Well beautiful is completely subjective
You're right, I should say "dynamic." The background is dynamic, with unique colors and shapes. The holdings box is boring and dull.
Well beautiful is completely subjective
You can't compare like that and I have a real problem understanding why people don't understand that. Stellaris and Victoria 2 is not the same game, they do not share any game code, and the different calculations the games does differ in significant ways. It is like claiming that the system requirements between a FPS 10 years ago and a FPS today should basically be the same since they just about shooting someone in first person.Victoria 2 had 3246 provinces. There are up to 1000 stars in Stellaris. Even if every system has ten planets that is still only three times the number of provinces a six year-old game can handle.
You can't compare like that and I have a real problem understanding why people don't understand that. Stellaris and Victoria 2 is not the same game, they do not share any game code, and the different calculations the games does differ in significant ways. It is like claiming that the system requirements between a FPS 10 years ago and a FPS today should basically be the same since they just about shooting someone in first person.
I dont see the problems with tiles... we have'em in CK II and EU IV as well. Its might not "Taht" perfect solution but it worked great in these games
and nobody cared much about it.. Why start now?
Here you will be more or less forced to use the screen to put the building there. In EU for example you did not but here you must place it in a specific tile and look for the best place. That will be very different and take up much more time. In EU you could just spam buildings on a dozen provinces with a few clicks.
In my opinion that is a huge difference.
If you have played a game called GalCiv you will be aware of how boring it becomes to place buildings on planet after the first couple of planets that you have.
(unpopular) Opinion here. Personally I never got the logic behind this gimmick in strategy games.Buildings can also be constructed in tiles, and they often have adjacency bonuses for the resource they are producing. Therefore it will be advantageous to construct your power plants in proximity to each other, to achieve optimal efficiency.
Quiet interessting how some people react. Its oftenmore or less some sort of ignorance. Also there seems to be quiet a vicky boom.You can't compare like that and I have a real problem understanding why people don't understand that. Stellaris and Victoria 2 is not the same game, they do not share any game code, and the different calculations the games does differ in significant ways. It is like claiming that the system requirements between a FPS 10 years ago and a FPS today should basically be the same since they just about shooting someone in first person.
(unpopular) Opinion here. Personally I never got the logic behind this gimmick in strategy games.
How often do you see dozens of nuclear plants together? For some reason close to large power sources you usually find large production facilities instead. For some reason we don't have all our energy plants in South America, research labs in Africa, factories in North America and cities in Asia. Maybe our world doesn't make much sense, but ten nuclear plants together being more efficient doesn't make either.
I do realise that - I was answering to someone who claimed it was unrealistic to expect it due to the scale of the game and technical limitations. It's possible, but it's not what you folks want to do with the game. I'm sure you'll understand that some people who were excited that this could take heavy inspiration from Victoria 2 are disappointed. Here, let me get you a few quotes from the original announcement thread :You can't compare like that and I have a real problem understanding why people don't understand that. Stellaris and Victoria 2 is not the same game, they do not share any game code, and the different calculations the games does differ in significant ways. It is like claiming that the system requirements between a FPS 10 years ago and a FPS today should basically be the same since they just about shooting someone in first person.
POPS IN SPACE![]()
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Since Stellaris will have POPs this means it will have a seriously complex and versatile population simulation, probably more complex and nuanced than any space game ever afaik.
CK2 leaves me with only a handful of holdings to manage myself, the rest is done by the AI. It's also pretty simple in its handling, doesn't happen that often since you need a lot of money, and isn't the focus of peacetime (that would be the family politics we know and love). This looks like it requires actual decisions every few turns for every single planet, and it looks like what every other 4X has. It's not interesting and I've already done it a thousand times.I don't understand the problem with tiles. They are just holdings like in CK2. Have a sprawling metropolis on one tile (city barony) and have a big military instilation/spaceport on another (castles).
What's the big deal?
Yes Stellaris and Victoria make different calculations, but the claim I was refuting was that Stellaris couldn't be made to do the exact same calculations that Victoria two makes because of size. I'm obviously not suggesting that you import all the vicky code over the top of Stellaris or making any claims about performance in a game I've seen only a dozen screenshots of.You can't compare like that and I have a real problem understanding why people don't understand that. Stellaris and Victoria 2 is not the same game, they do not share any game code, and the different calculations the games does differ in significant ways. It is like claiming that the system requirements between a FPS 10 years ago and a FPS today should basically be the same since they just about shooting someone in first person.
I do realise that - I was answering to someone who claimed it was unrealistic to expect it due to the scale of the game and technical limitations. It's possible, but it's not what you folks want to do with the game. I'm sure you'll understand that some people who were excited that this could take heavy inspiration from Victoria 2 are disappointed. Here, let me get you a few quotes from the original announcement thread :