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Stellaris Dev Diary #90: Official Sound Track

Greetings!

Welcome to a new filler dev diary for Stellaris, normal service will resume next week according to the game’s illustrious leader, @Wiz.

This week we wanted to talk to you about music for Stellaris and what our intentions are with it. Since the game came out, we’ve continuously added new music through the paid content that has been released, but to date, have not made this music available outside of the game itself. Going forward, our plan is to ensure that all music for Stellaris is available through other channels as well, as it is excellent and we’re aware that our fans enjoy listening to it even when they aren’t playing the game (not sure when that is, but apparently so).

The first part of this endeavour will be to make the music available through Steam. Rather than add multiple new music packs each time we create new music, we will be rolling all existing and new music into the Stellaris Official Sound Track (OST). In conjunction with this, the price of the OST on Steam, will increase from $4.99 to $6.99 (USD or regional equivalent), with the information displayed on the store page changed to reflect that the OST is all music ever created for Stellaris (this price change will apply to all countries). This is going to be a living OST, it will contain music from the base game, Leviathans, Utopia, Synthetic Dawn and all future paid content as well, for one fixed price.

The price change and update to add the additional music will occur on Thursday 2nd November 2017. That is two weeks from today.

Those of you interested in buying the OST, now is a great time to do it, before we change the price. Everyone who currently owns the OST, and those that own it by the 2nd November, will naturally get all the music at no extra charge.

The next step after this will be release all the music onto streaming services, such as Spotify. Currently you can find the base game music on Spotify, but we are in the process of updating our label with Spotify which should be done in the next couple of months. Once that is done, the rest of Stellaris’ music will be uploaded there as well, and we’ll announce it through the community channels when it is done.

To recap, here is the important information:

Stellaris OST on Steam
  • Price change from $4.99 to $6.99 on Thursday 2nd November (USD or regional equivalent).
  • OST will contain all music for Stellaris, existing and new, updated with each new release.
Stellaris OST on Spotify
  • All new music will be uploaded to Spotify by the end of the year (if all goes to plan).
Stellaris OST for Nova/Galaxy owners
  • You will also get all the songs we add in the future
  • Please note that you will still be able to buy the Stellaris OST in Steam as that has a different item ID than the game bundle, hence Steam doesn't know you already own the OST!
To finish this off, here is a screenshot from @Wiz of something… not sure what.

2017_10_17_1.png
 
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Citadel is good, but I would like to place lots of small defense platforms above planets without need to purchase a fortress. Just lots of platforms. Above my planets. Without anything that'll cost me an extra credit.

Trying to be thrifty, you know.


and you're building them, how?! with a construction ship? impossible. Hurumpf
 
The first part of this endeavour will be to make the music available through Steam. Rather than add multiple new music packs each time we create new music, we will be rolling all existing and new music into the Stellaris Official Sound Track (OST). […] This is going to be a living OST, it will contain music from the base game, Leviathans, Utopia, Synthetic Dawn and all future paid content as well, for one fixed price.
Oh yes! Yes! Thank you! :D Now I can stop manually extracting the individual music files from each DLC and adding them to my custom Stellaris playlist.

…I don't suppose you guys could do the same thing for CK II, EU IV, and HoI IV as well so I could stop doing it for them too? ;) (As in, not get rid of the individual music packs, but add the tracks from them automatically to the soundtrack folder when they are purchased? That'd be awesome.)
 
@Dnote

how much time does Wiz take picking out pictures to send us? does he just like quickly put one together, does he carefully try to figure out what should be seen in what order, does he have a folder set up that you all can grab from before posting these things?

these questions are serious.

I does is have to know.
I does is have to know too.
 
are the services similar to Spotify also getting the newer music?
 
Thank you for updating the soundtrack to include all current and future music. If I'm being perfectly honest it's my favorite feature since I can take it with me anywhere I go. Mr. Waldetoft's music is fantastic for when I'm writing or sketching.:)
 
It's nice but it should be Citadel of Sol. That's the naming convention, if the citadel is named for the place it is it is always Citadel of Location never Location Citadel. Doesn't matter if it's the thousands of years old Citadel of Alleppo or the much more recent Royal Citadel at Plymouth.
Maybe:

T1 = local system claimed
T2 = adjacent systems claimed
T3 = systems double-adjacent claimed
...
T6 = systems quintuple-adjavent claimed

With T1>T2>T3>T4>T5>T6 once conflicting zones overlap.
Except there's no adjecency system in stelalris. Those thigns on the screenshot are hypelanes.

More likely then each tier will allow you to build a frontier outpost in a range from the star port which increases as the star port is upgraded.
 
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Cheers for the DD Dnote, sounds like a great way of avoiding 'DLC option madness' :D. Am particularly a fan of the Spotify support as, while I'm a big fan of Andreas' work, it's good to be able to throw it in a playlist with some other stuff for variety :).
 
Can we say that this update... sounds great? *BA DUM PSHH!*

Bad puns aside, I really like the looks of the upcomin shipyard system. By concentrating the ship production into a few empire-wide locations, you have actual strategic targets to strike at, and a good reason for scouting and collecting intel before waging a war. Hell, defensive strategies might become a thing, even.

That way, you can "create" space geography without needing to restrict warp movement, not to mention that it will be a great QoL improvement regarding ship logistics. And no, there's no way that you will be able to get one citadel / shipyard per system, that would completely destroy its strategic value. If I would have to guess, I would predict that citadels will be limited per empire and that they will be able to be increased via techs / ethoi / civics, a la core system. We will have to wait for the next week to see it!
 
@Dnote

how much time does Wiz take picking out pictures to send us? does he just like quickly put one together, does he carefully try to figure out what should be seen in what order, does he have a folder set up that you all can grab from before posting these things?

these questions are serious.

I does is have to know.

Let's be serious for a moment here... no one really knows what goes on in Wiz's head.. he is a mystery to everyone. Maybe he spends weeks planning out his teasing, maybe it's all spur of the moment, or maybe he has a voice in his head dictating his every action.

We just don't know.. ;)
 
@Dnote Thank you so much for the reply.
Since you're looking to unify Galaxy/Nova editions with individual DLCs on Steam, could you please do the same for Stellaris: Infinite Frontiers (eBook)? It is the same process as with the soundtrack.
One more thing, if people like me own Galaxy edition, it should be listed that we already have Nova since Galaxy is Nova + some other stuff.

Just want to make it as clean as possible. :) And thank you for working on this.
giphy.gif
 
Let's be serious for a moment here... no one really knows what goes on in Wiz's head.. he is a mystery to everyone. Maybe he spends weeks planning out his teasing, maybe it's all spur of the moment, or maybe he has a voice in his head dictating his every action.

We just don't know.. ;)

Voices in his head? Wasn't there a presentation about this at the PDXCON?

Searching.....

Found Video: "PDXCON 2017: Voices? Where?! The Delusional Mind of an Audio Director"

Searching for Keywords.....

Found Keyword: "Audio"

Music is Audio

Current Dev Dairy is about Music

Automatic Message: "What was shall be, what shall be was." The Worm awaits us all
 
It's nice but it should be Citadel of Sol. That's the naming convention, if the citadel is named for the place it is it is always Citadel of Location never Location Citadel. Doesn't matter if it's the thousands of years old Citadel of Alleppo or the much more recent Royal Citadel at Plymouth.

Except there's no adjecency system in stelalris. Those thigns on the screenshot are hypelanes.

More likely then each tier will allow you to build a frontier outpost in a range from the star port which increases as the star port is upgraded.
Except, that in the same stream they talked about changing the border system, they also said that they want to remove all ftls except hyperlanes from the start of the game. Which would create adjacency.
 
Except, that in the same stream they talked about changing the border system, they also said that they want to remove all ftls except hyperlanes from the start of the game. Which would create adjacency.
It still seems like an unlikely system, if you are aware of how exponential growth works you would realize this would quickly snowball to way larger borders than today.
Also to bad, their only idea how to fix hyperlanes is to remove the competition... That actually more suggests you will only be able to block systems you actively claim.
 
Except there's no adjecency system in stelalris.
There's the system that require Sectors to be contiguous, that's pretty much an adjacency system.