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Stellaris Dev Diary #66: Graphics & Interface in Banks

Hello everyone and welcome to another Stellaris development diary. We're getting close to release, so today's dev diary is the last dev diary for Utopia/Banks, and will cover a couple of graphical and interface changes coming in the free 1.5 'Banks' update.

Ship Coloring
Something that's hardly gone unnoticed in the screenshots and streams is that the ships in Banks look different than from before. We've mentioned wanting to make each empire's ships more distinct so that no two Fungoid empires would have the exact same ships. In Banks, your flag color will affect the coloring and lighting of your ships, as well as the color of the engine trails they leave. The exact way in which the coloring affects the ships depends heavily on the ship style you're using, but the overall effect should be that your empire's ships feel much more distinct and that it's easier to tell apart the ships of different empires at a glance.
2017_03_23_1.png


Map Colors
Another tweak we've done to make empires more distinct is to add a bit more color variety on the map. Instead of each empire having the exact color shade of their flag, there is now a number of valid colors for each map color, so that two empires with the same blue flag will have at least slightly different shades of blue on the map. Who gets what shade is determined by the spawn order of the empires, so in most instances the player will get the 'original' flag color, and other empires with the same flag color will get other variants. While this change won't eliminate every case of border confusion (there's only so many distinct shades of light blue), it should at least help cut down on it.
2017_03_23_2.png


Primitive Galaxy Map Icons
Another interface addition in Banks is the ability to see Primitive Civilizations on the galaxy map. Any system containing a Primitive Civilization you have discovered, either through surveying or acquiring star charts, will show up as a special icon in the galaxy map informing you of their presence in that particular system. If an Observation Post is constructed above that Primitive Civilization's planet, the icon will change to reflect this.
2017_03_23_5.png


Details Mapmode
The last topic we're going to cover is how we've reworked the Details Mapmode in Banks. Or more specifically, how we've reworked the Details Mapmode when it's toggled off. Previously, having the Details Mapmode off would show you almost no information, while having it toggled on would show you everything. In Banks, having the Details Mapmode on works exactly the same way as before, showing you all information about system resources, colonizeable planets, anomalies, etc. Having it off, however, will now aim to show you all *important* information. What this means is that it will show you unexploited resources in your own and unclaimed systems, but hide resources that are either already being exploited by you or are inaccessible to you due to being inside another empire's borders. It will show you planets you are able to colonize, but hide planets that cannot be colonized, and so on. This should make for a better default mode that leaves your map cluttered without hiding important information you need to expand your empire.

That's all for today! Next week, instead of a regular dev diary, we're going to publish the full patch notes for Banks and Utopia. There'll be some choice teasers from the patch notes coming over the week, so stay tuned!
 
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Perhaps the tooltip for primitives could list them with the age they are in?

Previously, having the Details Mapmode off would show you almost no information, while having it toggled on would show you almost no information.
You don't need to be so harsh on yourselves, there is some information shown if you turn it on ;).
 
Awesome, i was reading this and just thinking "please just say you're going to release it today, just do it you know you want to". thanks Wiz it looks great, one question though, will we be able to choose colours of ships separate from flag colour?
 
Can the details mapmode be adjusted?

I'd like to see any system with more than say 8 of any particular resource, or toggle on/off special resources (which are often a really important decision to make when attacking).
 
Perhaps the tooltip for primitives could list them with the age they are in?


You don't need to be so harsh on yourselves, there is some information shown if you turn it on ;).
Or, in a huge stretch, the icon? Like it goes Stone Axe -> Sword -> Halberd -> Musket -> Rifle -> Atomic Radiation Symbol?

Regardless, just a nitpick of what's looking to be a great upgrade.
 
Awesome, i was reading this and just thinking "please just say you're going to release it today, just do it you know you want to". thanks Wiz it looks great, one question though, will we be able to choose colours of ships separate from flag colour?

No, ship coloring will always match flag color.
 
No, ship coloring will always match flag color.
Can we please get a way to change other empires colours and/or emblems.
 
Great, no details. HOW do we do the ship textures!? Is it the red channel on the specular? Do we need something new on the diffuse? Normals? What determines what colors can tint?

Aside from not being able to actually update any of my ship textures till after Banks it seems......

All great additions.
 
@Wiz Now that you mentioned color upgrades for empires in the galaxy map, may I suggest an upgrade to that for a future patch?
It would be useful IMHO if we could tell at a glance which borders are closed to us, especially if we use hyperlanes.
This could be done by coloring the outline of the empires with closed borders.
Just my 2 energy credits.
 
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Now that you mentioned color upgrades for empires in the galaxy map, may I suggest an upgrade to that for a future patch?
It would be useful IMHO if we could tell at a glance which borders are closed to us, especially if we use hyperlanes.
This could be done by coloring the outline of the empires with closed borders.
Just my 2 energy credits.
I'm pretty sure lanes you can't use are already red.
 
I'm excited about the map colours change alone. That's going to make things much more enjoyable for me.
 
Details map improvements are really nice. Ultimately you might want to consider just a big bunch of toggles for all these show/hide options as not everybody agrees on "only what is important". Might be a good alternative to the bazillion map modes in EU4 as well. :)

However, the real treat: No longer hunting down primitives in the diplomacy overview, click on go to, zoom and figure out if they are exploitable (in your system) or not. :D
 
Primitive Galaxy Map Icons
Another interface addition in Banks is the ability to see Primitive Civilizations on the galaxy map. Any system containing a Primitive Civilization you have discovered, either through surveying or acquiring star charts, will show up as a special icon in the galaxy map informing you of their presence in that particular system. If an Observation Post is constructed above that Primitive Civilization's planet, the icon will change to reflect this.

The icons are a great idea! But why do we need to survey first to get the icons?
Right now you can identify primitives already without needing to survey after you visited the system with any ship (Intel Level: Medium).
In the system view their planets will show a unique name and a habitable planet icon (which however doesn't show up in the galaxy view unlike habitable but uninhabited planets). It is a chore to go through every single system to look for primitives that way but it's worth it to identify early expansion targets for slavery empires faster.

So I suggest you either fix the "detecting primitives without survey" mechanic/exploit or display the icon on the galaxy map right away (just like you do with the icons for uninhabited planets) without needing a survey.
 
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