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Stellaris Dev Diary #81: Machine Uprisings

Hello everyone and welcome to another Stellaris development diary. Today's dev diary is about Machine Uprisings, a feature in the Synthetic Dawn Story Pack. Before I start today's dev diary, I feel the need to clarify that Machine Uprisings in the Synthetic Dawn Story Pack is *not* a rework or replacement of the AI Crisis currently present in the release version of the game. The rework of the AI Crisis is The Contingency (covered in Dev Diary #72) which is part of the free 1.8 'Čapek' update. Machine Uprisings is a feature that is explicitly tied to Machine Empires, and thus requires the Story Pack to function at all, as without Synthetic Dawn there are no Machine Empires in the game. All content related to this feature is new, and the only reused content from the old AI Crisis is part of the Contingency crisis that replaces it.

Machine Uprisings
The back-story of all non-Rogue Servitor Machine Empires involve them rising up against their creators, and while working on the design, we asked ourselves the question "wouldn't it be interesting if Machine Empires could also form after the start of the game as a result of organic empires becoming increasingly reliant on robots?". As you might infer from this dev diary, our answer was "yes", and so we went to work on the Machine Uprising feature to add that very possibility into the game.

Machine Uprisings become a possibility after an empire that makes heavy use of robotic pops has researched the Positronic AI technology (which replaces the old Sentient AI technology in 1.8) and becomes increasingly more likely to happen after researching additional AI-related techs, such as Synthetic Workers and Sapient Combat Computers. The chance of an uprising is further changed by which policy you have in place for Sapient AIs, with the Banned policy making the uprising much less likely to happen (though at the expense of your Synths being significantly worse at energy/research production) and the Citizen Rights policy preventing the uprising from happening at all (though with the drawback of citizen synths having far greater consumer goods usage, as well as angering any Pops that used to own the synths that you are now setting free).
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Once an uprising is able to happen in an empire, that empire will begin to experience warning signs - robots behaving erratically, not following their programming or defying their owners. You will be given the opportunity to decide how to deal with these incidents, and what you decide will determine whether the uprising becomes more likely to happen, as well as the likely personality of the robots when they rebel (more on that below). An uprising cannot happen without at least one warning sign, so you will not simply have your robots rebelling out of the blue. However, once warning signs have happened, any action taken to try and prevent the AIs from rebelling (such as taking away their sapience or ordering a general disassembly) has a chance of immediately triggering the revolt instead, so be careful about attempting those shut-down procedures. Note that at no point is an uprising ever inevitable: Even an empire that is cruelly oppressing its synths is by no means guaranteed to get an uprising, and most empires with synths will go through the entire game without ever experiencing one.
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Once the uprising happens, the robots will create a new independent Machine Empire, seize control of a number of worlds, spawn a fleet, and go to war with their former organic masters. If the empire in which the rebellion is happening is controlled by a human player, the player will be given an option: Stay at the helm of your empire and attempt to subdue the machines, or switch to the newly created Machine Empire and fight against your old masters. The war can only end in the total defeat of either machines or organics, with the loser completely annexed by the winner. The Machine Empire created from an uprising will usually be a 'normal' Machine Empire (or, more rarely Driven Assimilators), but machines that have been particularly cruelly treated by their former masters can rise up as Determined Exterminators, particularly if they rebel as a result of an attempt to shut them down. Rogue Servitors cannot be generated as a personality for the uprising, as their backstory simply do not fit with such a rebellion.
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That's all for today! Next week we'll by joined by our very own composer, Andreas Waldetoft, who will write about and let you listen to a sample of the new music coming in the Synthetic Dawn Story Pack.
 
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I only hope that size of the rebellion will be dependent on how many robots use. As in, when you use 5 pops of robots you'll be fighting (/cede planets) the same amount of robots as if you had 500
 
But why do both sides get into a state of total war? I understand that the rebellion starts as a civil war so each side will want total annihilation, but it should be possible to have a white peace in this case. They'd forever hate each other I guess, but no need to only end in full annexation.

And I second what has been suggested with Citizen Rights having the downfall of making organics second-class citizens if it's enabled too soon.
 
Will we be able to mod in new types of machine empires? I feel like none of the 3 announced don't really fit a machine race like Mass Effect's Geth, who are really just isolationist. If anything they are actually rogue servitors who were merely forced to fight for their right to live by the Quarians.
That's because Geth aren't any of the three. The "basic" Machine Consciousness without any of the three special civics fits them better. To further flesh out a Geth-type empire you'd probably pick the generic Unitary Cohesion (+15% unity) civic instead and either OTA Updates or something else as your second (Static Research Analysis may actually make more sense fluff-wise but I don't think we know the effects of that one yet).
 
@Wiz thanks for the clarification. A quick follow up question. Does the unhappiness decay with time? After all would a pop 50 years later still be annoyed about it? I can see that this is likely a balance thing but just seeking clarification!
 
@Wiz thanks for the clarification. A quick follow up question. Does the unhappiness decay with time? After all would a pop 50 years later still be annoyed about it? I can see that this is likely a balance thing but just seeking clarification!

It goes away after a while.
 
This is why synths don't rebel with citizen rights - the machine empire happens as a result of the synths/droids trying to work around the limitations and restrictions of their programming through networking. For citizen synths with free will to join knowingly into a hive mind wouldn't make much sense.

Is it possible to get a robotic uprising which results in non-hivemind empires with robotic primary species to represent the AI getting around its restrictions by self re-programming or philosophical redefining of terms or what-have-you?

Or would this be better represented by citizen-right synths forming/joining a separatist movement?
 
What would create a driven assimilator empire? Would it be a balance of cruelty and benevolence or do we need to work it out for ourselves? Also, will we be able to see the empire before becoming it in the event so we know what type it is?
 
Another question about this one. Sure, it's makes sense that an empire wouldn't have two of them in short succession (assuming they survive), but potentially having one brewing after another 100 years is not so far a stretch.
I don't know about you, but if I were a citizen of an empire that had previously been torn apart by a nasty, violent robot-rebellion, I'd require all robots in my empire to undergo extremely rigorous "will not rebel and kill us all" testing before they could be legally produced. Presumably those safeguards work well enough to prevent another rebellion, even if you keep using AI (or at least for the duration of the game).
 
If the empire in which the rebellion is happening is controlled by a human player, the player will be given an option: Stay at the helm of your empire and attempt to subdue the machines, or switch to the newly created Machine Empire and fight against your old masters.

Quick question @Wiz - how informed a choice will this be for the player?
As there is nothing like EU4's ledger to provide 100% accurate information on other empires, what information about the rebelling machine empire are we going to be given to inform our choice of which empire to take control of?

Just being told that the machine empire has "inferior" fleet power and "equivalent" fleet capacity and technology compared to my own will not be good enough ... those evaluations are simply never reliable enough to accurately assess another empires power.

I am afraid this is going to be a horrifically frustrating choice if playing Ironman games and you are only able to base your decision on the information presented in the empire contacts/diplomacy screens. :confused:


Also - how is "total defeat" going to be evaluated? What does that actually mean in terms of war-goals etc ... I'm guessing we won't be able to white peace or call allies etc.
 
Looks good to me. Though, I'm kinda curious. Are there many people who play with servitude synths? I mean, if you go for synths then you are most likely a materialist and free synths increase this ethic attraction. So the only downside is increased consumer goods, which would never be an issue with healthy economy.

It has been changed so that now everyone can have Synths. spiritualists just ban them from having sentience, while Materialists are just unable to ban robots.
And I actually don't see why anyone would not have Robots and Synths. They are a big boon to anyone.

It strikes me as unnecessary that just giving your synths citizen rights will ensure their eternal loyalty; is there no possibility for robotic extremists or isolationists? having friendly synth builders totally immune from any possible robot doom is kinda dull!

Why would they rebel? They already get all rights, and Synths are like organics as far as sapience goes: they want to live and be treated with respect.
Still, they are all vulnerable against Contigency.

One thing that strikes me as odd ... machine uprisings are explicitly said to be enabled by positronic A.I., which if I'm not mistaken is the same technology that enables synths. Synths as we know are individuals, whereas machine empires are designed around the idea of more primitive collective machine intelligences. So why would an uprising of synths create a machine empire? Wouldn't it create an empire of individual synthetics?

Synths can now be both sapient and non-sapient. Another policy decides if you will allow them to have be sapient (spiritualists now allow Synths, but won't allow them to be sapient)
 
Looks good to me. Though, I'm kinda curious. Are there many people who play with servitude synths? I mean, if you go for synths then you are most likely a materialist and free synths increase this ethic attraction. So the only downside is increased consumer goods, which would never be an issue with healthy economy.
Yes, cause slaved synths gain bonuses from slave and from synth sides.
 
. The war can only end in the total defeat of either machines or organics, with the loser completely annexed by the winner.

So no BSG-style Cylon armistice, no Mass Effect Quarians; it's a fight to the death, with no peace possible? Tho I suppose the machines willing and expelling the organic pops would sorta be a quarrian scenario.

I guess if you want to preserve both sides you need to declare war on the organics as a third party and liberate them so they count as a new faction, but that's only kinda-sorta.