Yes, that's how they work. You can set how much a sector should contribute to your bank, but that cannot be higher than 75%, so in time, the sector's bank will be full and inaccessible by the player. In reality, this means that a sector is basically a 25% taxed entity, which would be okay IF you could access its accumulated bank with some mechanic (influence cost, happiness penalty, whatever) but it seems like that's not the case. I think this really needs to be implemented, to access a sector's bank somehow. It is very very frustrating to see you running hundreds of energy credits deficit while your sectors have thousands banked up.Is that how Sectors work i.e. they keep all the energy/minerals they harvest to themselves? I thought all of these resources were empire wide.
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