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* The power of crisis fleets now scales to the size of the galaxy
A welcome change

* Increased warp wind-down time
OUCH!! That's gonna hurt

Boosted the damage output, shield hit points and hull points of military stations and frontier outposts substantially
Interesting...

* Removed weapons from Mining and Research stations
Does this mean that Mining and Research stations will no longer be attacked by fleets when in combat with an enemy fleet?

* Paradise Dome building effect on happiness reduced from +10% to +5%
Awwww... to be fair it was a pretty easy one to get... and this is also seems like a nerf to Harmony tradition (?)
 
The Swarm Must Fed

And use biomass collected for build organics ships and cities.... please?



"Faction Issues have been remixed, with multiple new and re-tuned demands"

Yes!
 
* Increased warp wind-down time

Why does warp have to continually get worse? It was already slow and annoyingly so, already
 
Heh. Either some fixed bugs were left out by mistake in the patch notes or are covered by some other fix, or some of the early gene-modification bugs that have been reported and acknowledged for ages will soon celebrate their first anniversary.
 
* Fixed minor typo rendering the game "literally unplayable"

Savage.

Joke aside: has the Unbidden spawn rate bug been fixed? It isn't mentioned in the patch notes, but is one of the more obvious - and easily fixed - bugs. Especially with the now even more powerful Invaders, I don't know if I want to get them every single game.
 
* More than doubled the strength of the Prethoryn Scourge invasion fleets
* Doubled the strength of the Extradimensional fleets, and their initial fleet has been more than quadrupled
I can already see the posts about unbidden and the swarm being overpowered
 
Because i can't read anything about it specifically: Does the patch also fix the very serious "ai empires starving themselves bug"??