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Why have you chosen to resolve issues with the unbidden and swarm AI but not fixed the totally broken AI rebellion AI. I understand you want to do more with the AI rebellion but it remains the only part of the game I would say is totally broken rather than simply in need of improvement, an interim fix would have been welcome.

They mentioned in a recent stream they wanted to rework the AI Rebellion. Might be in next perhaps.
 
Psionic shields? FFS, ship combat is still broken as hell. Don't go giving more OP stuff to religious empires...

"Takes out notepad++ , time to edit dat shiz out."
Don't jump to conclusions. You don't even know what psionic shields do yet. For all you know they might be weaker than hyper shields.

Plus, if psionic shields really are super powerful, all the other horrible things you can discover in The Shroud would offset it.
 
Psionic shields may resist specialist weapons related to Shroud shenanigans...
 
does this mean frontier outposts are no longer destructible through combat? Because I can see no reason to cede frontier outposts when we can just destroy them.
 
Awn, I liked the bigger research boost to materialistic empires, on the other hand no more worrying about food management.
Given that Wiz clarified a change to spiritualist, saying that it still retains the unmentioned ethics divergence reduction while gaining the new unrest bonuses, it's safe to assume the materialist research bonuses will still be present.

I think that if there's no mention of changes to specific features in an ethic, it's probably still there.
 
Many of the patch notes are deliciously refreshing and improvements I've either been waiting for or didn't know I need up until now. But, as with everything, there are some patch notes I strongly dislike:

- Only a single pop can now be migrating to a planet at any given time
Does that mean that I can colonize one planet at a time in my empire or does that mean that each of my planets can only migrate to one planet at a time? If the latter, I'm okay with this, but if it's the first, then that's ridiculous. My whole empire won't wait just so one colonization crew finishes up their shit. If you want to nerf mass colonization, I would argue that you shouldn't. It is a valid strategy and even lore-wise it does not make sense in the slightest that any empire would colonize one planet at a time. Strongly dislike, if it's the first one.

- Removed warscore gain from blockades
It's annoying and tedious enough that you have to conquer/blockade all of an empire's planets to get only 2-3 planets yourself, making conquering large empires such a boring, repetitive pain-in-the-ass that I honestly just quit the game at this point. Now, I've seen that target planets are worth much more warscore, but I honestly have no idea what that means, as it's never explained. I do hope that it'll counterbalance this removal, but I want to point out that I'm highly suspicious of that working out.
 
- Only a single pop can now be migrating to a planet at any given time
Does that mean that I can colonize one planet at a time in my empire or does that mean that each of my planets can only migrate to one planet at a time? If the latter, I'm okay with this, but if it's the first, then that's ridiculous. My whole empire won't wait just so one colonization crew finishes up their shit. If you want to nerf mass colonization, I would argue that you shouldn't. It is a valid strategy and even lore-wise it does not make sense in the slightest that any empire would colonize one planet at a time. Strongly dislike, if it's the first one.

Neither of these. It means that if you have newly colonised planets A, B, and C and existing pops wish to move to these planets, only one pop will move to A at a time, one will move to B at a time, and one will move to C at a time, so we won't have the case where six months after colonisation suddenly fifteen pops arrive at Planet A, which is instantly thrown into major famine.
 
This is probably mentioned elsewhere, so forgive me if I'm the only one unaware, but I didn't notice mention of most of the perks that are currently given to some of the government types. For example, royal gardens, leader lifespan +20, over-sized military stations, etc.

I'm going to assume they are now tied to civics, is that correct?
 
Ruler is not Leader... If i remember correctly Ruler is just your Emperor or whatever you call him/her...
* Ruler skill now reduces edict influence cost and increase unity output
* Governor skill no longer increases happiness, but rather lowers Unrest

OH, it says RULER level. I apparently missread that part and assigned both new effects to governeurs, thanks for pointing that out.

Kinda means governeurs remain pointless though.
 
Removed warscore gain from blockades
It's annoying and tedious enough that you have to conquer/blockade all of an empire's planets to get only 2-3 planets yourself, making conquering large empires such a boring, repetitive pain-in-the-ass that I honestly just quit the game at this point. Now, I've seen that target planets are worth much more warscore, but I honestly have no idea what that means, as it's never explained. I do hope that it'll counterbalance this removal, but I want to point out that I'm highly suspicious of that working out.

I don't see what's there not to understand: if you declare war for Planet A, then occupying it will give you much more warscore than taking a different planet.