If this game doesn't have pie charts I will be disappointed. Every strategy game worth playing has at least one pie chart.
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A scientist might. But are you going to go halfway across the world to work the mines of Chiron Beta Prime ?Ironically, actually, this is exactly what often DOES happen! Want to be a scientist, but you are born in the wrong nation? Cross a border.
A scientist might. But are you going to go halfway across the world to work the mines of Chiron Beta Prime ?
And it's not 50/50 either. It seems most who are speaking, have a few questions/concerns about the way planets are managed. I have only heard a few voice worries that it's too complicatedThey are different people.
A scientist might. But are you going to go halfway across the world to work the mines of Chiron Beta Prime ?
I am fascinated by the economic system without typical 'money'.
If there's an economic incentive and the voyage is affordable, you can be sure that migration will happen. Maybe those mines yield rare, valuable metals?
dude, are you out of your mind? You talk about Stellaris wont do taht and taht and be lazy about that.Over a Screenshot? With no information wahtsoever?
It seems to me you're extremly Arrogant. Damn taht gets me raging
Space Empires IV
just thought I'd leave this here.
Stellaris seems to me more and more of an improved version of SE IV. The basics are the same, from the ships to the resources, from the buildings to the races, from the racial traits to everything else.
Not that there's anything wrong with it. It's just that it is one of my all time favourite games.
So you mean like, I don't know, basically every mining town in history? People went long distances, including crossing oceans, to find meaningful employment and an increase in quality of life (or the hope of it) all throughout the modern era. Then there's also the reverse - kids born in some mining town or steel worker community don't always end up doing the same job; some brilliant coal miner's son might end up working the same shafts, or they might end up going to school elsewhere and moving far away.
That's how modern economies work, and there's zero good reason to assume that a futuristic economy would move backwards to some kind of pre-enlightenment type of manor system and away from rational modern economics, . The only reason to have some kind of rigid locked (what I keep calling serfdom) economic system is either your game is mostly built around that (eg civilization starting in 4000bc) or you don't care about economic systems and want simplicity. If you care about economic systems, have a modern or future era game, and still implement a pre-industrial economics structure... that's bad or lazy design. I certainly hope Stellaris doesn't do that.
FYI Intersolar would mean moving between solar systems. I know you mean INTRAsolar but it bothers me when people don't know the difference.So, again, having planets with pops that are tied exclusively to that planet is unreasonable. What you say does make sense - there need to be rational limits to population mobility - but that does not mean enforcing serfdom. Perhaps allow inter-solar-system movement free, and then have it cost something to have a specialized population relocated outside it?
You will if I say so.A scientist might. But are you going to go halfway across the world to work the mines of Chiron Beta Prime ?
Thinking about the pop numbers, I'm not actually sure how abstracted they are. Stellaris will very likely involve billions of people, if not trillions. Given such large numbers, it makes sense for each pop to represent 100 people at the least. Since we have only seen the pop numbers for a single tile with no apparent buildings, it would be pretty reasonable for the population to be 1500, particularly since the 50 appears to be the amount you need to do something (establish a settlement, perhaps), judging by that partially-filled bar. 15/50 = 0.3, and 0.3*8 (the number of bars) is 2.4 (which looks like the number of filled bars).
Yeah, since all of the other tiles have a full bar, it's probably temporary. I don't know about EU3, but EU4 had colonial population be x/1000, and it would become a full province after 1000 population.Yes, I am wondering if the 15/50 is a normal POP level or if it's a temporary POP level due to the planet still being colonized, like how EU3 handled it.
Yeah, since all of the other tiles have a full bar, it's probably temporary. I don't know about EU3, but EU4 had colonial population be x/1000, and it would become a full province after 1000 population.