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Hello again folks! Stay a while, and listen. The highlights of today's third and last Sword of Islam developer diary are Muslim Casus Bellis, revised combat mechanics and cultural buildings. You know the drill by now; I'll talk about both some unique Sword of Islam features and some free stuff that comes with patch 1.06.

THE SWORD OF ISLAM

Our direction with the Sword of Islam expansion is that Muslims should have an easier time expanding, but have an additional layer of internal strife in the form of the Open Succession Law and the Decadence system.

Muslim Casus Bellis

Muslim rulers have three new options for conquest:
  • They can declare Holy Wars on anyone not of their own exact brand of Islam
  • They can use a form of the Invasion CB for the cost of 500 Piety
  • They can conquer any province bordering one of their own for 50 Piety (vassalizing the current count if possible)

Pious Muslim rulers can thus easily expand, although they lose 2 Piety per month while attacking a brother of the faith (same exact religion.) The councillor job to fabricate a claim is thus less useful for Muslims, but can still be handy versus islands or juicy coastal counties.

SoI_InvasionCB.jpg

Revokation of Duchies

Duchies (emirates) are not considered to be intrinsically hereditary, so Muslims are allowed to revoke duchy titles at no opinion penalty from other vassals. This is also a good way of properly landing your sons to avoid gaining Decadence. (Incidentally, the Byzantine Empire is now allowed to do the same thing, though it does not have the Decadence mechanics.)

Dynastic Imprisonment and Execution

Another Muslim exception to the normal rules is that they are allowed to freely imprison and execute men of their own dynasty, except for their own sons. Brothers and uncles are the usual targets for these Decadence reducing purges...

Temple Holdings

In the Muslim world, there is no proper equivalent to Bishoprics, so Temple Holdings are treated exactly like Castles, except for their different set of buildings. You gain Piety for having a Temple Holding in your demesne, but they are slightly poorer and provide smaller levies than their Catholic equivalents (in order to balance them against the investiture mechanics.)

Passing Laws

Muslims do not need to bother with a voting process when passing laws; they just spend an amount of Piety. However, there is still a cooldown and Crown Laws can only be changed once per ruler. The vassals will also still get upset in the same way as Christians.

Jizya Tax

To represent the Jizya tax (a special tax that should, according to Sharia law, be levied on infidels), Muslims gain a 25% tax bonus from infidel counties and a 10% tax penalty in Muslim counties. This creates an interesting dynamic where it's not always obvious that you would want to convert an infidel province to Islam. However, there is a special event where this happens anyway, even if you don't send in your Court Imam to convert the populace.

SoI_Jizya.jpg

That's pretty much it for the Sword of Islam expansion, although I'm sure to have forgotten about many minor little changes and tweaks.

THE 1.06 PATCH

Alright, so here are a few more freebies coming your way soon with the 1.06 patch...

Expanded Combat Tactics

We have added a bunch of more (and more decisive) combat tactics, to make combat less predictable and to tie in with the new Commander traits...

Commander Traits

We have added a special type of trait called Commander traits. These are only available to characters with a Martial education, and give more specific bonuses to the character's ability to lead various troop types, and the choice of combat tactics. Characters gain one or two Commander traits when they finish their education. The effects of the Commander traits directly scale with the Martial skill of the character.

SoI_Commander.jpg

More Culture Specific Buildings

One thing that many people have requested is a broader range of culture specific buildings, and who are we to argue? We have added loads of these to give more variety and flavor.

Destruction of Titles

You are now allowed to destroy ducal tier titles and above, at a hefty Prestige cost. This will greatly upset (-50 opinion) all vassals who are de jure part of the destroyed title. You cannot destroy your current primary title.

SoI_TitleDestruction.jpg

AI Improvements

Apart from some minor improvements, the AI is now better at jumping on rulers who are already embroiled in dangerous wars (though it's still not excessively aggressive about this.) I've also spent a bit of time on attrition avoidance for AI armies, and the AI will now assault besieged holdings when appropriate.

That's it for dev diaries for now. Next week, we'll post a short AAR by a member of the dev team!
 
Where there really camels in Iberia during this time period?

reading wikipedia (given as much truth as you want to) says that the Almoravid (1040-1147) Military consisted primarily of Infantry armed with Javelins and Pikes in the center and Camel- and Horsemen on their flanks

So yes ... appearently they did, learn new things every day
 
[...]
The only small niggle is that I feel that by letting people destroy titles you are really just fixing the symptom of a different problem. Most people want to destroy titles as vassals desire created duchies and kingdoms, but for some reason don't desire titles which you could create but just haven't. I though that to fix the underlying problem by making people still want uncreated titles, and/or else reduce/remove the penalty altogether.
Destroying a duchy is by no means permanent. Any vassal who manages to inherit / usurp his way to 50% of a dejure duchy can, and will, immediately recreate the duchy for himself.

[...]
My suggestion for nerfing the Byzantines a bit would be to set their initial crown laws to be lower on troops but higher on cash than the feudal western kingdoms. That would make them more dependant on mercenaries. Less troops weakens the central authority overall (particually v outside enemies), and more cash moves power from the vassals to the emperor, without overall strenghening the Empire. High taxes on nobles also has some stability consequences.
Any Byz player, as well as the AI, would just switch the crown laws to max troops at the earliest possible instance. And bring you back to where you are now.
 
More seriously. Are those camel riders have specific army sprites ? if so, in vanilla or as a DLC ?

No, they will not have specific army sprites... they are abstracted as general light cavalry. Also, maybe using camels elsewhere frees up horses the Arabs can use as light cavalry in colder climates! ;)

The main idea is that they get a bonus to the amount of light cavalry they can field.
 
reading wikipedia (given as much truth as you want to) says that the Almoravid (1040-1147) Military consisted primarily of Infantry armed with Javelins and Pikes in the center and Camel- and Horsemen on their flanks

So yes ... appearently they did, learn new things every day
Much of Spain is arid and hot, and should be good breeding ground for camels. Not that you would really need them, over horses, but if you want to keep them around you can.

However for the Almoravids I would guess their camel cavalry came from their Moroccan holdings. The Almoravids originated from southern Morocco, and ruled much of North Africa throughout their tenure as chief Iberian muslim rulers.
 
i DO hoep we get more lands into africa once(no, im not talking about mali) as currently realms as africa, tripoliata and mauritania have an incredible low amount of holdings and strenght, as well as making things incredibly easy to capture africa and utilise it as a massive troops/money maing center due fast transportation with ships.
 
No, they will not have specific army sprites... they are abstracted as general light cavalry. Also, maybe using camels elsewhere frees up horses the Arabs can use as light cavalry in colder climates! ;)

The main idea is that they get a bonus to the amount of light cavalry they can field.

They should get a bonus against other cavalry, at least heavy cavalry... horses *hate* camels.

Anyway, question about the jizya tax: Are there any Christian provinces in the middle east now? Much of Egypt was still possibly Monophysite, and Syria was effectively Nestorian (in game terms).
 
No, for now the Saxons still use longbow ranges, like the English. (It's Mr.)

jsut jumping up in my mind: will cristian provinces under muslim rule also dont have a revolt risk/lower revolt risk than muslims under cristian rule? i'd assume that because muslims were less repressing the cristians you would ahve a lwoer(50-75% of what you ahve now) revolt risk to illustate the lesser hate and repression against other religions of the book.
 
About the title destruction, I know you said it's only possible with those you own, but what about Dynasties that go fully extinct? In a game a few months ago I got bored so I added loads of money to my character and spammed assassins to see what would happen if I completely eliminated a dynasty from its rulers. To my disappointment, the Kingdom of France did not dissolve, it just spawned a generic French dynasty to assume rule. Any chance this mechanic will now automatically kick in if there are literally no heirs in line for the throne?
 
I know this doesn't have to do with the Christians converting to Muslims, but what if a Christian/Muslim character turns pagan? Will that result in a game over or are pagans still "playable" if your heir converts during their education?
 
I know this doesn't have to do with the Christians converting to Muslims, but what if a Christian/Muslim character turns pagan? Will that result in a game over or are pagans still "playable" if your heir converts during their education?
For now only Muslims will be unplayable if you choose not to buy Sword of Islam, but it's been said that if and when further religion-specific DLCs are released then the religions in question will follow a similar pattern.

For example you should be able to play as pagans in 1.06 with the 'playable = yes' line, but if in the future a pagan DLC is released then this will no longer be the case.

(If this is wrong then I apologize)