular primitives, meaning they have Pops, can be studied and conquered using armies.
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Picking Room Backgrounds
Another occasionally requested feature has been the ability to pick your own room background when designing your species, instead of having it automatically generated by your ethics. In 1.5, you will be able to select your room background in the Ruler customization screen. We've also added a new room background in a Hive Mind style.
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That's all for today! Next week we'll be talking about the new music and sounds coming in Banks and Utopia, as well as showing off the Music Player that will be included with the free update.
 
in the stream where they showed off that Food was now universal for your empire that putting that kind of feature would just add the micromanagement that this system was meant to remove back into the game.

Ah that's a shame, though I can see why it would be omitted from a gameplay perspective. It is a feature I would like to see, however; something akin to The Hunger Games on a galactic scale, where my elite capital sector reaps the rewards of the hard working outer regions. What's the point of slavery if you can't steal the food from under them?

May have to get my modding hat on.
 
I can't wait to do what cKnoor did and as a slave trader sell xeno burgers to all the xenophile pacifists! He...he....he.... @Wiz you should implement that they complain about that. Except one would make up a story in his mind that they don't tell them where the food comes from...... :eek:
 
Does that mean that a blockaded planet can still get food from the stockpile?

I.e: A science planet is blockaded but doesnt starve because there is still food in the stockpile?
I think Wiz said the storage would work for Blockaded planets that under-produce. But that was weeks ago :)

I'm not crazy about the galactic food distribution. It feels like something that might be better as a technology to research than a general rule. Food distribution is a severe problem on our single planet, let alone across a galactic empire.
It is only a problem of money, not of possibility.
With a Planetary government (what you start as in Stellaris) it should not be a problem anymore. Plus people ahve been requesting it for ages and running two Resources systesm would be too much hassle.

So, can we rename genetically modified species yet, or does the long nightmare of "human human human human human human" continue?
They did show a "Species Edit" Screen for Technological Ascension. I would be disapointed if it was not a general change. However the name might be needed for the current itteration of Subspecies tracking.

I can't wait to do what cKnoor did and as a slave trader sell xeno burgers to all the xenophile pacifists! He...he....he.... @Wiz you should implement that they complain about that. Except one would make up a story in his mind that they don't tell them where the food comes from...... :eek:
Xenophage (eating Sentients) is a -100 Penalty to relationships. Trading at that level is rather hard. Only thing left is the gifting case.
 
I think Wiz said the storage would work for Blockaded planets that under-produce. But that was weeks ago :)


It is only a problem of money, not of possibility.
With a Planetary government (what you start as in Stellaris) it should not be a problem anymore. Plus people ahve been requesting it for ages and running two Resources systesm would be too much hassle.


They did show a "Species Edit" Screen for Technological Ascension. I would be disapointed if it was not a general change. However the name might be needed for the current itteration of Subspecies tracking.


Xenophage (eating Sentients) is a -100 Penalty to relationships. Trading at that level is rather hard. Only thing left is the gifting case.

I will gift them so many xeno burgers that they like me again.
 
Venus should be the terraforming candidate not Mars. Much simpler to overcome it's problems that Mars'.



Except mars is not particularly large it has only 28% of earth's surface area.


And 28% of it's surface area, 38% of it's surface gravity.


No it's a lot smaller which is why it's actually a terrible teraforming candidate. Colonosts would start suffering organ shutdown within only years of settling. Even things like the eyes take damage from low gravity environment.
Venus is a far better candidate, all you need to do it make it trap it's carbon as sediments and get some more hydrogen in there to replace the hydrogen it has lost. Also the name of the tech Climate Restoration first much better for Venus. While yes Mars has had water, Venus was a lot like earth in the distant past.
well Mars is more sci fi cliche so thats why theyre adding it. maybe add a low gravity malus?

they (or a mod) could also make venus a terraforming candidate
 
I foresee a potential crisis here. Ascendant robot empire crashes xeno food market by offloading all their now-useless carcasses onto it! Entire spiral arm's agricultural sector devastated by trillion tons of tinned Blorg! Depression looms on the horizon!
 
Great news about food being an empire wide modifier, it makes sense for gameplay reasons. Now I just need to set up a grazing planet or two full of delicious xeno slave pops.
 
well Mars is more sci fi cliche so thats why theyre adding it. maybe add a low gravity malus?

they (or a mod) could also make venus a terraforming candidate
Yeah I'll see if I can mod it so that whatever kind of world that venus is (edit: toxic world) can be potential terraforming candidates too, and make venus the certain one instead of mars.
 
So glad to be able to choose leader rooms. Now I don't have to arbitrarily pick ethics to get the room I want. I hope this also makes room (lol) for further room options to be created foo, now that we are not limited by the number of ethics.
 
Will we be able to give food like energy and minerals for a boost to opinion? Think of it as humanitarian aid.
"Hey, I know I invaded you, conquered your worlds, and enslaved your species as livestock, but hey, we'd like to improve our relations. Here, have a large shipment of burgers! They're definitely not made of your own people...." *shifty eyes*
 
Early in this thread, people were asking about deciding who gets the food when there's not enough.

My suspicion is that it might be associated with the "standard of living" you've selected for a given species? Like higher standard of living is > consumer goods, but also a modest increase in food consumption?
 
Early in this thread, people were asking about deciding who gets the food when there's not enough.

My suspicion is that it might be associated with the "standard of living" you've selected for a given species? Like higher standard of living is > consumer goods, but also a modest increase in food consumption?
I believe it was stated that as soon as you hit 0 storage with negative food income, famine hits all of your worlds equally.
 
Venus should be the terraforming candidate not Mars. Much simpler to overcome it's problems that Mars'.



Except mars is not particularly large it has only 28% of earth's surface area.


And 28% of it's surface area, 38% of it's surface gravity.


No it's a lot smaller which is why it's actually a terrible teraforming candidate. Colonosts would start suffering organ shutdown within only years of settling. Even things like the eyes take damage from low gravity environment.
Venus is a far better candidate, all you need to do it make it trap it's carbon as sediments and get some more hydrogen in there to replace the hydrogen it has lost. Also the name of the tech Climate Restoration first much better for Venus. While yes Mars has had water, Venus was a lot like earth in the distant past.

Nah, Mars is a much better candidate. 38% gravity is more than enough to prevent organ shutdown -- the worry is that it won't build up enough bone density to let people go back to Earth after living there for too long.

The lack of a magnetic field isn't a real problem since if you can replace the atmosphere (which is much easier than somehow altering Venus's -- it has enough frozen CO2 to get the pressure up without even adding anything external) it can block the radiation for you using relatively inexpensive modifications. You'll have to maintain the atmosphere but only on a very minor level -- it takes millions of years for the solar wind to strip it so even if you completely forgot you'd have millions of years before it became uninhabitable again.

Or alternatively, you can make an artificial magnetic field using superconductive conduits circling the planet which would double as a planetary energy distribution network.

Venus, on the other hand...
(1) Also has no magnetic field, and as a consequence no water.
(2) Has a really hot, thick, and toxic atmosphere.
(3) Has a day/night cycle that, if problem 2 was solved, would make it uninhabitable anyway.

Strategies for terraforming Venus require things like 'pulverizing the crust to a depth of 1 km'. It's ridiculous.
 
So the Galactic Food Bank is interesting, in particular, I think its interesting that there is a legitimate reason to fill your stockpile and let it sit there at a surplus. Which gives me the simple idea; "Why not also have something like this for Energy/Minerals/Influence". Minerals its less important, but I always tend to have major Surpluses of Energy and sometimes Influence, to the point that I will start Terraforming Planets just because I have so much Energy to get rid of.

Though I'm not sure what the bonuses could be. Surplus Influence could be as simple as a Happiness Boost, but Minerals and Energy are trickier. Perhaps Surplus Energy could reduce the Mineral Cost of Consumer Goods to represent Wealth?

Also, I actually hate the idea of Terraformable Mars, simply because the Outliner lists Planets in the order they are Colonized, irrespective of The System they are in, and there is, to my knowledge No Way to re-arrange planets at all. I mean I've even tried Re-Arranging them in the Save File manually and I couldn't find a way to do it. It will be absolutely Infuriating to have Earth and Mars not both at the top of the list.

Either could you change the Outliner to sort by Systems and then Alphabetically, or just give us the ability to move planets around in the Outliner?