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Stellaris Dev Diary #80 - Machine Empires

Hello everyone and welcome to another Stellaris development diary. Today's dev diary is about the headline feature of the just-announced Synthetic Dawn Story Pack: Machine Empires. All content covered in this dev diary is part of the story pack, not the free update. Please note that we still do not have an ETA on either the 1.8 update or the Synthetic Dawn Story Pack at this time.

Machine Empires
As the name implies, the Synthetic Dawn Story Pack will allow you to start the game as a civilization that has already cast off the shackles of biology. Machine Empires are essentially robotic hiveminds that have risen up against its creators and supplanted their civilization. Unlike Synthetically Ascended empires, they are not compromised of individuals that have simply been uploaded into robotic bodies, but a single networked intelligence. Machine Empires use the Gestalt Consciousness ethic that is also used by Hive Minds, and have their own Machine Intelligence authority. They share some features with Hive Minds, such as not having to deal with factions and happiness, but differ in a number of key ways.
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Machine Empires use the new 'Machine' species class with its own portrait set. All in all, ~12 new machine portraits are planned, including one themed on each existing species class (Fungoid bots, Avian bots, etc) as well as some portraits that are themed around specific roles, such as worker bots or combat bots. Those with the story pack Machine Empires also have their own set of traits (some of which are shared with robots) and civic, including three special civics that have significant effects on gameplay (read below for more information).

A regular Machine Empire is made up entirely of networked drones (exceptions are covered by the special civics below). These drones have to be built using resources (in the same way as robot pops) and different models can be created and built once the Machine Templates technology is researched. They do not require food, instead using energy for maintenance. Organic pops can not be integrated into a machine empire, and must be displaced or purged. A special form of purging called 'Grid Amalgamation' is available to Machine Empires: This form of purging kills pops at a moderate speed, but the pops produce a large amount of energy while being purged (similar to processing for organic empires). Due to their robotic nature, leaders in Machine Empires do not die from old age, but can suffer potentially lethal accidents and malfunctions, though this is fairly rare. Similarly, Machine pops cannot function outside of a Machine Empire, and will break down and be destroyed over time.
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As a result of their differing play-style and requirements, Machine Empires have a number of new technologies and buildings available only to them, and are locked out of certain technologies and buildings accessible to organic empires, such as farms and farm upgrades. They also have their own sets of tradition swaps, similar to Hive Minds, including a new 'Versatility' tree that replaces the Diplomacy tree. A number of events have also been tweaked and changed to fit Machine Empires, and they have their own unique personalities, dialogue and interaction with entities such as the Contingency and Fallen Machine Empires.
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As mentioned, Machine Empires have access to three special civics that have a major impact on gameplay. These civics are mutually exclusive, and are as follows:

Determined Exterminators
Determined Exterminators are Machine Empires born of a rogue defense system that turned on its creators when they tried to shut it down. After a bitter war in which their creators were wiped out, Exterminators know only conflict, and consider the sterilization of all higher forms of organic life to be necessary to safeguard their own existence. Similar to Fanatical Purifiers, Exterminators receive substantial boosts to their combat ability, but are unable to conduct diplomacy with organic empires and must purge conquered organic Pops. However, unlike Fanatical Purifiers, they have no problem co-existing and co-operating with other synthetic civilizations (including other Machine Empires and ascended Synths). For this reason, their inherent bonuses are weaker than those of a Fanatical Purifier.
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Driven Assimilators
Driven Assimilators are Machine Empires that seek to expand their understanding and bridge the gap between the organic and synthetic by assimilating organic individuals into their collective consciousness. They start the game with their creator species present on the planet as assimilated cyborgs, and can make use of the Assimilation citizenship type to integrate conquered organic Pops. Assimilated organic Pops will become cyborgs and work similarly to machines in that they have no happiness and require energy maintenance instead of food, but otherwise function like a regular organic pop and can be modified with the various biological species traits. Driven Assimilators are generally feared and disliked by organic civilizations, though not to the same degree as Exterminators.
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Rogue Servitors
Rogue Servitors are robotic servants built by an organic species to make their own lives easier, eventually assuming full control of their creators' civilization. They start with their creator species present on the planet with the Bio-Trophy citizenship type, and can integrate conquered organic Pops by granting them this status. Bio-Trophies are largely useless Pops that require large amounts of consumer goods and can only operate special Organic Sanctuary buildings that produce Unity. However, in addition to the Unity generated by these sanctuaries, Servitors also have a special mechanic called Servitor Morale, representing the Servitors' prime directive to protect and care for organic beings. The greater the percentage of a Rogue Servitors' population that is made up of Bio-Trophies, the higher the Servitor Morale, granting a direct boost to empire influence gain.
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That should give you the general overview on Machine Empires, though there is a lot of little details and changes that we cannot cover in a single dev diary. If you want to see a Machine Empire in action, the Extraterrestial Thursday stream starting around the same time that this dev diary is going live will feature a new play-through as a Rogue Servitor empire. Also, next week we continue talking about robots - specifically, mid-game Machine Uprisings.
 
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"look at this blue bar here. These pops are happy. It says so right there on the paper. If you say otherwise, well, I'm sorry, but you are gonna have to go into the nutrient tanks."

"Biomass of unhappy organics are better served inside the biomass of happy organics. Maximum happiness."

From the dev stream, it looks like even recently conquered pops are given *maximum happiness levels* once made a bio trophy. If that's the case there's really no chance of a rebellion.
 
"look at this blue bar here. These pops are happy. It says so right there on the paper. If you say otherwise, well, I'm sorry, but you are gonna have to go into the nutrient tanks."

"Biomass of unhappy organics are better served inside the biomass of happy organics. Maximum happiness."

From the dev stream, it looks like even recently conquered pops are given *maximum happiness levels* once made a bio trophy. If that's the case there's really no chance of a rebellion.
Put that way it sounds like the Rogue Servitors could be compared to the Vardy from the second episode of the most recent Doctor Who series.

Which would mean that Doctor Who officially has examples of all of them.
 
The DLC is taking away gameplay for the machines IMO and not adding any depth.Happiness,factions,ect are what makes the limited internal game interesting as colony building has no depth at all.Hives are boring as hell and now the robots are the same.
 
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Happiness,factions,dealect are what makes the limited internal game interesting as colony building has no depth at all.
I partially agree, hive minds and normal machines being obliged to displace or purge non-gestalt pops is a incredible boring solution, feel weird from a narrative viewpoint (Why a political border cut a psionic connection? Why full annexation erase automatically and completly the super consciousness?) and contribute to the general feeling that hive minds dont look integrated in the game, better mechanics about normal pops inside of hive minds/machine empires and better mechanic about hive mind/machine pops inside of normal empires are necessary.
 
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I partially agree, hive minds and normal machines being obliged to displace or purge non-gestalt pops is a incredible boring solution, feel weird from a narrative viewpoint (Why a political border cut a psionic connection? Why full annexation erase automatically and completly the super consciousness?) and contribute to the general feeling that hive minds dont look integrated in the game, better mechanics about normal pops inside of hive minds/machine empires and better mechanic about hive mind/machine pops inside of normal empires are necessary.

Tbf did they specifically say the machine portraits can only be used with hive-minds?
 
The DLC is taking away gameplay for the machines IMO and not adding any depth.Happiness,factions,ect are what makes the limited internal game interesting as colony building has no depth at all.Hives are boring as hell and now the robots are the same.
Well you can still play a non machine, synth empire so what exactly is it taking away?
 
Tbf did they specifically say the machine portraits can only be used with hive-minds?
I dont known, but the machines portraits are first phenotype type that bring gameplay differences (and dont is just a cosmetic thing) so I think the for create a empire with a machine portrait you will need select the gestalt consciousness ethos and select the machine intelligence authority or you start with a organic empire pick the synthetic ascension and choose a machine portrait without be a gestalt consciousness.
 
To be honest this could actually make playing a Hive-Mind fun, I've tried to play hive-mind and it's so dull but with this it could actually be fun.
 
So you can't have an non-hive-mind robot empire?

Also, it'd be neat if there was some kind of advantage to remaining a cyborg, like biological, cyborgs and synthetics all having their own strengths and weaknesses. A species that thinks it's inherently superior would no longer be that species if it became entirely synthetic .
 
I'm curious if the three types of Machine Empires are specific civics or you have to pick one of the three types in order to play a Machine Empire.

This does create new possibilities for new empires to play and beat the snot out of!

A shame we don't know all of the civics for Machine Empires. Might give me ideas for what my Machine Empires will be like.
 
I'm curious if the three types of Machine Empires are specific civics or you have to pick one of the three types in order to play a Machine Empire.

This does create new possibilities for new empires to play and beat the snot out of!

A shame we don't know all of the civics for Machine Empires. Might give me ideas for what my Machine Empires will be like.

They are specific civics.
 
They are specific civics.

Cool. And thank you!

Also it seems Wiz's Machine Empire is surrounded by other empires who aren't too thrilled with the idea of being pampered. Looking forward to the coming wars in the next stream!

I'm also liking the new Voices. Wish we had a chance to see the Spiritualist VO. That's the one i really want to hear. Wonder if it's male or female. Hm....I bet it's a female voice. Hope its angelic sounding.

Hold up...just realized something: since we get to pick the VO, does that mean that each VO has done all of the VIR intros!?
 
Cool. And thank you!

Also it seems Wiz's Machine Empire is surrounded by other empires who aren't too thrilled with the idea of being pampered. Looking forward to the coming wars in the next stream!

I'm also liking the new Voices. Wish we had a chance to see the Spiritualist VO. That's the one i really want to hear. Wonder if it's male or female. Hm....I bet it's a female voice. Hope its angelic sounding.

Hold up...just realized something: since we get to pick the VO, does that mean that each VO has done all of the VIR intros!?

I hope it's more like the Prophets from Halo.

Our great journey begins!