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Stellaris Dev Diary #95: Humanoids Species Pack

Hello everyone and welcome to another Stellaris dev diary. As said last week, today's dev diary is not about the Cherryh update at all, but rather something much more imminent: The Humanoids Species Pack
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Humanoids Species Pack
Over the last year or so, and especially in the last few months, there has been a lot of clamoring for more portraits and another ship-set like the one we added in Plantoids. Because of the amount of coder and content designer time we're putting into the major overhauls in the Cherryh update, we ended up with a lot of extra art time, and so we decided to oblige. Back in the Heinlein update, we added a bunch of free humanoid portraits that proved to be immensely popular - close to half of games started is with some variant of humanoid. Combine with there seeming to be a demand for a more 'classic western sci-fi' ship-set with sleeker lines and curves than the Mammalian one, and the design for the Humanoid Species Pack was born. Our artists have been quietly working away at it behind the scenes, and now it's almost ready.

So what's in the Humanoid Species Pack? Here is the feature list:
- 10 new Humanoid portraits
- A completely new ship set inspired by classic western sci-fi
- A new city set for Humanoids
- A new pre-scripted empire, the Fanatic Authoritarian/Materialist Voor Technocracy, with a portrait inspired by the 'loading screen aliens' from our own official art
- 3 new advisor voices offering alternative takes on existing ethics, based on the United Nations of Earth ('Dignified Xenophile'), Commonwealth of Man ('Disciplined Militarist') and Voor Technocracy ('Ruthless Materialist'). Samples from each of the new voices has been attached to the bottom of this post.
- 3 new music tracks that are remixes of classic Stellaris songs

Of course, the 5 Humanoid portraits that are already in the base game will remain free and available to everyone.

The Humanoids Species Pack will come out on December 7th, 2017 and will cost $7.99 US dollars or your regional equivalent. For those who want to buy it right now, pre-orders are available through the Paradox Shop. To pre-order, follow this link.

Next week we'll get back to talking about the Cherryh update on the topic of doomstacks (for real this time). Until then, I leave you with these awesome screenshots:
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Attachments

  • Commonwealth_VIR.wav
    1,6 MB · Views: 15.110
  • UNE_Vir.wav
    1,4 MB · Views: 12.588
  • Voor_VIR.wav
    786,8 KB · Views: 12.950
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Well, this new demon-like portrait would fit perfectly to my Burning Legion RP, but the Starbase system wouldn't... Shift.
Luckily the Humanoid Pack will be out for 1.9 when the new Starbase system will be playable once 2.0 comes out
 
the article was during the 80s when we were just starting to research all this with some amount of seriousness. If you were to poll them today, it would be much lower, several studies have been done that shown that Extrasensory perception or any type of sensing of objects unknown to the viewer never occurs. they always have to be tipped off in some way. They started putting cards in operating rooms on top of dressers and the like to determine if there was any sort of real out of body experience, and as of yet, not a single one of them have been able to identify what's on a card(and none that i know of have even managed to guess a card was on top of a dresser/cabinet).

Well, the guy running the house said we cannot talk about this. If you're interested in direct studies refuting what you just said, write me a PM.
 
You know, the species artwork for Stellaris is pretty damn good... except for the human pictures which really seem to be letting the side down.

Since most people play humans, how about updating the faces/hair/clothes for the humans as well?
 
I much prefer the commonwealth advisor to the regular militarist one. Sounds waaay more dignified then the over the top militarist one.
 
@Wiz ever considered adding hats to the military outfits?
 
I don't know... does anyone else have a huge problem with the thought of having silly fantasy creatures (dwarfs, halflings, orcs) in the game? The "space elves" were too much for me already...
12 dislikes and only 2 likes? Is this really what the community wants at this point? A little bit confusing, but well... there is the great update to look forward to (the one that recently caused an uproar).
 
12 dislikes and only 2 likes? Is this really what the community wants at this point? A little bit confusing, but well... there is the great update to look forward to (the one that recently caused an uproar).
"People don't agree with me, how stupid they are"
 
I think the art for the new stuff is pretty good.
I'd never use it myself as I find humanoids to be pretty boring overall (they've been done to death in all these types of games). But as with all Paradox DLC, I'll end up buying it to support Paradox and hope that some other DLC will be more to my taste (like the Synthetic stuff).

Personally I have much more fun playing as non-humanoid races. The humanoid form is actually horribly inefficient, and I doubt it would be so common with actual alien life.
 
12 dislikes and only 2 likes? Is this really what the community wants at this point? A little bit confusing, but well... there is the great update to look forward to (the one that recently caused an uproar).
I think the disagrees is simply that disagrees, if you don't like humanoid portraits you could always disable them by mod or disable the DLC (or not buy it), thus them being there actually in no way hurts you while some people may want them. We are all different, and want different things.
Now excuse me "I am a dwarf and I'm digging a hole..."
 
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What is the next DD going to be about?