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Tinto Flavour #12 - 4th of April 2025 - Ilkhanate & Persia & Chagatai & Rise of Timur

Hello, and welcome one more week to Tinto Flavour, the happy Fridays in which we take a look at the flavour content of the super secret Project Caesar!

Today will be an interesting day since we will be taking a look at the content we have for the Persian/Iranian region, including the Ilkhanate IO, and also at the content related to the Rise of Timur situation, which includes the flavour for the Chagatai Khanate.

Let’s start a bit differently today by first looking at the Īlkhānān, the in-game flavour name of the most commonly used Ilkhanate IO:

As usual, take all UI, 2D and 3D Art as WIP.

Ilkhanate Tooltip.png
All IOs have a quick-access button, a feature we call control groups, with their own icon (which, in the case of unique IOs, is unique, as you may see). This is the overview tooltip of the Ilkhanate.

Ilkhanate Panel.png

This is the Ilkhanate IO panel, where you can see its status, members, and possible actions.

Ilkhanate Map.png

And this is the starting situation of the Ilkhanate, with the three main contenders (Jalayirids, Hüleguids, and Gurgan) in blue, and all its members in green color.

The reign and death of Abu Sa'id Bahadur Khan, last Ilkhan of the Borjigin dynasty, led to a power vacuum in the Ilkhanate, with several contenders trying to claim the title of Ilkhan for themselves while also trying to restore the old order over the lands ruled by the Ilkhans.

We’re portraying this convoluted political situation through different mechanics.

In order to be able to restore the Ilkhanate in its full glory, you need to be one of the Claimants to the Īlkhānān, a ‘Special Status’ (a feature available for all IOs; more about this next week, in the HRE TT):
Ilkhanate Claimants1.png

Ilkhanate Claimants2.png

Ilkhanate Special Status.png

This is a good example of our lovely nested tooltips. The yellow texts are hoverable features, while the blue texts are game concepts. I took the screenshots in the same sequence, but you could go even deeper, and hover over the International Organization game concept, for a further explanation.

There is a way to become a Claimant to the Īlkhānān, through IO action Claim the Īlkhānān:
Ilkhanate Claim the Ilkhanan.png

By being Claimant to the Īlkhānān, you will get access to this special CB, which can be used against other members of the Ilkhanate, making it easier and more straight-forward to conquer them:
Ilkhanate CB Unify Ilkhanate.png

All members of the Ilkhanate also have access to this other CB, that in case of victory, allows to remove the Claimant to the Īlkhānān to the status from the objective country:
Ilkhanate CB Refuse False Claimant.png

If you end up being the only Claimant to the Īlkhānān, you will automatically become its leader (this is something that we want to change, so it becomes an action in the Main Actions panel, to make it more clear for the player). By becoming Leader of the Īlkhānān, you may be able to unify the IO into a proper country once again:
Ilkhanan Form Ilkhanan1.png

Ilkhanate Oldschool.png

There’s a broken tooltip there, which has already been reported as a bug; the second condition is that there aren’t any countries with the status Claimant to the Īlkhānān. You also need to control 75% of the locations owned by all the members of Ilkhanate IO in order to form the country; the IO will disappear the moment you form it, too.

On a different track, ff you are a Persian member of the Ilkhanate, you also have the opportunity to fight your way towards unifying the region in a completely different way, with this CB:
Ilkhanate CB Shed the Shackles.png

The Ilkhanate may cease to exist if:
  1. All its members are conquered by a country not a member of the IO.
  2. There aren’t a Leader or Claimants of the Ilkhanate.

These are the main contenders for the Ilkhanate at the start of the game:
Country Selection Jalayirids.png

Country Selection Huleguids.png

Country Selection Gurgan.png

The Persian/Iranian countries that are part of the Ilkhanate have their own flavour content available:

The lands of Persia have always been situated in a privileged position, serving as a point of contact between the West and the East and on the path of many trade routes. These lands have thus also served as a hub for exchange of ideas, cultures, and faiths, with Zoroastrianism, Islam, Christianity, and even Buddhism permeating among its population.

The Iranian peoples are thus world people, and Persia has also been the birthplace of many great empires in the past, from the Achaemenids to the Sasanians. The recent Mongolian invasion and the establishment of the Īlkhānān have imposed on them foreign rule, but the Iranian peoples are ready to rise once again.

For instance, you have advances like these:
Advance Sasanian Heritage.png

Advance Silk Road.png

There are in total 21 different advances for the Persian countries.

There are also special buildings like the Ṣafawiyya Order Hall and the Ḡilmān Barracks, and special units like the Kızılbaş Skirmisher and the Ḡilmān.

This is the formable for Persia, and how it would look like:
Persia.png

Persia2.png

Let’s now take a look at one of the main contenders in Central Asia, the Chagatai Horde:

The great Činggis Khān managed to forge a great empire for all Mongolian peoples, bringing into his fold great swathes of land from Europe to China. All people learned to fear the sound of the Mongolian armies galloping and the might and power of the Great Khān.

As heirs of his legacy, the dream of bringing back the glory of the greatest Mongolian Horde is still alive.

Country Selection Chagatai.png

Mongolian countries (which also include countries involved in the Ilkhanate IO, such as the Jalayirids or the Hüleguids) have a ton of content available, both for being Steppe Hordes, and also specific Mongolian content. We aren’t going to reveal today most of it, since this is already a meaty Tinto Flavour, and we still have to take a look in the future to the Golden Horde, which also has unique content; but this is an overview of it:
Government Type Content.png

These are some of the most relevant features for the early game:
Advance Steppe Slave Raiding.png

Reform Legacy of Cinggis Khan.png

Advance Horse Lords.png

Unit Horse Archers.png

Unit A Urughs.png

Let’s now take a look at the content for the Situation The Rise of Timur. It can happen to you if you start the game with Chagatai or any of its subjects. But if you start the game with Barlas, one of these subjects, you will find this lovely baby in your court:
Bay Timur1.png

Baby Timur2.png

Trait Prodigy.png

Apparently this baby might be a Prodigy!

There are some events about the childhood and adolescence of Temür, and if he gets to the adult age, this event will trigger:
Rise of Temur.png

This event can fire initially not only for Barlas, but for Chagatai or any of its subjects, firing then a follow-up information event for all the rest, in which the player will get the chance to choose to change into the Timurids country if there were not initially playing the chosen country and the Timurids is AI. This gives a bit of variation on the starting situation of Timur while also ensuring that the player can always follow the Timurid path if they are playing in the area.

Temür has several traits, but this is the most important:
The Scourge from Central Asia.png

The chosen country will change, becoming the Timurid Horde:
Timurid Horde.png

And the Situation itself will appear:
Rise of Temur Panel.png

The counters for enemies kills and cities razed are there just for flavour, they don’t have any mechanical purpose.

The End Requirements make the situation likely to last for the entire life of Temür:
Rise of Temur End Requirements.png


These are the requirements to form Mongolia, BTW:
Form Mongolia.png

The first of the actions, Plan Invasion, has this effect:
Plan Invasion.png

Plan Invasion2.png

Rise of Temur CB.png

If you are able to unify a region, the second action, ‘Select Core Region’, will appear:
Rise of Timur Select Core Region.png

Rise of Temur Select Core Region2.png

Rise of Temur Select Core Region3.png

After having selected a Core Region, a third action will unlock:
Rise of Temur Reform into Monarchy.png

Which, in case of being selected, will make you a Settled Country, with the Monarchy Government type, and the Rank of Empire. This might potentially be the result:
Timurid Empire.png

A successful Timurid Empire, across Central Asia and Persia!

There is more content and events triggering during the situation, but these are its core features. From here, there’s also more flavour content for the Timurids, related to the historical events and situation that happened to the Empire. This is probably the most important event for them:
Event Integration Iranians.png

Event Integration Iranians2.png

Which unlocks this Major Reform:
Timurid Diwan.png

The Governorship is a unique mechanic of the Timurids, that allows them to have a unique type of subject, for members of the ruling dynasty. This may have its cons, as there might several claimants to the Timurid throne…

…And much more, but that’s all for today! We hope you enjoyed it! Next week will be intense, since on Monday we will have the Tinto Maps Feedback for the Horn of Africa, on Wednesday we will have the Tinto Talks for the Holy Roman Empire, and on Friday we will have the Tinto Flavour for Saxony! Cheers!
 
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Does the Diwan have anything like EU4s bonus for collecting cultures like pokemon in it? I loved that...
No, we don't have Pokémon mechanics for cultures, but we think that the ones we've shown for Accepted Cultures, Cultural Influence and Tradition, Unify Culture Group, and Form New Culture are far more interesting. :)
 
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This is what the last condition of the Claim the Īlkhānān action actually means. ;)

By the way, how do the Chobanids show up for the struggle for the Ilkhanate? Historically they became basically the strongest contender only 1.5 years into the game period.

I know Hasan Kuchak is basically forming his ragtag army at the moment as he moves East from Karahisar in Anatolia, but would be cool to know how they would be represented ingame and their jumpstart to power.
 
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View attachment 1276421
Oh lol, you have the Timur kill counter from MEIOU&Taxes! Amazing

(why all the empty black space in this screenshot though?)
This is how the Situation Panel looks like. Some situations have more actions and stuff to show than others, so we need that space since they all use the same UI block. In any case, take it as non-final since we keep making adjustments (e.g., we could put all the situation counters in the main panel block and not around the illustration).
 
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I'm curious why the the Greek-derived name of "Persia" was used for the empire formable, when the area was/is locally known as Ērān and thus the correct non-exonymic English name would be the Iranian Empire?
The name is not final since we have to review the formables (we have a long list of action points from the Tinto Talks to tackle).
 
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Screenshot_20250404_152942_Chrome.jpg
I like the fact that the Timurid flag doesn't have three "balls" anymore and are now rings but I prefer the colours that are used in Eu4(black and red)
Screenshot_20250404_152929_Chrome.jpg
Cool flag but has I said in my thread, there's a better version as base flag(lion without a sword)
Post in thread 'FLAGS...and coat of arms too!' https://forum.paradoxplaza.com/forum/threads/flags-and-coat-of-arms-too.1717831/post-30265984
Also why did you change the name back to Persia? In the formables TT it was Iran, I also hope that the full name is Guarded Domains of Iran as that was their official name for the early moden era!
 
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I presume Plan an Invasion is repeatable. How about Selecting a Core Region, is that repeatable too? My guess not, since so far what we've heard about cores it would be way too OP. Or maybe you can move your core region around?
 
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I can't help but feel like this map could use some work:

Ilkhanate%20Map.png


I think it would be better if the three claimants had different colours in this map mode, as right now, they don't feel like they're challenging each other. If anything, they look like allies.
Thanks for the suggestion! Yes, it could get more love, the coloring of this map is a bit old at this point.
 
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Cool new armor… wish I could see it properly but the weird shadow kinda makes all the 3D models harder to see? It wasn’t there before so I assume it’s temporary WIP shenanigans
 
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Well it's half-right at least.

You've got Timur popping into the Barlas, which is fine (one could consider it as him simply inheriting it for the sake of avoiding needless historical railroading, though in reality it was more that he used the invasion by the Moghuls to elevate himself to power, failed, and then inherited), but then it seems that the expected outcome there is that he would invade the rest of the tribes of the Chaghatai, which is just all wrong. He existed within the system of the Chagahtai Ulus. That's what he spent the first 10 years dealing with; bouncing between wars with minor powers (the rulers of Urgench who took Khiva during the collapse of the Chaghatai Horde, and the remainder of the Chagahtai Horde) over and over until the other tribes of the Ulus were fully loyal or at least fully emmeshed within his conquering army.

You're kinda jumping the gun if you just plop him down on the map and say "here ya go, go conquer the world".

Also, why is Timur a Borjigin? He's rather famously not related to Genghis. HIs dynasty, once this thing starts going, should be Gurkahni or Timurid or whatever the dozen other things are out there (probably Gurkahni so that Babur can claim descent as the Mughuls). It literally means "in-law". Prior to that, he's a Barlas. Kinda implied by him inheriting the Barlas tribe.

I would suggest a modification to the Timur situation:
I would actually go further than what my suggestion currently is: I would say that the Chaghatai Ulus IO should already exist. The Chaghatai Khanate would be the "leader" of that IO (and have nominal ruling over all the various tribal and non-tribal entities I listed off). However, any tribal leader (historically the Qara'unas) can wage war against the current leader to boot them out and install their own puppet khan to rule the western half of the Chaghatai Khanate instead. The current Chaghatai Khans can attempt to reassert their authority over the western half (which was already spiraling out of control since 1334; their rule was only nominal in 1337 and in a decade not even that) and absorb all the tribes of the western half into their state, while the western half can instead unify into an empire of its own (historically under Timur).

In the event of the western half unifying without rule by the eastern half, the eastern half should be renamed to Moghulistan instead of Chaghatai Khanate. Or do the rename in the event that one of the tribes of the eastern half manages to take over in the east (historically the Dughlats).
The "Rise of Timur" situation doesn't happen until after the western half of the Chaghatai Khanate is unified by Timur, and is triggered by it. Him popping in does happen in 1360-ish (again, you could just make him one of the heirs and have him inherit or a fallback event in 1362 if he didn't for him to take over anyway), but then only getting some mild modifiers and an AI motivated to unify the Chagahtai rather than starting his conquests a decade early. Once he actually unifies (which again, he did without waging war against all of them; he was a part of this system, not a conqueror of it!) the western half of the Chaghatai, then he can go on with his global conquering spree.
 
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Why is Timur a Borgijin? Shouldn't he have his own family(Gurkahni)?
According to his claims, he was descendent of a common ancestor of the Borgijin dynasty. But we could create an event so when Temür becomes a ruler, the Gurkahni dynasty could be created from him.
 
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Wouldn't "can become an empire -> no" make more sense ?


1743773702185.png

In some completely unrelated game tinto developped, these requirements were opened up, which could be translated in this game to things like "at least 1/3 the population in region x" or "you need 60% of cities and towns in these areas" or ...

What is the reason to go back to these less flexible "exactly locations x, y and z" requirements ?
 
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