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Hello again folks! Stay a while, and listen. The highlights of today's third and last Sword of Islam developer diary are Muslim Casus Bellis, revised combat mechanics and cultural buildings. You know the drill by now; I'll talk about both some unique Sword of Islam features and some free stuff that comes with patch 1.06.

THE SWORD OF ISLAM

Our direction with the Sword of Islam expansion is that Muslims should have an easier time expanding, but have an additional layer of internal strife in the form of the Open Succession Law and the Decadence system.

Muslim Casus Bellis

Muslim rulers have three new options for conquest:
  • They can declare Holy Wars on anyone not of their own exact brand of Islam
  • They can use a form of the Invasion CB for the cost of 500 Piety
  • They can conquer any province bordering one of their own for 50 Piety (vassalizing the current count if possible)

Pious Muslim rulers can thus easily expand, although they lose 2 Piety per month while attacking a brother of the faith (same exact religion.) The councillor job to fabricate a claim is thus less useful for Muslims, but can still be handy versus islands or juicy coastal counties.

SoI_InvasionCB.jpg

Revokation of Duchies

Duchies (emirates) are not considered to be intrinsically hereditary, so Muslims are allowed to revoke duchy titles at no opinion penalty from other vassals. This is also a good way of properly landing your sons to avoid gaining Decadence. (Incidentally, the Byzantine Empire is now allowed to do the same thing, though it does not have the Decadence mechanics.)

Dynastic Imprisonment and Execution

Another Muslim exception to the normal rules is that they are allowed to freely imprison and execute men of their own dynasty, except for their own sons. Brothers and uncles are the usual targets for these Decadence reducing purges...

Temple Holdings

In the Muslim world, there is no proper equivalent to Bishoprics, so Temple Holdings are treated exactly like Castles, except for their different set of buildings. You gain Piety for having a Temple Holding in your demesne, but they are slightly poorer and provide smaller levies than their Catholic equivalents (in order to balance them against the investiture mechanics.)

Passing Laws

Muslims do not need to bother with a voting process when passing laws; they just spend an amount of Piety. However, there is still a cooldown and Crown Laws can only be changed once per ruler. The vassals will also still get upset in the same way as Christians.

Jizya Tax

To represent the Jizya tax (a special tax that should, according to Sharia law, be levied on infidels), Muslims gain a 25% tax bonus from infidel counties and a 10% tax penalty in Muslim counties. This creates an interesting dynamic where it's not always obvious that you would want to convert an infidel province to Islam. However, there is a special event where this happens anyway, even if you don't send in your Court Imam to convert the populace.

SoI_Jizya.jpg

That's pretty much it for the Sword of Islam expansion, although I'm sure to have forgotten about many minor little changes and tweaks.

THE 1.06 PATCH

Alright, so here are a few more freebies coming your way soon with the 1.06 patch...

Expanded Combat Tactics

We have added a bunch of more (and more decisive) combat tactics, to make combat less predictable and to tie in with the new Commander traits...

Commander Traits

We have added a special type of trait called Commander traits. These are only available to characters with a Martial education, and give more specific bonuses to the character's ability to lead various troop types, and the choice of combat tactics. Characters gain one or two Commander traits when they finish their education. The effects of the Commander traits directly scale with the Martial skill of the character.

SoI_Commander.jpg

More Culture Specific Buildings

One thing that many people have requested is a broader range of culture specific buildings, and who are we to argue? We have added loads of these to give more variety and flavor.

Destruction of Titles

You are now allowed to destroy ducal tier titles and above, at a hefty Prestige cost. This will greatly upset (-50 opinion) all vassals who are de jure part of the destroyed title. You cannot destroy your current primary title.

SoI_TitleDestruction.jpg

AI Improvements

Apart from some minor improvements, the AI is now better at jumping on rulers who are already embroiled in dangerous wars (though it's still not excessively aggressive about this.) I've also spent a bit of time on attrition avoidance for AI armies, and the AI will now assault besieged holdings when appropriate.

That's it for dev diaries for now. Next week, we'll post a short AAR by a member of the dev team!
 
Great developer diary, Mr. Doomdark. I have some questions if you're still available.

1) How does divorce work for Muslims?
2) Have the Mongols been re-balanced at all to reflect the changes to the Seljuks and Byzantium? I mean, if the Seljuks now create a straight line from Persia to Anatolia, will that result in the Il-Khanate eating its way to Greece?

On a related note, if you're looking for a way to nerf the Byzantines more, consider making all of its vassal duchies into republics (give them special localization making theme governorates or themes, or something) with only the emperor being left on typical monarchical succession. It's still not perfectly accurate of course, but that would probably debuff them significantly and still be more accurate than their current euro-feudal makeup.
 
Oh, well. Then i smash him. Simple if i'm big enough.



Would you still be branded a tyrant ? So with " free to imprison and execute" the tyranny penalty would still occur ?
If so, yeah.

As I understood it, you only get "free imprison and execute" with your close dinasty members (i.e. big blood drop), excluding your sons. So, you get it with your brothers, uncles and cousins, but not with vassals who are more distantly related. That way your killing spree can´t go THAT far.

PS: Did I get it right??
 
Yeah, i was just referring to the other poster mentioning the Decadence problems with all other relatives than your sons, which wouldnt be a deal as you'd get them landed.
Ah well, probably these greedy sons in turn will plott to get the crown sooner than later.
Kids are beautiful.
 
I would like to suggest the conquest of Constantinople as a significant religious event. This was actually quite important, and in fact obsessive to the muslims because Mohammad said that islam would one day conquer the city. It was extremely significant in the blocking of islam's spread into eastern europe for centuries. Its conquering should bring ENORMOUS prestige to the first islamic conqueror.
 
I would like to suggest the conquest of Constantinople as a significant religious event. This was actually quite important, and in fact obsessive to the muslims because Mohammad said that islam would one day conquer the city. It was extremely significant in the blocking of islam's spread into eastern europe for centuries. Its conquering should bring ENORMOUS prestige to the first islamic conqueror.
I agree, and it should also get you 'the Conqueror' nickname, like if William manages to conquer England.
 
Would be fun to (ahistorically) allow Christian Emperors a few extras ;)
The problem there is that legitimate male heirs should always be an absolute priority for Christian rulers, particularly if their wife is infertile, past child-bearing age or is only giving birth to daughters or stillborn sons. By adding the ability to marry two, three or even four wives (even if just for test purposes, or as part of a mod) you're removing that entire concept -- one that's an integral part of playing a Christian ruler in CK II.
 
The dynastic purges surprise me. Does this mean paradox will be getting down and dirty in showing the uglier side of history, warfare, and human nature in their other games?
 
Cool! Hopefully there will be a change in the balance of power in the Iberian peninsula!

I'm not sure whether it was already asked (I read few hours ago the whole thread - the first 6-7 pages, and now the latter two) but I would like to know whether the new traits will be available in the Ruler Designer DLC - that should be the case!
 
That's a little misleading. Those of us on the modding forum don't have early access to SOI and we would have no idea as to whether or not he can mod polygamy into other religions.
Those with access might've seen the post where it is stated that multiple wives is, in fact, moddable ;)
 
Overall I'm pretty sure I'll get SoI but amusingly I'm looking forward alot more to the patch 1.06. All the changes I really want to see are there. Playable Muslims with unique mechanics will be fun too I guess but I'd have taken playable Bishops and Republics over that.

I'm glad to see Byzantium starting to differentiate itself from Catholics a bit. I personally dont want them nerfed, but whatever, the ducal revocation thing is interesting. I wonder if its tied to Orthodoxy or just the E_Byzantium tag. If the latter, I'll have yet one more reason to conquer Byzantium, turn it Catholic and make it my primary title ;)

Thank you for making many of these features moddable, cant wait to see the new toys I get to play with. Keep up the great work.

Oh and I'm interested by the unique Martial-education traits. These may change the game alot and make military education able to keep up with Diplomatic or Economic educations, which are CLEARLY superior right now. I'll probably still want a Diplomat King and a Steward Queen, but I'll certainly make some of 2nd sons into Generals now.
 
I'm glad to see Byzantium starting to differentiate itself from Catholics a bit. I personally dont want them nerfed, but whatever, the ducal revocation thing is interesting. I wonder if its tied to Orthodoxy or just the E_Byzantium tag. If the latter, I'll have yet one more reason to conquer Byzantium, turn it Catholic and make it my primary title ;)

Thank you for making many of these features moddable, cant wait to see the new toys I get to play with. Keep up the great work.
Same here. I personally hope it just depends on some sort of uber-difficult crown law to set (similar to the Investiture one), which Byzantium starts with - I would not like the game's symmetry to be broken. Otherwise it would be cool if it were an Orthodox-specific feature - in which case the Papal vs. free Investiture crown law should be a specifically Catholic one.